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Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define the look and behavior of the whole level by placing…

图形学 · 计算机科学 2016-03-03 Christian Santoni , Gabriele Salvati , Valentina Tibaldo , Fabio Pellacini

Text-to-image models are showcasing the impressive ability to create high-quality and diverse generative images. Nevertheless, the transition from freehand sketches to complex scene images remains challenging using diffusion models. In this…

计算机视觉与模式识别 · 计算机科学 2024-07-10 Tianyu Zhang , Xiaoxuan Xie , Xusheng Du , Haoran Xie

Recent data-driven image colorization methods have enabled automatic or reference-based colorization, while still suffering from unsatisfactory and inaccurate object-level color control. To address these issues, we propose a new method…

计算机视觉与模式识别 · 计算机科学 2023-08-04 Jianxin Lin , Peng Xiao , Yijun Wang , Rongju Zhang , Xiangxiang Zeng

Semantic scene understanding is crucial for robotics and computer vision applications. In autonomous driving, 3D semantic segmentation plays an important role for enabling safe navigation. Despite significant advances in the field, the…

计算机视觉与模式识别 · 计算机科学 2026-03-02 Lucas Nunes , Rodrigo Marcuzzi , Jens Behley , Cyrill Stachniss

Generative models for 3D object synthesis have seen significant advancements with the incorporation of prior knowledge distilled from 2D diffusion models. Nevertheless, challenges persist in the form of multi-view geometric inconsistencies…

计算机视觉与模式识别 · 计算机科学 2023-11-20 Lincong Feng , Muyu Wang , Maoyu Wang , Kuo Xu , Xiaoli Liu

Generating coherent and useful image/video scenes from a free-form textual description is technically a very difficult problem to handle. Textual description of the same scene can vary greatly from person to person, or sometimes even for…

计算机视觉与模式识别 · 计算机科学 2020-12-01 Faria Huq , Nafees Ahmed , Anindya Iqbal

High-level 3D scene understanding is essential in many applications. However, the challenges of generating accurate 3D annotations make development of deep learning models difficult. We turn to recent advancements in automatic retrieval of…

计算机视觉与模式识别 · 计算机科学 2025-05-19 Yuchen Rao , Stefan Ainetter , Sinisa Stekovic , Vincent Lepetit , Friedrich Fraundorfer

Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to…

计算机视觉与模式识别 · 计算机科学 2024-08-21 Xiaolin Hong , Hongwei Yi , Fazhi He , Qiong Cao

Despite recent advancements in neural 3D reconstruction, the dependence on dense multi-view captures restricts their broader applicability. Additionally, 3D scene generation is vital for advancing embodied AI and world models, which depend…

计算机视觉与模式识别 · 计算机科学 2025-11-19 Yuxin Zhang , Ziyu Lu , Hongbo Duan , Keyu Fan , Pengting Luo , Peiyu Zhuang , Mengyu Yang , Houde Liu

3D point cloud understanding has made great progress in recent years. However, one major bottleneck is the scarcity of annotated real datasets, especially compared to 2D object detection tasks, since a large amount of labor is involved in…

计算机视觉与模式识别 · 计算机科学 2021-08-18 Yongming Rao , Benlin Liu , Yi Wei , Jiwen Lu , Cho-Jui Hsieh , Jie Zhou

We study the problem of synthesizing immersive 3D indoor scenes from one or more images. Our aim is to generate high-resolution images and videos from novel viewpoints, including viewpoints that extrapolate far beyond the input images while…

计算机视觉与模式识别 · 计算机科学 2022-12-02 Jing Yu Koh , Harsh Agrawal , Dhruv Batra , Richard Tucker , Austin Waters , Honglak Lee , Yinfei Yang , Jason Baldridge , Peter Anderson

Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for visual effects and game development. Despite significant…

计算机视觉与模式识别 · 计算机科学 2025-12-22 Tobias Sautter , Jan-Niklas Dihlmann , Hendrik P. A. Lensch

3D scene generation seeks to synthesize spatially structured, semantically meaningful, and photorealistic environments for applications such as immersive media, robotics, autonomous driving, and embodied AI. Early methods based on…

计算机视觉与模式识别 · 计算机科学 2025-05-09 Beichen Wen , Haozhe Xie , Zhaoxi Chen , Fangzhou Hong , Ziwei Liu

Holistic 3D scene understanding entails estimation of both layout configuration and object geometry in a 3D environment. Recent works have shown advances in 3D scene estimation from various input modalities (e.g., images, 3D scans), by…

计算机视觉与模式识别 · 计算机科学 2022-11-28 Yinyu Nie , Angela Dai , Xiaoguang Han , Matthias Nießner

Self-supervised learning has transformed 2D computer vision by enabling models trained on large, unannotated datasets to provide versatile off-the-shelf features that perform similarly to models trained with labels. However, in 3D scene…

计算机视觉与模式识别 · 计算机科学 2025-04-10 Pedro Hermosilla , Christian Stippel , Leon Sick

Most deep learning approaches to comprehensive semantic modeling of 3D indoor spaces require costly dense annotations in the 3D domain. In this work, we explore a central 3D scene modeling task, namely, semantic scene reconstruction without…

计算机视觉与模式识别 · 计算机科学 2024-06-06 Junwen Huang , Alexey Artemov , Yujin Chen , Shuaifeng Zhi , Kai Xu , Matthias Nießner

We present a deep generative scene modeling technique for indoor environments. Our goal is to train a generative model using a feed-forward neural network that maps a prior distribution (e.g., a normal distribution) to the distribution of…

计算机视觉与模式识别 · 计算机科学 2018-08-08 Zaiwei Zhang , Zhenpei Yang , Chongyang Ma , Linjie Luo , Alexander Huth , Etienne Vouga , Qixing Huang

In this work, we present a method for automatic colorization of grayscale videos. The core of the method is a Generative Adversarial Network that is trained and tested on sequences of frames in a sliding window manner. Network convolutional…

计算机视觉与模式识别 · 计算机科学 2019-05-09 Panagiotis Kouzouglidis , Giorgos Sfikas , Christophoros Nikou

In the field of 3D scene understanding, 3D scene graphs have emerged as a new scene representation that combines geometric and semantic information about objects and their relationships. However, learning semantic 3D scene graphs in a fully…

计算机视觉与模式识别 · 计算机科学 2023-11-07 Sebastian Koch , Pedro Hermosilla , Narunas Vaskevicius , Mirco Colosi , Timo Ropinski

Modern machine learning models for scene understanding, such as depth estimation and object tracking, rely on large, high-quality datasets that mimic real-world deployment scenarios. To address data scarcity, we propose an end-to-end system…

计算机视觉与模式识别 · 计算机科学 2025-04-15 Sonia Laguna , Alberto Garcia-Garcia , Marie-Julie Rakotosaona , Stylianos Moschoglou , Leonhard Helminger , Sergio Orts-Escolano