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The objective of this project is to solve one of the major problems faced by the people having word processing issues like trauma, or mild mental disability. "ARTH" is the short form of Algorithm for Reading Handily. ARTH is a self-learning…

计算与语言 · 计算机科学 2021-01-26 Akanksha Malhotra , Sudhir Kamle

As neural language models approach human performance on NLP benchmark tasks, their advances are widely seen as evidence of an increasingly complex understanding of syntax. This view rests upon a hypothesis that has not yet been empirically…

计算与语言 · 计算机科学 2021-09-13 Nikolay Malkin , Sameera Lanka , Pranav Goel , Nebojsa Jojic

Abstract symbolic reasoning, as required in domains such as mathematics and logic, is a key component of human intelligence. Solvers for these domains have important applications, especially to computer-assisted education. But learning to…

人工智能 · 计算机科学 2021-11-09 Gabriel Poesia , WenXin Dong , Noah Goodman

Cryptic crossword clues are challenging cognitive tasks, for which new test sets are released on a daily basis by multiple international newspapers. Each cryptic clue contains both the definition of the answer to be placed in the crossword…

计算与语言 · 计算机科学 2024-07-15 Martin Andrews , Sam Witteveen

This report presents an empirical evaluation of four algorithms for automatically extracting keywords and keyphrases from documents. The four algorithms are compared using five different collections of documents. For each document, we have…

机器学习 · 计算机科学 2007-05-23 Peter D. Turney

The desire to make applications and machines more intelligent and the aspiration to enable their operation without human interaction have been driving innovations in neural networks, deep learning, and other machine learning techniques.…

机器学习 · 计算机科学 2022-09-30 Fadi AlMahamid , Katarina Grolinger

Topics models, such as LDA, are widely used in Natural Language Processing. Making their output interpretable is an important area of research with applications to areas such as the enhancement of exploratory search interfaces and the…

计算与语言 · 计算机科学 2019-04-01 Areej Alokaili , Nikolaos Aletras , Mark Stevenson

Soccer is a sparse rewarding game: any smart or careless action in critical situations can change the result of the match. Therefore players, coaches, and scouts are all curious about the best action to be performed in critical situations,…

机器学习 · 计算机科学 2021-09-15 Pegah Rahimian , Afshin Oroojlooy , Laszlo Toka

We explain a highly efficient algorithm for playing the simplest type of dots and boxes endgame optimally (by which we mean "in such a way so as to maximise the number of boxes that you take"). The algorithm is sufficiently simple that it…

组合数学 · 数学 2014-05-19 Kevin Buzzard , Michael Ciere

The FIFA Men's World Cup Tournament (WCT) is the most important football (soccer) competition, attracting worldwide attention. A popular practice among football fans in Brazil is to organize contests in which each participant informs…

Cryptic crossword clues are challenging language tasks for which new test sets are released daily by major newspapers on a global basis. Each cryptic clue contains both the definition of the answer to be placed in the crossword grid (in…

计算与语言 · 计算机科学 2025-06-06 Martin Andrews , Sam Witteveen

Algorithms for equilibrium computation generally make no attempt to ensure that the computed strategies are understandable by humans. For instance the strategies for the strongest poker agents are represented as massive binary files. In…

计算机科学与博弈论 · 计算机科学 2019-01-23 Sam Ganzfried , Farzana Yusuf

The ability to learn optimal control policies in systems where action space is defined by sentences in natural language would allow many interesting real-world applications such as automatic optimisation of dialogue systems. Text-based…

计算与语言 · 计算机科学 2018-01-09 Mikuláš Zelinka

The article focuses on word (or string) attractors, which are sets of positions related to the text compression efficiency of the underlying word. The article presents two combinatorial algorithms based on Suffix automata or Directed…

数据结构与算法 · 计算机科学 2025-09-11 Marie-Pierre Béal , Maxime Crochemore , Giuseppe Romana

We introduce two-player games which build words over infinite alphabets, and we study the problem of checking the existence of winning strategies. These games are played by two players, who take turns in choosing valuations for variables…

计算机科学中的逻辑 · 计算机科学 2023-06-22 Diego Figueira , Anirban Majumdar , M. Praveen

Strong solving of perfect-information games certifies optimal play from every reachable position, but the required state-space coverage is often prohibitive. Weak solving is far cheaper, yet it certifies correctness only at the initial…

人工智能 · 计算机科学 2026-03-27 Hiroki Takizawa

Solving a reinforcement learning problem typically involves correctly prespecifying the reward signal from which the algorithm learns. Here, we approach the problem of reward signal design by using an evolutionary approach to perform a…

多智能体系统 · 计算机科学 2021-05-19 Rafal Muszynski , Katja Hofmann , Jun Wang

Learning in strategy games (e.g. StarCraft, poker) requires the discovery of diverse policies. This is often achieved by iteratively training new policies against existing ones, growing a policy population that is robust to exploit. This…

人工智能 · 计算机科学 2022-02-16 Siqi Liu , Luke Marris , Daniel Hennes , Josh Merel , Nicolas Heess , Thore Graepel

We investigate certain word-construction games with variable turn orders. In these games, Alice and Bob take turns on choosing consecutive letters of a word of fixed length, with Alice winning if the result lies in a predetermined target…

形式语言与自动机理论 · 计算机科学 2020-04-29 Pierre Marcus , Ilkka Törmä

One of the most significant challenges facing systems of collective intelligence is how to encourage participation on the scale required to produce high quality data. This paper details ongoing work with Phrase Detectives, an online…

社会与信息网络 · 计算机科学 2012-04-19 Jon Chamberlain , Udo Kruschwitz , Massimo Poesio