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Learning Equilibria in Matching Games with Bandit Feedback

Machine Learning 2025-06-05 v1

Abstract

We investigate the problem of learning an equilibrium in a generalized two-sided matching market, where agents can adaptively choose their actions based on their assigned matches. Specifically, we consider a setting in which matched agents engage in a zero-sum game with initially unknown payoff matrices, and we explore whether a centralized procedure can learn an equilibrium from bandit feedback. We adopt the solution concept of matching equilibrium, where a pair consisting of a matching m\mathfrak{m} and a set of agent strategies XX forms an equilibrium if no agent has the incentive to deviate from (m,X)(\mathfrak{m}, X). To measure the deviation of a given pair (m,X)(\mathfrak{m}, X) from the equilibrium pair (m,X)(\mathfrak{m}^\star, X^\star), we introduce matching instability that can serve as a regret measure for the corresponding learning problem. We then propose a UCB algorithm in which agents form preferences and select actions based on optimistic estimates of the game payoffs, and prove that it achieves sublinear, instance-independent regret over a time horizon TT.

Keywords

Cite

@article{arxiv.2506.03802,
  title  = {Learning Equilibria in Matching Games with Bandit Feedback},
  author = {Andreas Athanasopoulos and Christos Dimitrakakis},
  journal= {arXiv preprint arXiv:2506.03802},
  year   = {2025}
}

Comments

21 pages, 2 figures

R2 v1 2026-07-01T02:58:44.595Z