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Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…

人工智能 · 计算机科学 2018-01-30 Guillaume Lample , Devendra Singh Chaplot

Answer Set Programming (ASP) is one of the major declarative programming paradigms in the area of logic programming and non-monotonic reasoning. Despite that ASP features a simple syntax and an intuitive semantics, errors are common during…

人工智能 · 计算机科学 2020-02-19 Carmine Dodaro , Philip Gasteiger , Kristian Reale , Francesco Ricca , Konstantin Schekotihin

A long-standing open challenge for automated program repair is the overfitting problem, which is caused by having insufficient or incomplete specifications to validate whether a generated patch is correct or not. Most available repair…

软件工程 · 计算机科学 2021-11-11 Omar I. Al-Bataineh , Anastasiia Grishina , Leon Moonen

The labyrinth game is a simple yet challenging platform, not only for humans but also for control algorithms and systems. The game is easy to understand but still very hard to master. From a system point of view, the ball behaviour is in…

系统与控制 · 计算机科学 2016-04-05 Kristoffer Öfjäll , Michael Felsberg

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

软件工程 · 计算机科学 2023-07-28 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

Modern computer vision applications rely on learning-based perception modules parameterized with neural networks for tasks like object detection. These modules frequently have low expected error overall but high error on atypical groups of…

计算机视觉与模式识别 · 计算机科学 2022-04-22 Cinjon Resnick , Or Litany , Amlan Kar , Karsten Kreis , James Lucas , Kyunghyun Cho , Sanja Fidler

This paper introduces a novel anomaly detection (AD) problem aimed at identifying `odd-looking' objects within a scene by comparing them to other objects present. Unlike traditional AD benchmarks with fixed anomaly criteria, our task…

计算机视觉与模式识别 · 计算机科学 2025-03-25 Ankan Bhunia , Changjian Li , Hakan Bilen

This paper explores active sensing strategies that employ vision-based tactile sensors for robotic perception and classification of fabric textures. We formalize the active sampling problem in the context of tactile fabric recognition and…

Our brain can effortlessly recognize objects even when partially hidden from view. Seeing the visible of the hidden is called amodal completion; however, this task remains a challenge for generative AI despite rapid progress. We propose to…

计算机视觉与模式识别 · 计算机科学 2023-12-27 Katherine Xu , Lingzhi Zhang , Jianbo Shi

The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to…

软件工程 · 计算机科学 2022-11-15 Samira Shirzadehhajimahmood , I. S. W. B. Prasetya , Frank Dignum , Mehdi Dastani

Exploring new knowledge is a fundamental human ability that can be mirrored in the development of deep neural networks, especially in the field of object detection. Open world object detection (OWOD) is an emerging area of research that…

计算机视觉与模式识别 · 计算机科学 2025-07-01 Yiming Li , Yi Wang , Wenqian Wang , Dan Lin , Bingbing Li , Kim-Hui Yap

The vulnerability of deep neural networks to adversarial patches has motivated numerous defense strategies for boosting model robustness. However, the prevailing defenses depend on single observation or pre-established adversary information…

计算机视觉与模式识别 · 计算机科学 2024-04-02 Lingxuan Wu , Xiao Yang , Yinpeng Dong , Liuwei Xie , Hang Su , Jun Zhu

Ensuring code correctness remains a challenging problem even as large language models (LLMs) become increasingly capable at code-related tasks. While LLM-based program repair systems can propose bug fixes using only a user's bug report,…

软件工程 · 计算机科学 2025-02-21 Adam Stein , Arthur Wayne , Aaditya Naik , Mayur Naik , Eric Wong

Open-world video games present a broader search space than other video games, posing challenges for test automation. Fuzzing, which generates new inputs by mutating an initial input, is commonly used to uncover issues. In this study, we…

软件工程 · 计算机科学 2025-11-12 Yusaku Kato , Norihiro Yoshida , Erina Makihara , Katsuro Inoue

Detecting actions in videos, particularly within cluttered scenes, poses significant challenges due to the limitations of 2D frame analysis from a camera perspective. Unlike human vision, which benefits from 3D understanding, recognizing…

计算机视觉与模式识别 · 计算机科学 2024-09-13 Sadegh Rahmaniboldaji , Filip Rybansky , Quoc Vuong , Frank Guerin , Andrew Gilbert

In recommendation systems, items are likely to be exposed to various users and we would like to learn about the familiarity of a new user with an existing item. This can be formulated as an anomaly detection (AD) problem distinguishing…

机器学习 · 计算机科学 2022-09-22 Ke Bai , Aonan Zhang , Zhizhong Li , Ricardo Heano , Chong Wang , Lawrence Carin

Standard computer vision systems assume access to intelligently captured inputs (e.g., photos from a human photographer), yet autonomously capturing good observations is a major challenge in itself. We address the problem of learning to…

计算机视觉与模式识别 · 计算机科学 2019-06-28 Santhosh K. Ramakrishnan , Dinesh Jayaraman , Kristen Grauman

In current state-of-the-art commercial first person shooter games, computer controlled bots, also known as non player characters, can often be easily distinguishable from those controlled by humans. Tell-tale signs such as failed…

人工智能 · 计算机科学 2018-06-15 Frank G. Glavin , Michael G. Madden

Learning skills in open-world environments is essential for developing agents capable of handling a variety of tasks by combining basic skills. Online demonstration videos are typically long but unsegmented, making them difficult to segment…

计算机视觉与模式识别 · 计算机科学 2025-09-03 Jingwen Deng , Zihao Wang , Shaofei Cai , Anji Liu , Yitao Liang

Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to…

计算与语言 · 计算机科学 2022-04-22 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Joey Tianyi Zhou , Chengqi Zhang