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Learning algorithms are often used to make decisions in sequential decision-making environments. In multi-agent settings, the decisions of each agent can affect the utilities/losses of the other agents. Therefore, if an agent is good at…

计算机科学与博弈论 · 计算机科学 2024-07-09 Angelos Assos , Yuval Dagan , Constantinos Daskalakis

We consider model-based multi-agent reinforcement learning, where the environment transition model is unknown and can only be learned via expensive interactions with the environment. We propose H-MARL (Hallucinated Multi-Agent Reinforcement…

机器学习 · 计算机科学 2022-07-12 Pier Giuseppe Sessa , Maryam Kamgarpour , Andreas Krause

In many real-world games, such as traders repeatedly bargaining with customers, it is very hard for a single AI trader to make good deals with various customers in a few turns, since customers may adopt different strategies even the…

多智能体系统 · 计算机科学 2021-05-19 Guangzhao Cheng , Siliang Tang

The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects…

计算机科学与博弈论 · 计算机科学 2025-11-11 Yang Cai , Haipeng Luo , Chen-Yu Wei , Weiqiang Zheng

In repeated-game applications where both the collusive and non-collusive outcomes can be supported as equilibria, researchers must resolve underlying selection questions if theory will be used to understand counterfactual policies. One…

综合经济学 · 经济学 2021-01-18 Emanuel Vespa , Taylor Weidman , Alistair J. Wilson

We study the problem of online learning in Stackelberg games with side information between a leader and a sequence of followers. In every round the leader observes contextual information and commits to a mixed strategy, after which the…

The literature on game-theoretic equilibrium finding predominantly focuses on single games or their repeated play. Nevertheless, numerous real-world scenarios feature playing a game sampled from a distribution of similar, but not identical…

计算机科学与博弈论 · 计算机科学 2024-02-21 David Sychrovský , Michal Šustr , Elnaz Davoodi , Michael Bowling , Marc Lanctot , Martin Schmid

We investigate meta-learning procedures in the setting of stochastic linear bandits tasks. The goal is to select a learning algorithm which works well on average over a class of bandits tasks, that are sampled from a task-distribution.…

机器学习 · 统计学 2020-05-19 Leonardo Cella , Alessandro Lazaric , Massimiliano Pontil

We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in…

计算机科学与博弈论 · 计算机科学 2015-12-14 Vasilis Syrgkanis , Alekh Agarwal , Haipeng Luo , Robert E. Schapire

In this paper we establish efficient and \emph{uncoupled} learning dynamics so that, when employed by all players in a general-sum multiplayer game, the \emph{swap regret} of each player after $T$ repetitions of the game is bounded by…

计算机科学与博弈论 · 计算机科学 2022-10-07 Ioannis Anagnostides , Gabriele Farina , Christian Kroer , Chung-Wei Lee , Haipeng Luo , Tuomas Sandholm

Algorithm selection is typically based on models of algorithm performance, learned during a separate offline training sequence, which can be prohibitively expensive. In recent work, we adopted an online approach, in which a performance…

人工智能 · 计算机科学 2013-01-31 Matteo Gagliolo , Juergen Schmidhuber

Existing studies on provably efficient algorithms for Markov games (MGs) almost exclusively build on the "optimism in the face of uncertainty" (OFU) principle. This work focuses on a different approach of posterior sampling, which is…

机器学习 · 计算机科学 2022-10-06 Wei Xiong , Han Zhong , Chengshuai Shi , Cong Shen , Tong Zhang

We propose a black-box reduction that turns a certain reinforcement learning algorithm with optimal regret in a (near-)stationary environment into another algorithm with optimal dynamic regret in a non-stationary environment, importantly…

机器学习 · 计算机科学 2021-09-07 Chen-Yu Wei , Haipeng Luo

Reinforcement learning addresses the dilemma between exploration to find profitable actions and exploitation to act according to the best observations already made. Bandit problems are one such class of problems in stateless environments…

机器学习 · 计算机科学 2012-02-20 Ananda Narayanan B , Balaraman Ravindran

Sequential decision-making is central to sustainable agricultural management and precision agriculture, where resource inputs must be optimized under uncertainty and over time. However, such decisions must often be made with limited…

机器学习 · 统计学 2026-02-24 Sakshi Arya , Wentao Lin

In this paper, we consider a distributed learning problem in a subnetwork zero-sum game, where agents are competing in different subnetworks. These agents are connected through time-varying graphs where each agent has its own cost function…

最优化与控制 · 数学 2021-08-05 Shijie Huang , Jinlong Lei , Yiguang Hong , Uday V. Shanbhag , Jie Chen

Reinforcement learning algorithms typically consider discrete-time dynamics, even though the underlying systems are often continuous in time. In this paper, we introduce a model-based reinforcement learning algorithm that represents…

机器学习 · 计算机科学 2023-11-01 Lenart Treven , Jonas Hübotter , Bhavya Sukhija , Florian Dörfler , Andreas Krause

Offloading computation to nearby edge/fog computing nodes, including the ones carried by moving vehicles, e.g., vehicular fog nodes (VFN), has proved to be a promising approach for enabling low-latency and compute-intensive mobility…

多智能体系统 · 计算机科学 2023-05-23 Byungjin Cho , Yu Xiao

Saddle-point optimization problems are an important class of optimization problems with applications to game theory, multi-agent reinforcement learning and machine learning. A majority of the rich literature available for saddle-point…

最优化与控制 · 数学 2019-12-05 Abhishek Roy , Yifang Chen , Krishnakumar Balasubramanian , Prasant Mohapatra

The training of autonomous agents often requires expensive and unsafe trial-and-error interactions with the environment. Nowadays several data sets containing recorded experiences of intelligent agents performing various tasks, spanning…

机器学习 · 计算机科学 2020-10-06 Giorgio Angelotti , Nicolas Drougard , Caroline Ponzoni Carvalho Chanel