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The reward hypothesis states that all goals and purposes can be understood as the maximization of a received scalar reward signal. However, in practice, defining such a reward signal is notoriously difficult, as humans are often unable to…

Lazy graph search algorithms are efficient at solving motion planning problems where edge evaluation is the computational bottleneck. These algorithms work by lazily computing the shortest potentially feasible path, evaluating edges along…

机器人学 · 计算机科学 2021-10-12 Mohak Bhardwaj , Sanjiban Choudhury , Byron Boots , Siddhartha Srinivasa

Modern AAA video games feature huge game levels and maps which are increasingly hard for level testers to cover exhaustively. As a result, games often ship with catastrophic bugs such as the player falling through the floor or being stuck…

人工智能 · 计算机科学 2022-09-02 Cong Lu , Raluca Georgescu , Johan Verwey

Complex games have long been an important benchmark for testing the progress of artificial intelligence algorithms. AlphaGo, AlphaZero, and MuZero have defeated top human players in Go and Chess, garnering widespread societal attention…

计算与语言 · 计算机科学 2025-10-22 Wei Wang , Fuqing Bie , Junzhe Chen , Dan Zhang , Shiyu Huang , Evgeny Kharlamov , Jie Tang

The core task of recommender systems is to learn user preferences from historical user-item interactions. With the rapid development of large language models (LLMs), recent research has explored leveraging the reasoning capabilities of LLMs…

信息检索 · 计算机科学 2025-10-28 Xiaoyu Kong , Junguang Jiang , Bin Liu , Ziru Xu , Han Zhu , Jian Xu , Bo Zheng , Jiancan Wu , Xiang Wang

Large language models (LLMs) have enabled rapid progress in automatic heuristic discovery (AHD), yet most existing methods are predominantly limited by static evaluation against fixed instance distributions, leading to potential overfitting…

人工智能 · 计算机科学 2026-02-10 Xinyi Ke , Kai Li , Junliang Xing , Yifan Zhang , Jian Cheng

Geospatial reasoning requires models to resolve complex spatial semantics and user intent into precise target locations for Earth observation. Recent progress has liberated the reasoning path from manual curation, allowing models to…

计算机视觉与模式识别 · 计算机科学 2026-05-07 Liang Yao , Fan Liu , Shengxiang Xu , Chuanyi Zhang , Rui Min , Shimin Di , Yuhui Zheng

Consider mutli-goal tasks that involve static environments and dynamic goals. Examples of such tasks, such as goal-directed navigation and pick-and-place in robotics, abound. Two types of Reinforcement Learning (RL) algorithms are used for…

机器学习 · 计算机科学 2019-01-08 Vikas Dhiman , Shurjo Banerjee , Jeffrey M. Siskind , Jason J. Corso

Methods for dynamic difficulty adjustment allow games to be tailored to particular players to maximize their engagement. However, current methods often only modify a limited set of game features such as the difficulty of the opponents, or…

人工智能 · 计算机科学 2020-06-29 Miguel González-Duque , Rasmus Berg Palm , David Ha , Sebastian Risi

Dynamic Difficulty Adjustment (DDA) is a viable approach to enhance a player's experience in video games. Recently, Reinforcement Learning (RL) methods have been employed for DDA in non-competitive games; nevertheless, they rely solely on…

人机交互 · 计算机科学 2023-08-25 Masoud Rahimi , Hadi Moradi , Abdol-hossein Vahabie , Hamed Kebriaei

Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach -- involving prompting for direct move generation -- has significant drawbacks. It relies on the…

In this paper, a round-table group optimization (RTGO) algorithm is presented. RTGO is a simple metaheuristic framework using the insights of research on group creativity. In a cooperative group, the agents work in iterative sessions to…

神经与进化计算 · 计算机科学 2018-08-08 Xiao-Feng Xie

How can artificial agents learn to solve many diverse tasks in complex visual environments in the absence of any supervision? We decompose this question into two problems: discovering new goals and learning to reliably achieve them. We…

机器学习 · 计算机科学 2021-10-19 Russell Mendonca , Oleh Rybkin , Kostas Daniilidis , Danijar Hafner , Deepak Pathak

In this paper, we propose Rogue-Gym, a simple and classic style roguelike game built for evaluating generalization in reinforcement learning (RL). Combined with the recent progress of deep neural networks, RL has successfully trained…

机器学习 · 计算机科学 2019-06-04 Yuji Kanagawa , Tomoyuki Kaneko

Fine-tuning Large Language Models (LLMs) has proven effective for a variety of downstream tasks. However, as LLMs grow in size, the memory demands for backpropagation become increasingly prohibitive. Zeroth-order (ZO) optimization methods…

机器学习 · 计算机科学 2025-07-25 Ziming Yu , Pan Zhou , Sike Wang , Jia Li , Mi Tian , Hua Huang

Large Language Models (LLMs) harness extensive data from the Internet, storing a broad spectrum of prior knowledge. While LLMs have proven beneficial as decision-making aids, their reliability is hampered by limitations in reasoning,…

人工智能 · 计算机科学 2024-03-12 Hongyi Guo , Zhihan Liu , Yufeng Zhang , Zhaoran Wang

Recent progress towards learning from limited supervision has encouraged efforts towards designing models that can recognize novel classes at test time (generalized zero-shot learning or GZSL). GZSL approaches assume knowledge of all…

计算机视觉与模式识别 · 计算机科学 2022-03-31 Hari Chandana Kuchibhotla , Sumitra S Malagi , Shivam Chandhok , Vineeth N Balasubramanian

In recent years, reinforcement learning (RL) has shown great potential for solving tasks in well-defined environments like games or robotics. This paper aims to solve the robotic reaching task in a simulation run on the Neurorobotics…

机器人学 · 计算机科学 2025-05-21 Marton Szep , Leander Lauenburg , Kevin Farkas , Xiyan Su , Chuanlong Zang

Multi-agent football poses an unsolved challenge in AI research. Existing work has focused on tackling simplified scenarios of the game, or else leveraging expert demonstrations. In this paper, we develop a multi-agent system to play the…

人工智能 · 计算机科学 2023-02-22 Fanqi Lin , Shiyu Huang , Tim Pearce , Wenze Chen , Wei-Wei Tu

Blackwell approachability is a framework for reasoning about repeated games with vector-valued payoffs. We introduce predictive Blackwell approachability, where an estimate of the next payoff vector is given, and the decision maker tries to…

计算机科学与博弈论 · 计算机科学 2021-03-09 Gabriele Farina , Christian Kroer , Tuomas Sandholm