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Behavioural cloning uses a dataset of demonstrations to learn a behavioural policy. To overcome various learning and policy adaptation problems, we propose to use latent space to index a demonstration dataset, instantly access similar…

人工智能 · 计算机科学 2023-06-16 Federico Malato , Florian Leopold , Ville Hautamaki , Andrew Melnik

In a search and rescue scenario, rescuers may have different knowledge of the environment and strategies for exploration. Understanding what is inside a rescuer's mind will enable an observer agent to proactively assist them with critical…

机器学习 · 计算机科学 2020-11-23 Vidhi Jain , Rohit Jena , Huao Li , Tejus Gupta , Dana Hughes , Michael Lewis , Katia Sycara

Collaboration is a cornerstone of society. In the real world, human teammates make use of multi-sensory data to tackle challenging tasks in ever-changing environments. It is essential for embodied agents collaborating in visually-rich…

人工智能 · 计算机科学 2024-12-09 Qian Long , Zhi Li , Ran Gong , Ying Nian Wu , Demetri Terzopoulos , Xiaofeng Gao

Humans can leverage hierarchical structures to split a task into sub-tasks and solve problems efficiently. Both imitation and reinforcement learning or a combination of them with hierarchical structures have been proven to be an efficient…

机器人学 · 计算机科学 2020-12-15 Yaru Niu , Yijun Gu

We study the problem of learning goal-conditioned policies in Minecraft, a popular, widely accessible yet challenging open-ended environment for developing human-level multi-task agents. We first identify two main challenges of learning…

人工智能 · 计算机科学 2023-10-16 Shaofei Cai , Zihao Wang , Xiaojian Ma , Anji Liu , Yitao Liang

Developing interactive agents that can understand language, perceive their surroundings, and act within the physical world is a long-standing goal of AI research. The Minecraft Collaborative Building Task (MCBT) (Narayan-Chen, Jayannavar,…

Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling…

Contextual dueling bandit is used to model the bandit problems, where a learner's goal is to find the best arm for a given context using observed noisy human preference feedback over the selected arms for the past contexts. However,…

机器学习 · 计算机科学 2025-04-17 Arun Verma , Zhongxiang Dai , Xiaoqiang Lin , Patrick Jaillet , Bryan Kian Hsiang Low

The MineRL competition is designed for the development of reinforcement learning and imitation learning algorithms that can efficiently leverage human demonstrations to drastically reduce the number of environment interactions needed to…

机器学习 · 计算机科学 2021-11-18 Hangyu Mao , Chao Wang , Xiaotian Hao , Yihuan Mao , Yiming Lu , Chengjie Wu , Jianye Hao , Dong Li , Pingzhong Tang

MineObserver 2.0 is an AI framework that uses Computer Vision and Natural Language Processing for assessing the accuracy of learner-generated descriptions of Minecraft images that include some scientifically relevant content. The system…

人工智能 · 计算机科学 2023-12-20 Jay Mahajan , Samuel Hum , Jack Henhapl , Diya Yunus , Matthew Gadbury , Emi Brown , Jeff Ginger , H. Chad Lane

Although deep neural networks are capable of achieving performance superior to humans on various tasks, they are notorious for requiring large amounts of data and computing resources, restricting their success to domains where such…

Due to the dynamic and unpredictable open-world setting, navigating complex environments in Minecraft poses significant challenges for multi-agent systems. Agents must interact with the environment and coordinate their actions with other…

计算机视觉与模式识别 · 计算机科学 2024-03-19 Zhonghan Zhao , Kewei Chen , Dongxu Guo , Wenhao Chai , Tian Ye , Yanting Zhang , Gaoang Wang

Pre-training Reinforcement Learning agents in a task-agnostic manner has shown promising results. However, previous works still struggle in learning and discovering meaningful skills in high-dimensional state-spaces, such as pixel-spaces.…

人工智能 · 计算机科学 2021-07-20 Juan José Nieto , Roger Creus , Xavier Giro-i-Nieto

Enhancing AI systems with efficient communication skills for effective human assistance necessitates proactive initiatives from the system side to discern specific circumstances and interact aptly. This research focuses on a collective…

计算与语言 · 计算机科学 2024-02-09 Jack Zhang

We propose a large scale semantic parsing dataset focused on instruction-driven communication with an agent in Minecraft. We describe the data collection process which yields additional 35K human generated instructions with their semantic…

计算与语言 · 计算机科学 2019-05-07 Yacine Jernite , Kavya Srinet , Jonathan Gray , Arthur Szlam

Reactions such as gestures, facial expressions, and vocalizations are an abundant, naturally occurring channel of information that humans provide during interactions. A robot or other agent could leverage an understanding of such implicit…

人机交互 · 计算机科学 2020-12-08 Yuchen Cui , Qiping Zhang , Alessandro Allievi , Peter Stone , Scott Niekum , W. Bradley Knox

Humans can pursue a near-infinite variety of tasks, but typically can only pursue a small number at the same time. We hypothesize that humans leverage experience on one task to preemptively learn solutions to other tasks that were…

机器学习 · 计算机科学 2026-05-06 Wilka Carvalho , Sam Hall-McMaster , Honglak Lee , Samuel J. Gershman

For machine learning perception problems, human-level classification performance is used as an estimate of top algorithm performance. Thus, it is important to understand as precisely as possible the factors that impact human-level…

机器学习 · 计算机科学 2019-08-27 Josiah I. Clark , Caroline A. Clark

Seamless interaction between AI agents and humans using natural language remains a key goal in AI research. This paper addresses the challenges of developing interactive agents capable of understanding and executing grounded natural…

In collaborative tasks, effective communication is crucial for achieving joint goals. One such task is collaborative building where builders must communicate with each other to construct desired structures in a simulated environment such as…

计算与语言 · 计算机科学 2023-05-11 Zhengxiang Shi , Jerome Ramos , To Eun Kim , Xi Wang , Hossein A. Rahmani , Aldo Lipani