中文
相关论文

相关论文: A Fast Evolutionary adaptation for MCTS in Pommerm…

200 篇论文

Polly is the LLVM project's polyhedral loop nest optimizer. Recently, user-directed loop transformation pragmas were proposed based on LLVM/Clang and Polly. The search space exposed by the transformation pragmas is a tree, wherein each node…

编程语言 · 计算机科学 2021-05-12 Jaehoon Koo , Prasanna Balaprakash , Michael Kruse , Xingfu Wu , Paul Hovland , Mary Hall

The combination of Monte-Carlo tree search (MCTS) with deep reinforcement learning has led to significant advances in artificial intelligence. However, AlphaZero, the current state-of-the-art MCTS algorithm, still relies on handcrafted…

Monte Carlo Tree Search can be used for automated theorem proving. Holophrasm is a neural theorem prover using MCTS combined with neural networks for the policy and the evaluation. In this paper we propose to improve the performance of the…

人工智能 · 计算机科学 2023-09-25 Marc Pierre , Quentin Cohen-Solal , Tristan Cazenave

Monte Carlo Tree Search (MCTS) based methods provide promising approaches for generating synthetic data to enhance the self-training of Large Language Model (LLM) based multi-agent systems (MAS). These methods leverage Q-values to estimate…

计算与语言 · 计算机科学 2026-04-27 Wentao Shi , Zichun Yu , Fuli Feng , Xiangnan He , Chenyan Xiong

Opponent Modelling tries to predict the future actions of opponents, and is required to perform well in multi-player games. There is a deep literature on learning an opponent model, but much less on how accurate such models must be to be…

人工智能 · 计算机科学 2020-06-17 James Goodman , Simon Lucas

The fusion of the multi-agent paradigm with evolutionary computation yielded promising results in many optimization problems. Evolutionary multi-agent system (EMAS) are more similar to biological evolution than classical evolutionary…

多智能体系统 · 计算机科学 2015-08-13 D. Krzywicki , W. Turek , A. Byrski , M. Kisiel-Dorohinicki

Monte Carlo Tree Search (MCTS) has recently been successfully used to create strategies for playing imperfect-information games. Despite its popularity, there are no theoretic results that guarantee its convergence to a well-defined…

计算机科学与博弈论 · 计算机科学 2015-09-02 Vojtěch Kovařík , Viliam Lisý

Autonomous agents have demonstrated significant potential in automating complex multistep decision-making tasks. However, even state-of-the-art vision-language models (VLMs), such as GPT-4o, still fall short of human-level performance,…

计算与语言 · 计算机科学 2025-03-03 Xiao Yu , Baolin Peng , Vineeth Vajipey , Hao Cheng , Michel Galley , Jianfeng Gao , Zhou Yu

While scaling test-time compute through trajectory-level sampling has significantly improved Graphical User Interface (GUI) agents, the lack of regressive ability prevents the reuse of partial successes and the recovery from early missteps.…

人工智能 · 计算机科学 2026-02-04 Sizhe Tang , Rongqian Chen , Tian Lan

Decision-making under uncertainty (DMU) is present in many important problems. An open challenge is DMU in non-stationary environments, where the dynamics of the environment can change over time. Reinforcement Learning (RL), a popular…

人工智能 · 计算机科学 2022-03-01 Geoffrey Pettet , Ayan Mukhopadhyay , Abhishek Dubey

In this study, we explore the efficiency of the Monte Carlo Tree Search (MCTS), a prominent decision-making algorithm renowned for its effectiveness in complex decision environments, contingent upon the volume of simulations conducted.…

人工智能 · 计算机科学 2024-03-19 Ye Zhang , Mengran Zhu , Kailin Gui , Jiayue Yu , Yong Hao , Haozhan Sun

Recently, the seminal algorithms AlphaGo and AlphaZero have started a new era in game learning and deep reinforcement learning. While the achievements of AlphaGo and AlphaZero - playing Go and other complex games at super human level - are…

机器学习 · 计算机科学 2022-09-27 Johannes Scheiermann , Wolfgang Konen

Optimizing artificial intelligence (AI) for dynamic environments remains a fundamental challenge in machine learning research. In this paper, we examine evolutionary training methods for optimizing AI to solve the game 2048, a 2D sliding…

人工智能 · 计算机科学 2025-10-24 Maggie Bai , Ava Kim Cohen , Eleanor Koss , Charlie Lichtenbaum

Decentralized Monte Carlo Tree Search (Dec-MCTS) is widely used for cooperative multi-agent planning but struggles in sparse or skewed reward environments. We introduce Coordinated Boltzmann MCTS (CB-MCTS), which replaces deterministic UCT…

多智能体系统 · 计算机科学 2026-03-11 Nhat D. A. Nguyen , Duong D. Nguyen , Gianluca Rizzo , Hung X. Nguyen

Symbolic regression aims to discover concise, interpretable mathematical expressions that satisfy desired objectives, such as fitting data, posing a highly combinatorial optimization problem. While genetic programming has been the dominant…

机器学习 · 计算机科学 2025-09-25 Zhengyao Huang , Daniel Zhengyu Huang , Tiannan Xiao , Dina Ma , Zhenyu Ming , Hao Shi , Yuanhui Wen

In this paper, we consider the problem of path finding for a set of homogeneous and autonomous agents navigating a previously unknown stochastic environment. In our problem setting, each agent attempts to maximize a given utility function…

多智能体系统 · 计算机科学 2022-12-06 Sheryl Paul , Jyotirmoy V. Deshmukh

Monte Carlo Tree Search (MCTS) is a widely used approach for policy improvement through search with increasing popularity for real world applications. Due to the sequential and deterministic nature of its search, runtime-scaling of MCTS…

机器学习 · 计算机科学 2026-05-22 Yaniv Oren , Viliam Vadocz , Joery A. de Vries , Wendelin Böhmer , Matthijs T. J. Spaan , Hendrik Baier

Planning problems are among the most important and well-studied problems in artificial intelligence. They are most typically solved by tree search algorithms that simulate ahead into the future, evaluate future states, and back-up those…

Evolutionary Game Theory (EGT) and Artificial Intelligence (AI) are two fields that, at first glance, might seem distinct, but they have notable connections and intersections. The former focuses on the evolution of behaviors (or strategies)…

物理与社会 · 物理学 2024-03-13 Long Wang , Feng Fu , Xingru Chen

While artificial intelligence has been applied to control players' decisions in board games for over half a century, little attention is given to games with no player competition. Pandemic is an exemplar collaborative board game where all…

人工智能 · 计算机科学 2021-03-23 Konstantinos Sfikas , Antonios Liapis