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相关论文: Towards Using Gameplay Videos for Detecting Issues…

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A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one…

计算机科学与博弈论 · 计算机科学 2015-01-14 Dinh Thai Hoang , Xiao Lu , Dusit Niyato , Ping Wang , Zhu Han

Multimedia event detection is the task of detecting a specific event of interest in an user-generated video on websites. The most fundamental challenge facing this task lies in the enormously varying quality of the video as well as the…

计算机视觉与模式识别 · 计算机科学 2021-10-18 Minnan Luo , Xiaojun Chang , Chen Gong

Purpose: Finding effective methods of discriminating surgeon technical skill is a complex problem to solve computationally. Previous research has shown non-expert crowd evaluations of surgical performances are as accurate as the gold…

人机交互 · 计算机科学 2019-11-05 Jason D Kelly , Ashley Petersen , Thomas S Lendvay , Timothy M Kowalewski

Video editing increasingly demands the ability to incorporate specific real-world instances into existing footage, yet current approaches fundamentally fail to capture the unique visual characteristics of particular subjects and ensure…

计算机视觉与模式识别 · 计算机科学 2025-03-11 Shaobin Zhuang , Zhipeng Huang , Binxin Yang , Ying Zhang , Fangyikang Wang , Canmiao Fu , Chong Sun , Zheng-Jun Zha , Chen Li , Yali Wang

In recent years, the gamification research community has widely and frequently questioned the effectiveness of one-size-fits-all gamification schemes. In consequence, personalization seems to be an important part of any successful…

人机交互 · 计算机科学 2023-02-14 Reza Hadi Mogavi , Chao Deng , Jennifer Hoffman , Ehsan-Ul Haq , Sujit Gujar , Antonio Bucchiarone , Pan Hui

The classification of time series data is a challenge common to all data-driven fields. However, there is no agreement about which are the most efficient techniques to group unlabeled time-ordered data. This is because a successful…

机器学习 · 统计学 2017-10-09 Alain Saas , Anna Guitart , África Periáñez

Grim-trigger strategies are a fundamental mechanism for sustaining equilibria in iterated games: the players cooperate along an agreed path, and as soon as one player deviates, the others form a coalition to play him down to his minmax…

计算机科学与博弈论 · 计算机科学 2017-12-29 Dietmar Berwanger , R. Ramanujam

This survey comprehensively reviews the multi-dimensionality of game scenario diversity, spotlighting the innovative use of procedural content generation and other fields as cornerstones for enriching player experiences through diverse game…

人工智能 · 计算机科学 2025-01-17 Yuchen Li , Ziqi Wang , Qingquan Zhang , Bo Yuan , Jialin Liu

In response to the unique challenges of Mixed Reality (MR) game development, we developed GAMR, an analytics tool specifically designed for MR games. GAMR aims to assist developers in identifying and resolving gameplay issues effectively.…

人机交互 · 计算机科学 2024-08-06 Parisa Sargolzaei , Mudit Rastogi , Loutfouz Zaman

Current text-to-video models (T2V) can generate high-quality, temporally coherent, and visually realistic videos. Nonetheless, errors still often occur, and are more nuanced and local compared to the previous generation of T2V models. While…

计算机视觉与模式识别 · 计算机科学 2025-11-25 Aditya Chinchure , Sahithya Ravi , Pushkar Shukla , Vered Shwartz , Leonid Sigal

Background: Performance bugs can lead to severe issues regarding computation efficiency, power consumption, and user experience. Locating these bugs is a difficult task because developers have to judge for every costly operation whether…

软件工程 · 计算机科学 2017-07-03 Sebastian Baltes , Oliver Moseler , Fabian Beck , Stephan Diehl

Instructional video generation is an emerging task that aims to synthesize coherent demonstrations of procedural activities from textual descriptions. Such capability has broad implications for content creation, education, and human-AI…

计算机视觉与模式识别 · 计算机科学 2025-12-16 Cheeun Hong , German Barquero , Fadime Sener , Markos Georgopoulos , Edgar Schönfeld , Stefan Popov , Yuming Du , Oscar Mañas , Albert Pumarola

Proactive streaming video understanding requires Video-LLMs to decide when to respond as a video unfolds, a task where existing methods often fall short due to their implicit, query-agnostic modeling of visual evidence. We introduce…

计算机视觉与模式识别 · 计算机科学 2026-05-12 Ke Ma , Jiaqi Tang , Bin Guo , Xueting Han , Ruonan Xu , Qingfeng He , Ziheng Wang , Xu Wang , Qifeng Chen , Zhiwen Yu , Yunhao Liu

If you are an artificial intelligence researcher, you should look to video games as ideal testbeds for the work you do. If you are a video game developer, you should look to AI for the technology that makes completely new types of games…

人工智能 · 计算机科学 2016-12-07 Julian Togelius

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

人工智能 · 计算机科学 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

计算机视觉与模式识别 · 计算机科学 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

This thesis is part of a CIFRE agreement between the company Othello and the LIASD laboratory. The objective is to develop an artificial intelligence system that can detect real-time dangers in a video stream. To achieve this, a novel…

计算机视觉与模式识别 · 计算机科学 2024-12-02 Fabien Poirier

Real-time video analytics systems typically place models with fewer weights on edge devices to reduce latency. The distribution of video content features may change over time for various reasons (i.e. light and weather change) , leading to…

计算机视觉与模式识别 · 计算机科学 2024-06-06 Peng Zhao , Runchu Dong , Guiqin Wang , Cong Zhao

Many people engage in self-directed sports training at home but lack the real-time guidance of professional coaches, making them susceptible to injuries or the development of incorrect habits. In this paper, we propose a novel application…

计算机视觉与模式识别 · 计算机科学 2023-11-03 Wei-Hsin Yeh , Pei Hsin Lin , Yu-An Su , Wen Hsiang Cheng , Lun-Wei Ku

Generic event boundary detection (GEBD) aims at pinpointing event boundaries naturally perceived by humans, playing a crucial role in understanding long-form videos. Given the diverse nature of generic boundaries, spanning different video…

计算机视觉与模式识别 · 计算机科学 2024-07-08 Ziwei Zheng , Lijun He , Le Yang , Fan Li
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