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"The chance to win given a certain move" is an easily obtainable quantity from data and often quoted in gaming statistics. It is also the fundamental quantity that reinforcement learning AI bases on. Unfortunately, this conditional…

物理与社会 · 物理学 2018-03-16 I-Sheng Yang

Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…

组合数学 · 数学 2009-11-20 Michael Belfrage , Torsten Mütze , Reto Spöhel

We analyze what happens to the average duration of a game of Chutes and Ladders as the probability of rolling $\delta \in \{ 1,2,3,4,5,6\}$ approaches 100%. We utilize Markov models, and Monte Carlo simulations in Python. We also introduce…

综合数学 · 数学 2026-03-10 Vincent Ciarcia , Erik Insko

The semigroup game is a two-person zero-sum game defined on a semigroup S as follows: Players 1 and 2 choose elements x and y in S, respectively, and player 1 receives a payoff f(xy) defined by a function f from S to [-1,1]. If the…

计算机科学与博弈论 · 计算机科学 2016-07-11 Valerio Capraro , Kent Morrison

When facing a heavily-favored opponent, an underdog must be willing to assume greater-than-average risk. In statistical language, one would say that an underdog must be willing to adopt a strategy whose outcome has a larger-than-average…

物理与社会 · 物理学 2011-11-04 Brian Skinner

The Game of Poker Chips, Dominoes and Survival fosters team building and high level cooperation in large groups, and is a tool applied in management training exercises. Each player, initially given two colored poker chips, is allowed to…

组合数学 · 数学 2020-09-02 Larry Goldstein

In this paper we present a novel approach to optimise tactical and strategic decision making in football (soccer). We model the game of football as a multi-stage game which is made up from a Bayesian game to model the pre-match decisions…

人工智能 · 计算机科学 2020-03-24 Ryan Beal , Georgios Chalkiadakis , Timothy J. Norman , Sarvapali D. Ramchurn

Given two players alternately picking pieces of a pizza sliced by radial cuts, in such a way that after the first piece is taken every subsequent chosen piece is adjacent to some previously taken piece, we provide a strategy for the…

离散数学 · 计算机科学 2011-01-25 Kolja Knauer , Piotr Micek , Torsten Ueckerdt

In a strong game played on the edge set of a graph G there are two players, Red and Blue, alternating turns in claiming previously unclaimed edges of G (with Red playing first). The winner is the first one to claim all the edges of some…

离散数学 · 计算机科学 2015-07-19 Asaf Ferber , Pascal Pfister

Stochastic games are often used to model reactive processes. We consider the problem of synthesizing an optimal almost-sure winning strategy in a two-player (namely a system and its environment) turn-based stochastic game with both a…

系统与控制 · 计算机科学 2015-11-03 Min Wen , Ufuk Topcu

The game of Antonim is a variant of the game Nim, with the additional rule that heaps are not allowed to be the same size. A winning strategy for three heap Antonim has been solved. We will discuss the solution to three-heap Antonim and…

组合数学 · 数学 2015-06-04 Zachary Silbernick , Robert Campbell

The aim of this paper is to solve the "gift exchange" problem: you are one of n players, and there are n wrapped gifts on display; when your turn comes, you can either choose any of the remaining wrapped gifts, or you can "steal" a gift…

组合数学 · 数学 2009-07-06 David Applegate , N. J. A. Sloane

You play the following game: you start out with $n$ coins that all have probability $p$ to land heads. You toss all of them and you then need to set aside at least one of them, which will not be tossed again. Now you repeat the process with…

组合数学 · 数学 2024-06-25 Wouter van Doorn

We consider two-player games over graphs and give tight bounds on the memory size of strategies ensuring safety objectives. More specifically, we show that the minimal number of memory states of a strategy ensuring a safety objective is…

计算机科学与博弈论 · 计算机科学 2024-08-07 Thomas Colcombet , Nathanaël Fijalkow , Florian Horn

In numerous positional games the identity of the winner is easily determined. In this case one of the more interesting questions is not {\em who} wins but rather {\em how fast} can one win. These type of problems were studied earlier for…

组合数学 · 数学 2008-06-03 Dan Hefetz , Michael Krivelevich , Miloš Stojaković , Tibor Szabó

We consider multi-player stopping games in continuous time. Unlike Dynkin games, in our games the payoff of each player is revealed after all the players stop. Moreover, each player can adjust her own stopping strategy by observing other…

最优化与控制 · 数学 2015-09-15 Zhou Zhou

We describe the probability theory behind a casino game, blackjack, and the procedure to compute the optimal strategy for a deck of arbitrary cards and player's expected win given that he follows the optimal strategy. The exact blackjack…

最优化与控制 · 数学 2007-05-23 Jarek Solowiej

Subset take-away is a two-player game involving a fixed finite set A. Players alternate choosing a proper, non-empty subset of A, with the condition that one may not name a set containing a set that was named earlier. A player unable to…

组合数学 · 数学 2016-05-05 J. Daniel Christensen , Mark Tilford

We study the optimal stopping problem of maximizing the variance of an unkilled linear diffusion. Especially, we demonstrate how the problem can be solved as a convex two-player zero-sum game, and reveal quite surprising application of game…

概率论 · 数学 2020-03-25 Kamille Sofie Tågholt Gad , Pekka Matomäki

We focus on the problem of finding an optimal strategy for a team of two players that faces an opponent in an imperfect-information zero-sum extensive-form game. Team members are not allowed to communicate during play but can coordinate…

计算机科学与博弈论 · 计算机科学 2020-09-22 Gabriele Farina , Andrea Celli , Nicola Gatti , Tuomas Sandholm