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A recent paper by Piliouras et al. [2021, 2022] introduces an uncoupled learning algorithm for normal-form games -- called Clairvoyant MWU (CMWU). In this note we show that CMWU is equivalent to the conceptual prox method described by…

计算机科学与博弈论 · 计算机科学 2022-09-01 Gabriele Farina , Christian Kroer , Chung-Wei Lee , Haipeng Luo

The Matrix Multiplicative Weight Update (MMWU) is a seminal online learning algorithm with numerous applications. Applied to the matrix version of the Learning from Expert Advice (LEA) problem on the $d$-dimensional spectraplex, it is well…

机器学习 · 计算机科学 2025-09-12 Weiyuan Gong , Tongyang Li , Xinzhao Wang , Zhiyu Zhang

Cheung and Piliouras (2020) recently showed that two variants of the Multiplicative Weights Update method - OMWU and MWU - display opposite convergence properties depending on whether the game is zero-sum or cooperative. Inspired by this…

计算机科学与博弈论 · 计算机科学 2022-06-14 Nelson Vadori , Rahul Savani , Thomas Spooner , Sumitra Ganesh

Recently, Daskalakis, Fishelson, and Golowich (DFG) (NeurIPS`21) showed that if all agents in a multi-player general-sum normal-form game employ Optimistic Multiplicative Weights Update (OMWU), the external regret of every player is…

We study online convex optimization where the possible actions are trace-one elements in a symmetric cone, generalizing the extensively-studied experts setup and its quantum counterpart. Symmetric cones provide a unifying framework for some…

最优化与控制 · 数学 2023-07-07 Ilayda Canyakmaz , Wayne Lin , Georgios Piliouras , Antonios Varvitsiotis

The Multiplicative Weights Update (MWU) method is a ubiquitous meta-algorithm that works as follows: A distribution is maintained on a certain set, and at each step the probability assigned to element $\gamma$ is multiplied by $(1 -\epsilon…

计算机科学与博弈论 · 计算机科学 2017-03-06 Gerasimos Palaiopanos , Ioannis Panageas , Georgios Piliouras

While extensive-form games (EFGs) can be converted into normal-form games (NFGs), doing so comes at the cost of an exponential blowup of the strategy space. So, progress on NFGs and EFGs has historically followed separate tracks, with the…

计算机科学与博弈论 · 计算机科学 2022-02-02 Gabriele Farina , Chung-Wei Lee , Haipeng Luo , Christian Kroer

The framework of uncoupled online learning in multiplayer games has made significant progress in recent years. In particular, the development of time-varying games has considerably expanded its modeling capabilities. However, current regret…

计算机科学与博弈论 · 计算机科学 2025-08-18 Aymeric Capitaine , Etienne Boursier , Eric Moulines , Michael I. Jordan , Alain Durmus

Non-ergodic convergence of learning dynamics in games is widely studied recently because of its importance in both theory and practice. Recent work (Cai et al., 2024) showed that a broad class of learning dynamics, including Optimistic…

We establish the first uncoupled learning algorithm that attains $O(n \log^2 d \log T)$ per-player regret in multi-player general-sum games, where $n$ is the number of players, $d$ is the number of actions available to each player, and $T$…

计算机科学与博弈论 · 计算机科学 2025-04-01 Ashkan Soleymani , Georgios Piliouras , Gabriele Farina

Online learning algorithms are widely used in strategic multi-agent settings, including repeated auctions, contract design, and pricing competitions, where agents adapt their strategies over time. A key question in such environments is how…

计算机科学与博弈论 · 计算机科学 2025-03-07 Angelos Assos , Yuval Dagan , Nived Rajaraman

An abundance of recent impossibility results establish that regret minimization in Markov games with adversarial opponents is both statistically and computationally intractable. Nevertheless, none of these results preclude the possibility…

机器学习 · 计算机科学 2025-06-17 Liad Erez , Tal Lancewicki , Uri Sherman , Tomer Koren , Yishay Mansour

We present volume analyses of Multiplicative Weights Updates (MWU) and Optimistic Multiplicative Weights Updates (OMWU) in zero-sum as well as coordination games. Such analyses provide new insights into these game dynamical systems, which…

计算机科学与博弈论 · 计算机科学 2020-05-29 Yun Kuen Cheung , Georgios Piliouras

Self-play via online learning is one of the premier ways to solve large-scale two-player zero-sum games, both in theory and practice. Particularly popular algorithms include optimistic multiplicative weights update (OMWU) and optimistic…

计算机科学与博弈论 · 计算机科学 2025-01-22 Yang Cai , Gabriele Farina , Julien Grand-Clément , Christian Kroer , Chung-Wei Lee , Haipeng Luo , Weiqiang Zheng

In a recent series of papers it has been established that variants of Gradient Descent/Ascent and Mirror Descent exhibit last iterate convergence in convex-concave zero-sum games. Specifically, \cite{DISZ17, LiangS18} show last iterate…

机器学习 · 计算机科学 2025-09-30 Qi Lei , Sai Ganesh Nagarajan , Ioannis Panageas , Xiao Wang

Non-concave maximization has been the subject of much recent study in the optimization and machine learning communities, specifically in deep learning. Recent papers Ge et al, Lee et al (and references therein) indicate that first order…

最优化与控制 · 数学 2020-01-14 Ioannis Panageas , Georgios Piliouras , Xiao Wang

We study the framework of universal dynamic regret minimization with strongly convex losses. We answer an open problem in Baby and Wang 2021 by showing that in a proper learning setup, Strongly Adaptive algorithms can achieve the near…

机器学习 · 计算机科学 2022-01-25 Dheeraj Baby , Yu-Xiang Wang

Motivated by applications in Game Theory, Optimization, and Generative Adversarial Networks, recent work of Daskalakis et al \cite{DISZ17} and follow-up work of Liang and Stokes \cite{LiangS18} have established that a variant of the widely…

最优化与控制 · 数学 2025-09-30 Constantinos Daskalakis , Ioannis Panageas

Counterfactual regret minimization (CFR) is a family of algorithms for effectively solving imperfect-information games. It decomposes the total regret into counterfactual regrets, utilizing local regret minimization algorithms, such as…

机器学习 · 计算机科学 2024-05-15 Hang Xu , Kai Li , Bingyun Liu , Haobo Fu , Qiang Fu , Junliang Xing , Jian Cheng

The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects…

计算机科学与博弈论 · 计算机科学 2025-11-11 Yang Cai , Haipeng Luo , Chen-Yu Wei , Weiqiang Zheng
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