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The reasoning segmentation task, which demands a nuanced comprehension of intricate queries to accurately pinpoint object regions, is attracting increasing attention. However, Multi-modal Large Language Models (MLLM) often find it difficult…

计算机视觉与模式识别 · 计算机科学 2024-07-12 Xiaoyi Bao , Siyang Sun , Shuailei Ma , Kecheng Zheng , Yuxin Guo , Guosheng Zhao , Yun Zheng , Xingang Wang

Game engines support video game development by providing functionalities such as graphics rendering or input/output device management. However, their architectures are often overlooked, which hinders their integration and extension. In this…

This paper describes a design that can be used for Explainable AI. The lower level is a nested ensemble of patterns created by self-organisation. The upper level is a hierarchical tree, where nodes are linked through individual concepts, so…

人工智能 · 计算机科学 2020-11-30 Kieran Greer

Visual understanding of geometric structures with complex spatial relationships is a fundamental component of human intelligence. As children, we learn how to reason about structure not only from observation, but also by interacting with…

计算机视觉与模式识别 · 计算机科学 2022-07-29 Aaron Walsman , Muru Zhang , Klemen Kotar , Karthik Desingh , Ali Farhadi , Dieter Fox

Creatively translating complex gameplay ideas into executable artifacts (e.g., games as Unity projects and code) remains a central challenge in computational game creativity. Gameplay design patterns provide a structured representation for…

人工智能 · 计算机科学 2026-05-01 Hugh Xuechen Liu , Kıvanç Tatar

Link prediction is an open problem in the complex network, which attracts much research interest currently. However, little attention has been paid to the relation between network structure and the performance of prediction methods. In…

社会与信息网络 · 计算机科学 2014-10-28 Xu Feng , Jichang Zhao , Ke Xu

The semantic segmentation of parts of objects in the wild is a challenging task in which multiple instances of objects and multiple parts within those objects must be detected in the scene. This problem remains nowadays very marginally…

计算机视觉与模式识别 · 计算机科学 2020-07-20 Umberto Michieli , Edoardo Borsato , Luca Rossi , Pietro Zanuttigh

We address the problem of solving parity games with imperfect information on finite graphs of bounded structural complexity. It is a major open problem whether parity games with perfect information can be solved in PTIME. Restricting the…

计算机科学与博弈论 · 计算机科学 2017-03-03 Bernd Puchala , Roman Rabinovich

Exploration is a key part of many video games. We investigate the using an exploratory agent to provide feedback on the design of procedurally generated game levels, 5 engaging levels and 5 unengaging levels. We expand upon a framework…

人工智能 · 计算机科学 2024-09-05 Bobby Khaleque , Mike Cook , Jeremy Gow

Video segmentation is a stepping stone to understanding video context. Video segmentation enables one to represent a video by decomposing it into coherent regions which comprise whole or parts of objects. However, the challenge originates…

计算机视觉与模式识别 · 计算机科学 2015-07-01 Saehoon Yi , Vladimir Pavlovic

While Large Reasoning Models (LRMs) have demonstrated impressive capabilities in solving complex tasks through the generation of long reasoning chains, this reliance on verbose generation results in significant latency and computational…

计算与语言 · 计算机科学 2026-05-04 Runquan Gui , Jie Wang , Zhihai Wang , Chi Ma , Jianye Hao , Feng Wu

The analysis of games played on graph-like structures is of increasing importance due to the prevalence of social networks, both virtual and physical, in our daily life. As well as being relevant in computer science, mathematical analysis…

计算机科学与博弈论 · 计算机科学 2022-05-17 Elena Di Lavore , Jules Hedges , Paweł Sobociński

We present a compilation of LEGO Technic parts to provide easy-to-build constructions of basic planar linkages. Some technical issues and their possible solutions are discussed. To solve questions on fine details---like deciding whether the…

历史与综述 · 数学 2017-12-13 Zoltán Kovács , Benedek Kovács

Expressive range analysis is a visualization-based technique used to evaluate the performance of generative models, particularly in game level generation. It typically employs two quantifiable metrics to position generated artifacts on a 2D…

机器学习 · 计算机科学 2025-04-09 Mahsa Bazzaz , Seth Cooper

With the growing popularity of large-scale collaborative ontology-engineering projects, such as the creation of the 11th revision of the International Classification of Diseases, we need new methods and insights to help project- and…

人机交互 · 计算机科学 2016-02-17 Simon Walk , Philipp Singer , Markus Strohmaier , Denis Helic , Natalya F. Noy , Mark Musen

We introduce an algorithm for generating a random sequence of fragmentation trees, which we call the ancestral branching algorithm. This algorithm builds on the recursive partitioning structure of a tree and gives rise to an associated…

概率论 · 数学 2011-11-02 Harry Crane

Deep Q-Learning has been successfully applied to a wide variety of tasks in the past several years. However, the architecture of the vanilla Deep Q-Network is not suited to deal with partially observable environments such as 3D video games.…

机器学习 · 计算机科学 2019-04-12 Clément Romac , Vincent Béraud

Video segmentation -- partitioning video frames into multiple segments or objects -- plays a critical role in a broad range of practical applications, from enhancing visual effects in movie, to understanding scenes in autonomous driving, to…

计算机视觉与模式识别 · 计算机科学 2022-11-30 Tianfei Zhou , Fatih Porikli , David Crandall , Luc Van Gool , Wenguan Wang

While the capabilities of generative models heavily improved in different domains (images, text, graphs, molecules, etc.), their evaluation metrics largely remain based on simplified quantities or manual inspection with limited…

We consider the analysis of sets of categorical sequences consisting of piecewise homogeneous Markov segments. The sequences are assumed to be governed by a common underlying process with segments occurring in the same order for each…

统计方法学 · 统计学 2015-04-08 Petter Arnesen , Tracy Holsclaw , Padhraic Smyth