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Motivated by safety-critical classification problems, we investigate adversarial attacks against cost-sensitive classifiers. We use current state-of-the-art adversarially-resistant neural network classifiers [1] as the underlying models.…

机器学习 · 统计学 2019-10-08 Gavin S. Hartnett , Andrew J. Lohn , Alexander P. Sedlack

In this project, we designed an intelligent assistant player for the single-player game Space Invaders with the aim to provide a satisfying co-op experience. The agent behaviour was designed using reinforcement learning techniques and…

人工智能 · 计算机科学 2021-05-10 Ajay Krishnan , Niranj Jyothish , Xun Jia

Recent developments in deep reinforcement learning have enabled the creation of agents for solving a large variety of games given a visual input. These methods have been proven successful for 2D games, like the Atari games, or for simple…

机器学习 · 计算机科学 2018-07-06 Georgios Papoudakis , Kyriakos C. Chatzidimitriou , Pericles A. Mitkas

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

人工智能 · 计算机科学 2021-08-11 Philip Bontrager , Julian Togelius

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

Personalized gamification explores knowledge about the users to tailor gamification designs to improve one-size-fits-all gamification. The tailoring process should simultaneously consider user and contextual characteristics (e.g., activity…

人机交互 · 计算机科学 2022-03-29 Luiz Rodrigues , Armando M. Toda , Wilk Oliveira , Paula T. Palomino , Julita Vassileva , Seiji Isotani

Technology development efforts in autonomy and cyber-defense have been evolving independently of each other, over the past decade. In this paper, we report our ongoing effort to integrate these two presently distinct areas into a single…

计算机科学与博弈论 · 计算机科学 2020-02-07 Mohamadreza Ahmadi , Arun A. Viswanathan , Michel D. Ingham , Kymie Tan , Aaron D. Ames

The ability to estimate human intentions and interact with human drivers intelligently is crucial for autonomous vehicles to successfully achieve their objectives. In this paper, we propose a game theoretic planning algorithm that models…

机器人学 · 计算机科学 2023-01-24 Siyu Dai , Sangjae Bae , David Isele

When designing reinforcement learning (RL) agents, a designer communicates the desired agent behavior through the definition of reward functions - numerical feedback given to the agent as reward or punishment for its actions. However,…

人工智能 · 计算机科学 2025-11-05 Michel Ma , Takuma Seno , Kaushik Subramanian , Peter R. Wurman , Peter Stone , Craig Sherstan

We propose methods for density estimation and data synthesis using a novel form of unsupervised random forests. Inspired by generative adversarial networks, we implement a recursive procedure in which trees gradually learn structural…

机器学习 · 统计学 2023-03-14 David S. Watson , Kristin Blesch , Jan Kapar , Marvin N. Wright

Automated game balancing has often focused on single-agent scenarios. In this paper we present a tool for balancing multi-player games during game design. Our approach requires a designer to construct an intuitive graphical representation…

人工智能 · 计算机科学 2020-10-05 Daniel Hernandez , Charles Takashi Toyin Gbadamosi , James Goodman , James Alfred Walker

Current neural-network-based classifiers are susceptible to adversarial examples. The most empirically successful approach to defending against such adversarial examples is adversarial training, which incorporates a strong self-attack…

机器学习 · 计算机科学 2020-06-08 Bai Li , Shiqi Wang , Suman Jana , Lawrence Carin

Autonomous vehicles are in an intensive research and development stage, and the organizations developing these systems are targeting to deploy them on public roads in a very near future. One of the expectations from fully-automated vehicles…

机器人学 · 计算机科学 2019-03-27 Cumhur Erkan Tuncali , Georgios Fainekos

This project aims to motivate research in competitive human-robot interaction by creating a robot competitor that can challenge human users in certain scenarios such as physical exercise and games. With this goal in mind, we introduce the…

机器人学 · 计算机科学 2022-02-16 Boling Yang , Golnaz Habibi , Patrick E. Lancaster , Byron Boots , Joshua R. Smith

Mechanism design is essentially reverse engineering of games and involves inducing a game among strategic agents in a way that the induced game satisfies a set of desired properties in an equilibrium of the game. Desirable properties for a…

计算机科学与博弈论 · 计算机科学 2026-03-06 V. Udaya Sankar , Vishisht Srihari Rao , Mayank Ratan Bhardwaj , Y. Narahari

Learning how to adapt to complex and dynamic environments is one of the most important factors that contribute to our intelligence. Endowing artificial agents with this ability is not a simple task, particularly in competitive scenarios. In…

人工智能 · 计算机科学 2020-04-09 Pablo Barros , Ana Tanevska , Alessandra Sciutti

We present a new autoencoder-type architecture that is trainable in an unsupervised mode, sustains both generation and inference, and has the quality of conditional and unconditional samples boosted by adversarial learning. Unlike previous…

计算机视觉与模式识别 · 计算机科学 2017-11-07 Dmitry Ulyanov , Andrea Vedaldi , Victor Lempitsky

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

人工智能 · 计算机科学 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

Safety classifiers are critical in mitigating toxicity on online forums such as social media and in chatbots. Still, they continue to be vulnerable to emergent, and often innumerable, adversarial attacks. Traditional automated adversarial…

计算与语言 · 计算机科学 2024-06-26 Yash Kumar Lal , Preethi Lahoti , Aradhana Sinha , Yao Qin , Ananth Balashankar

Computer games represent an ideal research domain for the next generation of personalized digital applications. This paper presents a player-centered framework of AI for game personalization, complementary to the commonly used…

人工智能 · 计算机科学 2021-02-16 Jichen Zhu , Santiago Ontañón