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Game recommendation is an important application of recommender systems. Recommendations are made possible by data sets of historical player and game interactions, and sometimes the data sets include features that describe games or players.…

信息检索 · 计算机科学 2020-09-21 Markus Viljanen , Jukka Vahlo , Aki Koponen , Tapio Pahikkala

In many online applications interactions between a user and a web-service are organized in a sequential way, e.g., user browsing an e-commerce website. In this setting, recommendation system acts throughout user navigation by showing items.…

信息检索 · 计算机科学 2018-09-11 Elena Smirnova

Due to the convenience of mobile devices, the online games have become an important part for user entertainments in reality, creating a demand for friend recommendation in online games. However, none of existing approaches can effectively…

社会与信息网络 · 计算机科学 2025-04-29 Qiwei Wang , Dandan Lin , Wenqing Lin , Ziming Wu

We apply recurrent neural networks (RNN) on a new domain, namely recommender systems. Real-life recommender systems often face the problem of having to base recommendations only on short session-based data (e.g. a small sportsware website)…

机器学习 · 计算机科学 2016-03-30 Balázs Hidasi , Alexandros Karatzoglou , Linas Baltrunas , Domonkos Tikk

Online social as an extension of traditional life plays an important role in our daily lives. Users often seek out new friends that have significant similarities such as interests and habits, motivating us to exploit such online information…

社会与信息网络 · 计算机科学 2022-12-27 Lin Zhang , Rui Li

With the recent prevalence of Reinforcement Learning (RL), there have been tremendous interests in developing RL-based recommender systems. In practical recommendation sessions, users will sequentially access multiple scenarios, such as the…

信息检索 · 计算机科学 2020-08-18 Xiangyu Zhao , Long Xia , Linxin Zou , Hui Liu , Dawei Yin , Jiliang Tang

Recommender systems apply data mining techniques and prediction algorithms to predict users' interest on information, products and services among the tremendous amount of available items. The vast growth of information on the Internet as…

信息检索 · 计算机科学 2016-11-25 Dhoha Almazro , Ghadeer Shahatah , Lamia Albdulkarim , Mona Kherees , Romy Martinez , William Nzoukou

Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus, making fanbases of vital importance. They are a group of…

人工智能 · 计算机科学 2020-07-15 Gabriel K. Sepulveda , Felipe Besoain , Nicolas A. Barriga

The explosive growth of the video game industry has created an urgent need for recommendation systems that can scale with expanding catalogs and maintain user engagement. While prior work has explored accuracy and diversity in…

信息检索 · 计算机科学 2025-08-21 Jingmao Zhang , Zhiting Zhao , Yunqi Lin , Jianghong Ma , Tianjun Wei , Haijun Zhang , Xiaofeng Zhang

Traditional recommender systems are typically passive in that they try to adapt their recommendations to the user's historical interests. However, it is highly desirable for commercial applications, such as e-commerce, advertisement…

信息检索 · 计算机科学 2022-11-24 Haoren Zhu , Hao Ge , Xiaodong Gu , Pengfei Zhao , Dik Lun Lee

Sequential recommendation has become increasingly essential in various online services. It aims to model the dynamic preferences of users from their historical interactions and predict their next items. The accumulated user behavior records…

信息检索 · 计算机科学 2021-02-19 Qiaoyu Tan , Jianwei Zhang , Ninghao Liu , Xiao Huang , Hongxia Yang , Jingren Zhou , Xia Hu

We study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state and action spaces than those of traditional 1v1 games, such as…

Modeling user preferences (long-term history) and user dynamics (short-term history) is of greatest importance to build efficient sequential recommender systems. The challenge lies in the successful combination of the whole user's history…

机器学习 · 计算机科学 2021-03-31 Corentin Lonjarret , Roch Auburtin , Céline Robardet , Marc Plantevit

Ranking is a central task in machine learning and information retrieval. In this task, it is especially important to present the user with a slate of items that is appealing as a whole. This in turn requires taking into account interactions…

信息检索 · 计算机科学 2019-03-21 Irwan Bello , Sayali Kulkarni , Sagar Jain , Craig Boutilier , Ed Chi , Elad Eban , Xiyang Luo , Alan Mackey , Ofer Meshi

Esports have become major international sports with hundreds of millions of spectators. Esports games generate massive amounts of telemetry data. Using these to predict the outcome of esports matches has received considerable attention, but…

We analyze the unintended effects that recommender systems have on the preferences of users that they are learning. We consider a contextual multi-armed bandit recommendation algorithm that learns optimal product recommendations based on…

机器学习 · 计算机科学 2026-02-11 Prabhat Lankireddy , Jayakrishnan Nair , D Manjunath

A question of interest in both theory and practice is if and how familiarity between members of a team, expressed in terms of social network structure, relates to the success of the team in a given task. In this paper we revisit this…

社会与信息网络 · 计算机科学 2017-11-01 Antti Ukkonen , Juho Hamari

Web recommendation services bear great importance in e-commerce, as they aid the user in navigating through the items that are most relevant to her needs. In a typical Web site, long history of previous activities or purchases by the user…

信息检索 · 计算机科学 2016-11-09 Bálint Daróczy , Frederick Ayala-Gómez , András Benczúr

The need to help people choose among large numbers of items and to filter through large amounts of information has led to a flood of research in construction of personal recommendation agents. One of the central issues in constructing such…

信息检索 · 计算机科学 2013-01-30 Hien Nguyen , Peter Haddawy

Traditional recommender systems primarily rely on a single type of user-item interaction, such as item purchases or ratings, to predict user preferences. However, in real-world scenarios, users engage in a variety of behaviors, such as…

信息检索 · 计算机科学 2025-03-11 Kyungho Kim , Sunwoo Kim , Geon Lee , Jinhong Jung , Kijung Shin