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Examining the behavior of multi-agent systems is vitally important to many emerging distributed applications - game theory has emerged as a powerful tool set in which to do so. The main approach of game-theoretic techniques is to model…

计算机科学与博弈论 · 计算机科学 2024-06-03 Rohit Konda , Rahul Chandan , Jason Marden

This paper studies a variant of two-player zero-sum matrix games, where, at each timestep, the row player selects row $i$, the column player selects column $j$, and the row player receives a noisy reward with expected value $A_{i,j}$, along…

机器学习 · 计算机科学 2025-05-27 Arnab Maiti , Kevin Jamieson , Lillian J. Ratliff

This study introduces an agent-based model to study how regret, uncertainty, and social norms interact to shape vaccination behavior during epidemics. The model integrates three behavioral mechanisms, anticipated regret, evolving norms, and…

物理与社会 · 物理学 2025-11-18 Christos Charalambous

Large language models (LLMs) have been increasingly employed for (interactive) decision-making, via the development of LLM-based autonomous agents. Despite their emerging successes, the performance of LLM agents in decision-making has not…

机器学习 · 计算机科学 2025-10-16 Chanwoo Park , Xiangyu Liu , Asuman Ozdaglar , Kaiqing Zhang

In game-theoretic learning, several agents are simultaneously following their individual interests, so the environment is non-stationary from each player's perspective. In this context, the performance of a learning algorithm is often…

计算机科学与博弈论 · 计算机科学 2021-10-19 Yu-Guan Hsieh , Kimon Antonakopoulos , Panayotis Mertikopoulos

This paper examines the convergence of no-regret learning in Cournot games with continuous actions. Cournot games are the essential model for many socio-economic systems, where players compete by strategically setting their output quantity.…

计算机科学与博弈论 · 计算机科学 2020-02-12 Yuanyuan Shi , Baosen Zhang

Nash equilibrium is perhaps the best-known solution concept in game theory. Such a solution assigns a strategy to each player which offers no incentive to unilaterally deviate. While a Nash equilibrium is guaranteed to always exist, the…

计算机科学与博弈论 · 计算机科学 2025-04-29 David Sychrovský , Christopher Solinas , Revan MacQueen , Kevin Wang , James R. Wright , Nathan R. Sturtevant , Michael Bowling

In bandit settings, optimizing long-term regret metrics requires exploration, which corresponds to sometimes taking myopically sub-optimal actions. When a long-lived principal merely recommends actions to be executed by a sequence of…

计算机科学与博弈论 · 计算机科学 2026-02-25 Ramya Ramalingam , Osbert Bastani , Aaron Roth

Regret minimization is a powerful tool for solving large-scale extensive-form games. State-of-the-art methods rely on minimizing regret locally at each decision point. In this work we derive a new framework for regret minimization on…

计算机科学与博弈论 · 计算机科学 2018-09-11 Gabriele Farina , Christian Kroer , Tuomas Sandholm

No-regret learning has emerged as a powerful tool for solving extensive-form games. This was facilitated by the counterfactual-regret minimization (CFR) framework, which relies on the instantiation of regret minimizers for simplexes at each…

计算机科学与博弈论 · 计算机科学 2017-11-10 Gabriele Farina , Christian Kroer , Tuomas Sandholm

We extend the classic regret minimization framework for approximating equilibria in normal-form games by greedily weighing iterates based on regrets observed at runtime. Theoretically, our method retains all previous convergence rate…

计算机科学与博弈论 · 计算机科学 2022-04-12 Hugh Zhang , Adam Lerer , Noam Brown

In domains where agents interact strategically, game theory is applied widely to predict how agents would behave. However, game-theoretic predictions are based on the assumption that agents are fully rational and believe in equilibrium…

计算机科学与博弈论 · 计算机科学 2023-02-28 Yuhong Xu , Shih-Fen Cheng , Xinyu Chen

We investigate the problem of learning an equilibrium in a generalized two-sided matching market, where agents can adaptively choose their actions based on their assigned matches. Specifically, we consider a setting in which matched agents…

机器学习 · 计算机科学 2025-06-05 Andreas Athanasopoulos , Christos Dimitrakakis

In recent years, empirical game-theoretic analysis (EGTA) has emerged as a powerful tool for analyzing games in which an exact specification of the utilities is unavailable. Instead, EGTA assumes access to an oracle, i.e., a simulator,…

计算机科学与博弈论 · 计算机科学 2022-12-01 Bhaskar Mishra , Cyrus Cousins , Amy Greenwald

Autonomous agents can adopt socially-aware behaviors to reduce social costs, mimicking the way animals interact in nature and humans in society. We present a new approach to model socially-aware decision-making that includes two key…

多智能体系统 · 计算机科学 2024-01-29 Shenghui Chen , Yigit E. Bayiz , David Fridovich-Keil , Ufuk Topcu

Multiagent learning settings are inherently more difficult than single-agent learning because each agent interacts with other simultaneously learning agents in a shared environment. An effective approach in multiagent reinforcement learning…

计算机科学与博弈论 · 计算机科学 2022-10-31 Dong-Ki Kim , Matthew Riemer , Miao Liu , Jakob N. Foerster , Gerald Tesauro , Jonathan P. How

In the study of reactive systems, qualitative properties are usually easier to model and analyze than quantitative properties. This is especially true in systems where mutually beneficial cooperation between agents is possible, such as…

计算机科学与博弈论 · 计算机科学 2023-05-18 Senthil Rajasekaran , Suguman Bansal , Moshe Y. Vardi

Regret minimization has proved to be a versatile tool for tree-form sequential decision making and extensive-form games. In large two-player zero-sum imperfect-information games, modern extensions of counterfactual regret minimization (CFR)…

计算机科学与博弈论 · 计算机科学 2021-03-09 Gabriele Farina , Tuomas Sandholm

For some well-known games, such as the Traveler's Dilemma or the Centipede Game, traditional game-theoretic solution concepts--and most notably Nash equilibrium--predict outcomes that are not consistent with empirical observations. In this…

计算机科学与博弈论 · 计算机科学 2008-10-20 Joseph Y. Halpern , Rafael Pass

This paper investigates the challenge of learning in black-box games, where the underlying utility function is unknown to any of the agents. While there is an extensive body of literature on the theoretical analysis of algorithms for…

机器学习 · 计算机科学 2024-11-15 Minbiao Han , Fengxue Zhang , Yuxin Chen