相关论文: Coalition Game-based Approach for Improving the Qo…
Spatial data analytics systems are widely studied in both the academia and industry. However, existing systems are limited when handling a large number of moving objects and real time spatial queries. In this work, we architect a scalable…
One of the contributions of this work is to formulate the problem of energy-efficient power control in multiple access channels (namely, channels which comprise several transmitters and one receiver) as a stochastic differential game. The…
In this paper, we introduce a game theoretic framework for studying the problem of minimizing the delay of instantly decodable network coding (IDNC) for cooperative data exchange (CDE) in decentralized wireless network. In this…
We propose a digital twin-assisted adaptive preloading scheme to enhance bandwidth efficiency and user quality of experience (QoE) in short video streaming. We first analyze the relationship between the achievable throughput and video…
We present an end-to-end performance evaluation of MPEG-DASH video streaming over a Low-Earth Orbit (LEO) satellite-based 5G Integrated Access and Backhaul (IAB) network. Our objective is to investigate how modern transport protocols and…
The quality of experience (QoE) is known to be subjective and context-dependent. Identifying and calculating the factors that affect QoE is indeed a difficult task. Recently, a lot of effort has been devoted to estimate the users QoE in…
The evolving landscape of edge computing envisions platforms operating as dynamic intermediaries between application providers and edge servers (ESs), where task offloading is coupled with payments for computational services. Ensuring…
Distributed Stream Processing systems are becoming an increasingly essential part of Big Data processing platforms as users grow ever more reliant on their ability to provide fast access to new results. As such, making timely decisions…
Cloud-based services with resources to be provisioned for consumers are increasingly the norm, especially with respect to Big data, spatiotemporal data mining and application services that impose a user's agreed Quality of Service (QoS)…
A rapid increase in the video traffic together with an increasing demand for higher quality videos has put a significant load on content delivery networks in the recent years. Due to the relatively limited delivery infrastructure, the video…
A cyber security problem in a networked system formulated as a resilient graph problem based on a game-theoretic approach is considered. The connectivity of the underlying graph of the network system is reduced by an attacker who removes…
We study a class of games which model the competition among agents to access some service provided by distributed service units and which exhibit congestion and frustration phenomena when service units have limited capacity. We propose a…
A Content Delivery Network (CDN) is a dynamic and complex service system. It causes a huge amount of traffic on the network infrastructure of Internet Service Providers (ISPs). Oftentimes, CDN providers and ISPs struggle to find an…
Dynamic games are powerful tools to model multi-agent decision-making, yet computing Nash (generalized Nash) equilibria remains a central challenge in such settings. Complexity arises from tightly coupled optimality conditions, nested…
We propose a cache-enabled opportunistic cooperative MIMO (CoMP) framework for wireless video streaming. By caching a portion of the video files at the relays (RS) using a novel MDS-coded random cache scheme, the base station (BS) and RSs…
We consider a wireless network in which there is a transmitter and a set of users, all of whom want to download a popular file from the transmitter. Using the framework of cooperative game theory, we investigate conditions under which users…
We consider a class of dynamic collective choice models with social interactions, whereby a large number of non-uniform agents have to individually settle on one of multiple discrete alternative choices, with the relevance of their would-be…
Federated learning aims to train predictive models for data that is distributed across clients, under the orchestration of a server. However, participating clients typically each hold data from a different distribution, whereby predictive…
We propose and analyze a broad family of games played by resource-constrained players, which are characterized by the following central features: 1) each user has a multi-dimensional action space, subject to a single sum resource…
HTTP adaptive streaming (HAS) has become the universal technology for video streaming over the Internet. Many HAS system designs aim at sharing the network bandwidth in a rate-fair manner. However, rate fairness is in general not equivalent…