中文
相关论文

相关论文: Game Redesign in No-regret Game Playing

200 篇论文

We study an online forecasting setting in which, over $T$ rounds, $N$ strategic experts each report a forecast to a mechanism, the mechanism selects one forecast, and then the outcome is revealed. In any given round, each expert has a…

机器学习 · 计算机科学 2025-02-18 Junpei Komiyama , Nishant A. Mehta , Ali Mortazavi

Evolutionary game theory classically investigates which behavioral patterns are evolutionarily successful in a single game. More recently, a number of contributions have studied the evolution of preferences instead: which subjective…

计算机科学与博弈论 · 计算机科学 2015-05-27 Paolo Galeazzi , Michael Franke

Motivated by alternating learning dynamics in two-player games, a recent work by Cevher et al.(2024) shows that $o(\sqrt{T})$ alternating regret is possible for any $T$-round adversarial Online Linear Optimization (OLO) problem, and left as…

机器学习 · 计算机科学 2025-06-19 Soumita Hait , Ping Li , Haipeng Luo , Mengxiao Zhang

Mechanism design is a well-established game-theoretic paradigm for designing games to achieve desired outcomes. This paper addresses a closely related but distinct concept, equilibrium design. Unlike mechanism design, the designer's…

计算机科学与博弈论 · 计算机科学 2024-08-20 Muhammad Najib , Giuseppe Perelli

We consider a decentralized multiplayer game, played over $T$ rounds, with a leader-follower hierarchy described by a directed acyclic graph. For each round, the graph structure dictates the order of the players and how players observe the…

机器学习 · 计算机科学 2023-01-30 Johan Östman , Ather Gattami , Daniel Gillblad

We consider an online load balancing problem and its extensions in the framework of repeated games. On each round, the player chooses a distribution (task allocation) over $K$ servers, and then the environment reveals the load of each…

数据结构与算法 · 计算机科学 2020-07-22 Yaxiong Liu , Kohei Hatano , Eiji Takimoto

In communication systems where users share common resources, users' selfish behavior usually results in suboptimal resource utilization. There have been extensive works that model communication systems with selfish users as one-shot games…

信息论 · 计算机科学 2011-11-11 Yuanzhang Xiao , Jaeok Park , Mihaela van der Schaar

In this work, we investigate a steering problem in a mediator-augmented two-player normal-form game, where the mediator aims to guide players toward a specific action profile through information and incentive design. We first characterize…

计算机科学与博弈论 · 计算机科学 2025-09-01 Asrin Efe Yorulmaz , Raj Kiriti Velicheti , Melih Bastopcu , Tamer Başar

In this paper, we study the problem of minimizing regret in discounted-sum games played on weighted game graphs. We give algorithms for the general problem of computing the minimal regret of the controller (Eve) as well as several variants…

计算机科学与博弈论 · 计算机科学 2018-05-07 Paul Hunter , Guillermo A. Pérez , Jean-François Raskin

We study the discrete Bertrand pricing game with a non-increasing demand function. The game has $n \ge 2$ players who simultaneously choose prices from the set $\{1/k, 2/k, \ldots, 1\}$, where $k\in\mathbb{N}$. The player who sets the…

计算机科学与博弈论 · 计算机科学 2026-02-26 Arnab Maiti , Junyan Liu , Kevin Jamieson , Lillian J. Ratliff

We consider a variant of the classical online linear optimization problem in which at every step, the online player receives a "hint" vector before choosing the action for that round. Rather surprisingly, it was shown that if the hint…

机器学习 · 计算机科学 2020-10-05 Aditya Bhaskara , Ashok Cutkosky , Ravi Kumar , Manish Purohit

This paper examines the convergence of no-regret learning in Cournot games with continuous actions. Cournot games are the essential model for many socio-economic systems, where players compete by strategically setting their output quantity.…

计算机科学与博弈论 · 计算机科学 2020-02-12 Yuanyuan Shi , Baosen Zhang

Classical coding-theoretic guarantees often rely on trust assumptions, such as requiring sufficiently many honest nodes compared with adversarial ones. These assumptions are difficult to enforce in open decentralized systems where…

信息论 · 计算机科学 2026-05-12 Hanzaleh Akbari Nodehi , Parsa Moradi , Mohammad Ali Maddah-Ali

In online convex optimization, the player aims to minimize regret, or the difference between her loss and that of the best fixed decision in hindsight over the entire repeated game. Algorithms that minimize (standard) regret may converge to…

机器学习 · 计算机科学 2023-02-14 Zhou Lu , Elad Hazan

In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

种群与进化 · 定量生物学 2007-05-23 Anders Eriksson , Kristian Lindgren

In two-player zero-sum games, the learning dynamic based on optimistic Hedge achieves one of the best-known regret upper bounds among strongly-uncoupled learning dynamics. With an appropriately chosen learning rate, the social and…

机器学习 · 计算机科学 2025-10-14 Taira Tsuchiya

We study online learning problems in which the learner has extra knowledge about the adversary's behaviour, i.e., in game-theoretic settings where opponents typically follow some no-external regret learning algorithms. Under this…

机器学习 · 计算机科学 2023-02-15 Le Cong Dinh , Tri-Dung Nguyen , Alain Zemkoho , Long Tran-Thanh

Designers of AI agents often iterate on the reward function in a trial-and-error process until they get the desired behavior, but this only guarantees good behavior in the training environment. We propose structuring this process as a…

机器学习 · 计算机科学 2023-10-17 Sören Mindermann , Rohin Shah , Adam Gleave , Dylan Hadfield-Menell

Many real-life contractual relations differ completely from the clean, static model at the heart of principal-agent theory. Typically, they involve repeated strategic interactions of the principal and agent, taking place under uncertainty…

We consider a computing system where a master processor assigns tasks for execution to worker processors through the Internet. We model the workers decision of whether to comply (compute the task) or not (return a bogus result to save the…

分布式、并行与集群计算 · 计算机科学 2015-08-25 Antonio Fernández Anta , Chryssis Georgiou , Miguel A. Mosteiro , Daniel Pareja