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We present an interactive visual framework named InternGPT, or iGPT for short. The framework integrates chatbots that have planning and reasoning capabilities, such as ChatGPT, with non-verbal instructions like pointing movements that…

Most existing hand gesture recognition (HGR) systems are limited to a predefined set of gestures. However, users and developers often want to recognize new, unseen gestures. This is challenging due to the vast diversity of all plausible…

计算机视觉与模式识别 · 计算机科学 2023-09-21 Esha Uboweja , David Tian , Qifei Wang , Yi-Chun Kuo , Joe Zou , Lu Wang , George Sung , Matthias Grundmann

Sign(ed) languages use gestures, such as hand or head movements, for communication. Sign language recognition is an assistive technology for individuals with hearing disability and its goal is to improve such individuals' life quality by…

Current motion-conditioned video generation methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present MotionStream, enabling sub-second latency with up to 29 FPS…

计算机视觉与模式识别 · 计算机科学 2026-03-06 Joonghyuk Shin , Zhengqi Li , Richard Zhang , Jun-Yan Zhu , Jaesik Park , Eli Shechtman , Xun Huang

Free-form gesture understanding is highly appealing for human-computer interaction, as it liberates users from the constraints of predefined gesture categories. However, the sole existing solution GestureGPT suffers from limited recognition…

计算机视觉与模式识别 · 计算机科学 2025-11-07 Zhuoming Li , Aitong Liu , Mengxi Jia , Yubi Lu , Tengxiang Zhang , Changzhi Sun , Dell Zhang , Xuelong Li

Embodied intelligence has advanced rapidly in recent years; however, bimanual manipulation-especially in contact-rich tasks remains challenging. This is largely due to the lack of datasets with rich physical interaction signals, systematic…

机器人学 · 计算机科学 2026-04-23 Qianxi Hua , Xinyue Li , Zheng Yan , Yang Li , Chi Zhang , Yongyao Li , Yufei Liu

We introduce $\textit{InteractiveVideo}$, a user-centric framework for video generation. Different from traditional generative approaches that operate based on user-provided images or text, our framework is designed for dynamic interaction,…

计算机视觉与模式识别 · 计算机科学 2024-02-06 Yiyuan Zhang , Yuhao Kang , Zhixin Zhang , Xiaohan Ding , Sanyuan Zhao , Xiangyu Yue

This paper proposes an idea of building an interface to merge the existing technologies like Image processing, Internet of Things, Sixth sense, etc. at one place to reduce the hardware restrictions imposed on a user and improve the…

人机交互 · 计算机科学 2024-09-05 Shubhankar Mohan , Aditi Chaudhary , Prachie Gupta , Ritu Tiwari

Considerable effort has been devoted to the automatic extraction of information about action of the face from image sequences. Within the context of human-computer interaction (HCI) we may distinguish systems that allow expression from…

人机交互 · 计算机科学 2020-10-06 Michael J. Lyons

Generating interaction-centric videos, such as those depicting humans or robots interacting with objects, is crucial for embodied intelligence, as they provide rich and diverse visual priors for robot learning, manipulation policy training,…

计算机视觉与模式识别 · 计算机科学 2025-11-24 Gen Li , Bo Zhao , Jianfei Yang , Laura Sevilla-Lara

Generating realistic human motions that naturally respond to both spoken language and physical objects is crucial for interactive digital experiences. Current methods, however, address speech-driven gestures or object interactions…

计算机视觉与模式识别 · 计算机科学 2025-12-16 Sreehari Rajan , Kunal Bhosikar , Charu Sharma

Inspired by the recent success of LLMs, the field of human motion understanding has increasingly shifted toward developing large motion models. Despite some progress, current efforts remain far from achieving truly generalist models,…

计算机视觉与模式识别 · 计算机科学 2025-06-02 Ye Wang , Sipeng Zheng , Bin Cao , Qianshan Wei , Weishuai Zeng , Qin Jin , Zongqing Lu

This is the preprint version of our paper on Personal and Ubiquitous Computing. There is an increasing interest in creating pervasive games based on emerging interaction technologies. In order to develop touch-less, interactive and…

人机交互 · 计算机科学 2015-09-08 Zhihan Lv , Alaa Halawani , Shengzhong Feng , Shafiq ur Rehman , Haibo Li

We introduce an open-source system called SIGMA (short for "Situated Interactive Guidance, Monitoring, and Assistance") as a platform for conducting research on task-assistive agents in mixed-reality scenarios. The system leverages the…

人机交互 · 计算机科学 2024-05-24 Dan Bohus , Sean Andrist , Nick Saw , Ann Paradiso , Ishani Chakraborty , Mahdi Rad

Hand pose tracking is essential for advancing applications in human-computer interaction. Current approaches, such as vision-based systems and wearable devices, face limitations in portability, usability, and practicality. We present a…

人机交互 · 计算机科学 2025-10-07 Yingjing Xiao , Zhichao Huang , Junbin Ren , Haichuan Song , Yang Gao , Yuting Bai , Zhanpeng Jin

Gesture recognition is getting more and more popular due to various application possibilities in human-machine interaction. Existing multi-modal gesture recognition systems take multi-modal data as input to improve accuracy, but such…

计算机视觉与模式识别 · 计算机科学 2021-11-01 Dinghao Fan , Hengjie Lu , Shugong Xu , Shan Cao

We propose a fully automatic method for learning gestures on big touch devices in a potentially multi-user context. The goal is to learn general models capable of adapting to different gestures, user styles and hardware variations (e.g.…

机器学习 · 计算机科学 2018-02-28 Quentin Debard , Christian Wolf , Stéphane Canu , Julien Arné

Drones are conventionally controlled using joysticks, remote controllers, mobile applications, and embedded computers. A few significant issues with these approaches are that drone control is limited by the range of electromagnetic…

机器人学 · 计算机科学 2018-03-29 Kathiravan Natarajan , Truong-Huy D. Nguyen , Mutlu Mete

Text-conditioned motion synthesis has made remarkable progress with the emergence of diffusion models. However, the majority of these motion diffusion models are primarily designed for a single character and overlook multi-human…

计算机视觉与模式识别 · 计算机科学 2024-11-22 Zhenzhi Wang , Jingbo Wang , Yixuan Li , Dahua Lin , Bo Dai

From colored pixels to hyper-realistic 3D landscapes of virtual reality, video games have evolved immensely over the last few decades. However, video game input still requires two-handed dexterous finger manipulations for simultaneous…

人机交互 · 计算机科学 2021-09-06 Atieh Taheri , Ziv Weissman , Misha Sra