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We propose an approach to 3D reconstruction via inverse procedural modeling and investigate two variants of this approach. The first option consists in the fitting set of input parameters using a genetic algorithm. We demonstrate the…

图形学 · 计算机科学 2023-10-23 Albert Garifullin , Nikolay Maiorov , Vladimir Frolov

In designing generative models, it is commonly believed that in order to learn useful latent structure, we face a fundamental tension between expressivity and structure. In this paper we challenge this view by proposing a new approach to…

机器学习 · 统计学 2026-04-03 Alex Markham , Isaac Hirsch , Jeri A. Chang , Liam Solus , Bryon Aragam

A fundamental challenge in conditional 3D shape generation is to minimize the information loss and maximize the intention of user input. Existing approaches have predominantly focused on two types of isolated conditional signals, i.e., user…

计算机视觉与模式识别 · 计算机科学 2025-03-18 Seunggwan Lee , Hwanhee Jung , Byoungsoo Koh , Qixing Huang , Sangho Yoon , Sangpil Kim

Court View Generation (CVG) is a challenging task in the field of Legal Artificial Intelligence (LegalAI), which aims to generate court views based on the plaintiff claims and the fact descriptions. While Pretrained Language Models (PLMs)…

人工智能 · 计算机科学 2024-03-08 Ang Li , Yiquan Wu , Yifei Liu , Fei Wu , Ming Cai , Kun Kuang

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language…

计算机视觉与模式识别 · 计算机科学 2024-11-18 Yian Wang , Xiaowen Qiu , Jiageng Liu , Zhehuan Chen , Jiting Cai , Yufei Wang , Tsun-Hsuan Wang , Zhou Xian , Chuang Gan

This work presents a generative adversarial architecture for generating three-dimensional shapes based on signed distance representations. While the deep generation of shapes has been mostly tackled by voxel and surface point cloud…

计算机视觉与模式识别 · 计算机科学 2020-03-27 Marian Kleineberg , Matthias Fey , Frank Weichert

The capability to generate responses with diversity and faithfulness using factual knowledge is paramount for creating a human-like, trustworthy dialogue system. Common strategies either adopt a two-step paradigm, which optimizes knowledge…

计算与语言 · 计算机科学 2023-08-08 Yan Xu , Deqian Kong , Dehong Xu , Ziwei Ji , Bo Pang , Pascale Fung , Ying Nian Wu

Prompts used in recent large language model based applications are often fixed and lengthy, leading to significant computational overhead. To address this challenge, we propose Generative Prompt Internalization (GenPI), a lightweight method…

计算与语言 · 计算机科学 2026-02-12 Haebin Shin , Lei Ji , Yeyun Gong , Sungdong Kim , Eunbi Choi , Minjoon Seo

Language models pretrained on text-only corpora often struggle with tasks that require auditory commonsense knowledge. Previous work addresses this problem by augmenting the language model to retrieve knowledge from external audio…

计算与语言 · 计算机科学 2025-06-10 Suho Yoo , Hyunjong Ok , Jaeho Lee

Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constraints. However, due to the heavy computational costs to run…

人工智能 · 计算机科学 2022-08-26 Ahmed Khalifa , Michael Cerny Green , Julian Togelius

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…

机器学习 · 计算机科学 2020-08-14 Ahmed Khalifa , Philip Bontrager , Sam Earle , Julian Togelius

Recent advancements in generative AI have made text-guided image inpainting - adding, removing, or altering image regions using textual prompts - widely accessible. However, generating semantically correct photorealistic imagery, typically…

计算机视觉与模式识别 · 计算机科学 2025-08-05 Paschalis Giakoumoglou , Dimitrios Karageorgiou , Symeon Papadopoulos , Panagiotis C. Petrantonakis

We introduce GEM3D -- a new deep, topology-aware generative model of 3D shapes. The key ingredient of our method is a neural skeleton-based representation encoding information on both shape topology and geometry. Through a denoising…

Automatically generating interactive 3D indoor scenes from natural language is crucial for virtual reality, gaming, and embodied AI. However, existing LLM-based approaches often suffer from spatial errors and collisions, in part because…

人工智能 · 计算机科学 2026-05-01 Song Tang , Kaiyong Zhao , Yuliang Li , Qingsong Yan , Penglei Sun , Junyi Zou , Qiang Wang , Xiaowen Chu

How to integrate and verify spatial intelligence in foundation models remains an open challenge. Current practice often proxies Visual-Spatial Intelligence (VSI) with purely textual prompts and VQA-style scoring, which obscures geometry,…

计算机视觉与模式识别 · 计算机科学 2025-10-27 Guanlin Wu , Boyan Su , Yang Zhao , Pu Wang , Yichen Lin , Hao Frank Yang

Manually authoring 3D shapes is difficult and time consuming; generative models of 3D shapes offer compelling alternatives. Procedural representations are one such possibility: they offer high-quality and editable results but are difficult…

Generating adversarial scenarios, which have the potential to fail autonomous driving systems, provides an effective way to improve robustness. Extending purely data-driven generative models, recent specialized models satisfy additional…

计算机视觉与模式识别 · 计算机科学 2023-07-21 Wenhao Ding , Haohong Lin , Bo Li , Ding Zhao

Graph generation plays a pivotal role across numerous domains, including molecular design and knowledge graph construction. Although existing methods achieve considerable success in generating realistic graphs, their interpretability…

机器学习 · 计算机科学 2025-07-18 Yuanxin Zhuang , Dazhong Shen , Ying Sun

Conditional generative models such as DALL-E and Stable Diffusion generate images based on a user-defined text, the prompt. Finding and refining prompts that produce a desired image has become the art of prompt engineering. Generative…

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design…

人工智能 · 计算机科学 2016-02-26 Matthew Guzdial , Mark Riedl