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相关论文: Pose Representations for Deep Skeletal Animation

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Human pose estimation (i.e., locating the body parts / joints of a person) is a fundamental problem in human-computer interaction and multimedia applications. Significant progress has been made based on the development of depth sensors,…

计算机视觉与模式识别 · 计算机科学 2016-08-16 Keze Wang , Shengfu Zhai , Hui Cheng , Xiaodan Liang , Liang Lin

As the success of deep models has led to their deployment in all areas of computer vision, it is increasingly important to understand how these representations work and what they are capturing. In this paper, we shed light on deep…

计算机视觉与模式识别 · 计算机科学 2018-01-08 Christoph Feichtenhofer , Axel Pinz , Richard P. Wildes , Andrew Zisserman

We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids and the inherent difficulties in reinforcement learning,…

计算机视觉与模式识别 · 计算机科学 2024-04-15 Zhengyi Luo , Jinkun Cao , Josh Merel , Alexander Winkler , Jing Huang , Kris Kitani , Weipeng Xu

Representations learnt through deep neural networks tend to be highly informative, but opaque in terms of what information they learn to encode. We introduce an approach to probabilistic modelling that learns to represent data with two…

机器学习 · 统计学 2019-05-21 Ilya Feige

Previous work on predicting or generating 3D human pose sequences regresses either joint rotations or joint positions. The former strategy is prone to error accumulation along the kinematic chain, as well as discontinuities when using Euler…

计算机视觉与模式识别 · 计算机科学 2019-10-29 Dario Pavllo , Christoph Feichtenhofer , Michael Auli , David Grangier

Human pose estimation using deep neural networks aims to map input images with large variations into multiple body keypoints which must satisfy a set of geometric constraints and inter-dependency imposed by the human body model. This is a…

计算机视觉与模式识别 · 计算机科学 2017-08-11 Guanghan Ning , Zhi Zhang , Zhihai He

Symmetric objects are common in daily life and industry, yet their inherent orientation ambiguities that impede the training of deep learning networks for pose estimation are rarely discussed in the literature. To cope with these…

计算机视觉与模式识别 · 计算机科学 2026-04-21 Andreas Kriegler , Csaba Beleznai , Margrit Gelautz

Collision detection is essential to virtually all robotics applications. However, traditional geometric collision detection methods generally require pre-existing workspace geometry representations; thus, they are unable to infer the…

机器人学 · 计算机科学 2023-09-15 Gabriel Guo , Judah Goldfeder , Aniv Ray , Tony Dear , Hod Lipson

In this paper, we present a solution for arbitrary 3D character deformation by investigating rotation angle of decomposition and preserving the mesh topology structure. In computer graphics, skeleton extraction and skeleton-driven animation…

计算机视觉与模式识别 · 计算机科学 2016-08-18 Hugo Martin , Raphael Fernandez , Yong Khoo

We propose a method for human pose estimation based on Deep Neural Networks (DNNs). The pose estimation is formulated as a DNN-based regression problem towards body joints. We present a cascade of such DNN regressors which results in high…

计算机视觉与模式识别 · 计算机科学 2016-11-18 Alexander Toshev , Christian Szegedy

We consider the problem of human deformation transfer, where the goal is to retarget poses between different characters. Traditional methods that tackle this problem require a clear definition of the pose, and use this definition to…

计算机视觉与模式识别 · 计算机科学 2023-04-03 Jean Basset , Adnane Boukhayma , Stefanie Wuhrer , Franck Multon , Edmond Boyer

This paper presents a novel approach for representing proprioceptive time-series data from quadruped robots as structured two-dimensional images, enabling the use of convolutional neural networks for learning locomotion-related tasks. The…

Despite tremendous progress over the past decade, deep learning methods generally fall short of human-level systematic generalization. It has been argued that explicitly capturing the underlying structure of data should allow connectionist…

机器学习 · 计算机科学 2023-04-26 Andrea Dittadi

Representation learning, and interpreting learned representations, are key areas of focus in machine learning and neuroscience. Both fields generally use representations as a means to understand or improve a system's computations. In this…

机器学习 · 计算机科学 2024-09-24 Andrew Kyle Lampinen , Stephanie C. Y. Chan , Katherine Hermann

How to effectively represent camera pose is an essential problem in 3D computer vision, especially in tasks such as camera pose regression and novel view synthesis. Traditionally, 3D position of the camera is represented by Cartesian…

计算机视觉与模式识别 · 计算机科学 2021-05-11 Yaxuan Zhu , Ruiqi Gao , Siyuan Huang , Song-Chun Zhu , Ying Nian Wu

Recent advances in deep pose estimation models have proven to be effective in a wide range of applications such as health monitoring, sports, animations, and robotics. However, pose estimation models fail to generalize when facing images…

计算机视觉与模式识别 · 计算机科学 2021-05-20 Vandad Davoodnia , Saeed Ghorbani , Ali Etemad

Motion is an important signal for agents in dynamic environments, but learning to represent motion from unlabeled video is a difficult and underconstrained problem. We propose a model of motion based on elementary group properties of…

计算机视觉与模式识别 · 计算机科学 2018-02-27 Andrew Jaegle , Stephen Phillips , Daphne Ippolito , Kostas Daniilidis

Yoga is a popular form of exercise worldwide due to its spiritual and physical health benefits, but incorrect postures can lead to injuries. Automated yoga pose classification has therefore gained importance to reduce reliance on expert…

计算机视觉与模式识别 · 计算机科学 2025-12-05 Mohammed Mohiuddin , Syed Mohammod Minhaz Hossain , Sumaiya Khanam , Prionkar Barua , Aparup Barua , MD Tamim Hossain

3D Reconstruction of moving articulated objects without additional information about object structure is a challenging problem. Current methods overcome such challenges by employing category-specific skeletal models. Consequently, they do…

计算机视觉与模式识别 · 计算机科学 2024-01-18 Hao Zhang , Fang Li , Samyak Rawlekar , Narendra Ahuja

Fast and light-weight methods for animating 3D characters are desirable in various applications such as computer games. We present a learning-based approach to enhance skinning-based animations of 3D characters with vivid secondary motion…

计算机视觉与模式识别 · 计算机科学 2021-04-13 Mianlun Zheng , Yi Zhou , Duygu Ceylan , Jernej Barbič