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Due to decelerating gains in single-core CPU performance, computationally expensive simulations are increasingly executed on highly parallel hardware platforms. Agent-based simulations, where simulated entities act with a certain degree of…

多智能体系统 · 计算机科学 2018-07-04 Jiajian Xiao , Philipp Andelfinger , David Eckhoff , Wentong Cai , Alois Knoll

In the rapidly evolving landscape of GameFi, a fusion of gaming and decentralized finance (DeFi), there exists a critical need to enhance player engagement and economic interaction within gaming ecosystems. Our GameFi ecosystem aims to…

密码学与安全 · 计算机科学 2024-12-25 Fernando Jia , Jade Zheng , Florence Li

In this paper, a novel design methodology-Agile Behaviour Design-is presented that accommodates the requirements for developing complex game agents suitable for industrial environments. An essential part of the design approach is to support…

软件工程 · 计算机科学 2018-03-06 Swen E. Gaudl

Recent superhuman results in games have largely been achieved in a variety of zero-sum settings, such as Go and Poker, in which agents need to compete against others. However, just like humans, real-world AI systems have to coordinate and…

人工智能 · 计算机科学 2019-12-06 Adam Lerer , Hengyuan Hu , Jakob Foerster , Noam Brown

Recent years, there has been growing interests in experience-driven procedural level generation. Various metrics have been formulated to model player experience and help generate personalised levels. In this work, we question whether…

人工智能 · 计算机科学 2022-07-06 Keyuan Zhang , Jiayu Bai , Jialin Liu

In recent years, the fields of artificial intelligence and web-based programming have seen tremendous advancements, enabling developers to create dynamic and interactive websites and applications. At the forefront of these advancements,…

人机交互 · 计算机科学 2023-08-24 Benjamin Kenwright

As increasingly capable agents are deployed, a central safety challenge is how to retain meaningful human control without modifying the underlying system. We study a minimal control interface in which an agent chooses whether to act…

人工智能 · 计算机科学 2026-02-23 William Overman , Mohsen Bayati

As Agentic AI systems evolve from basic workflows to complex multi agent collaboration, robust protocols such as Google's Agent2Agent (A2A) become essential enablers. To foster secure adoption and ensure the reliability of these complex…

密码学与安全 · 计算机科学 2025-05-06 Idan Habler , Ken Huang , Vineeth Sai Narajala , Prashant Kulkarni

In the future, artificial learning agents are likely to become increasingly widespread in our society. They will interact with both other learning agents and humans in a variety of complex settings including social dilemmas. We argue that…

人工智能 · 计算机科学 2022-02-22 Tobias Baumann

Game-theoretic dynamics between AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to accurately simulate an AI agent, for example because its source code is…

人工智能 · 计算机科学 2024-03-05 Vojtech Kovarik , Caspar Oesterheld , Vincent Conitzer

Generative AI faces many challenges when entering the product design workflow, such as interface usability and interaction patterns. Therefore, based on design thinking and design process, we developed the DesignGPT multi-agent…

人工智能 · 计算机科学 2023-11-21 Shiying Ding , Xinyi Chen , Yan Fang , Wenrui Liu , Yiwu Qiu , Chunlei Chai

In the realm of competitive gaming, 3D first-person shooter (FPS) games have gained immense popularity, prompting the development of game AI systems to enhance gameplay. However, deploying game AI in practical scenarios still poses…

人工智能 · 计算机科学 2024-10-08 Chen Zhang , Huan Hu , Yuan Zhou , Qiyang Cao , Ruochen Liu , Wenya Wei , Elvis S. Liu

Artificial general intelligence (AGI) refers to research aimed at tackling the full problem of artificial intelligence, that is, create truly intelligent agents. This sets it apart from most AI research which aims at solving relatively…

人工智能 · 计算机科学 2011-09-08 Tom Schaul , Julian Togelius , Jürgen Schmidhuber

In this paper an agent-based simulation is developed in order to evaluate an AmI scenario based on agents. Many AmI applications are implemented through agents but they are not compared to any other existing alternative in order to evaluate…

人工智能 · 计算机科学 2024-01-26 J. Carbo , N. Sanchez , J. M. Molina

Most AI systems today are designed to manage tasks and execute predefined steps. This makes them effective for process coordination but limited in their ability to engage in joint problem-solving with humans or contribute new ideas. We…

人机交互 · 计算机科学 2026-02-03 Kexin Quan , Dina Albassam , Mengke Wu , Zijian Ding , Jessie Chin

The Hearthstone AI framework and competition motivates the development of artificial intelligence agents that can play collectible card games. A special feature of those games is the high variety of cards, which can be chosen by the players…

人工智能 · 计算机科学 2019-06-12 Alexander Dockhorn , Sanaz Mostaghim

Deploying large language model (LLM) on edge device enables personalized LLM agents for various users. The growing availability of diverse personalized agents presents a unique opportunity for peer-to-peer (P2P) collaboration, wherein each…

计算与语言 · 计算机科学 2026-05-19 Zile Wang , Qianli Liu , Kaibin Guo , Haodong Wang , Jian Lin , Zicong Hong , Song Guo

Building embodied AI systems that can follow arbitrary language instructions in any 3D environment is a key challenge for creating general AI. Accomplishing this goal requires learning to ground language in perception and embodied actions,…

机器人学 · 计算机科学 2024-10-14 SIMA Team , Maria Abi Raad , Arun Ahuja , Catarina Barros , Frederic Besse , Andrew Bolt , Adrian Bolton , Bethanie Brownfield , Gavin Buttimore , Max Cant , Sarah Chakera , Stephanie C. Y. Chan , Jeff Clune , Adrian Collister , Vikki Copeman , Alex Cullum , Ishita Dasgupta , Dario de Cesare , Julia Di Trapani , Yani Donchev , Emma Dunleavy , Martin Engelcke , Ryan Faulkner , Frankie Garcia , Charles Gbadamosi , Zhitao Gong , Lucy Gonzales , Kshitij Gupta , Karol Gregor , Arne Olav Hallingstad , Tim Harley , Sam Haves , Felix Hill , Ed Hirst , Drew A. Hudson , Jony Hudson , Steph Hughes-Fitt , Danilo J. Rezende , Mimi Jasarevic , Laura Kampis , Rosemary Ke , Thomas Keck , Junkyung Kim , Oscar Knagg , Kavya Kopparapu , Rory Lawton , Andrew Lampinen , Shane Legg , Alexander Lerchner , Marjorie Limont , Yulan Liu , Maria Loks-Thompson , Joseph Marino , Kathryn Martin Cussons , Loic Matthey , Siobhan Mcloughlin , Piermaria Mendolicchio , Hamza Merzic , Anna Mitenkova , Alexandre Moufarek , Valeria Oliveira , Yanko Oliveira , Hannah Openshaw , Renke Pan , Aneesh Pappu , Alex Platonov , Ollie Purkiss , David Reichert , John Reid , Pierre Harvey Richemond , Tyson Roberts , Giles Ruscoe , Jaume Sanchez Elias , Tasha Sandars , Daniel P. Sawyer , Tim Scholtes , Guy Simmons , Daniel Slater , Hubert Soyer , Heiko Strathmann , Peter Stys , Allison C. Tam , Denis Teplyashin , Tayfun Terzi , Davide Vercelli , Bojan Vujatovic , Marcus Wainwright , Jane X. Wang , Zhengdong Wang , Daan Wierstra , Duncan Williams , Nathaniel Wong , Sarah York , Nick Young

This paper proposes Competing Mechanism Games Played Through Agent (CMGPTA), an extension of the GPTA (Prat and Rustichini (2003)), where a Principal can offer any arbitrary mechanism that specifies a transfer schedule for each agent…

理论经济学 · 经济学 2025-06-26 Seungjin Han , Andrew Leal

In the last few decades we have witnessed a significant development in Artificial Intelligence (AI) thanks to the availability of a variety of testbeds, mostly based on simulated environments and video games. Among those, roguelike games…

机器学习 · 计算机科学 2025-06-09 Luigi Quarantiello , Simone Marzeddu , Antonio Guzzi , Vincenzo Lomonaco