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Three-dimensional shape reconstruction of 2D landmark points on a single image is a hallmark of human vision, but is a task that has been proven difficult for computer vision algorithms. We define a feed-forward deep neural network…

计算机视觉与模式识别 · 计算机科学 2016-09-29 Ruiqi Zhao , Yan Wang , Aleix Martinez

We propose a novel 3D neural network architecture for 3D hand pose estimation from a single depth image. Different from previous works that mostly run on 2D depth image domain and require intermediate or post process to bring in the…

计算机视觉与模式识别 · 计算机科学 2017-04-10 Xiaoming Deng , Shuo Yang , Yinda Zhang , Ping Tan , Liang Chang , Hongan Wang

3D reconstruction is a longstanding ill-posed problem, which has been explored for decades by the computer vision, computer graphics, and machine learning communities. Since 2015, image-based 3D reconstruction using convolutional neural…

计算机视觉与模式识别 · 计算机科学 2019-11-28 Xian-Feng Han , Hamid Laga , Mohammed Bennamoun

Video-based 3D human pose and shape estimations are evaluated by intra-frame accuracy and inter-frame smoothness. Although these two metrics are responsible for different ranges of temporal consistency, existing state-of-the-art methods…

计算机视觉与模式识别 · 计算机科学 2023-03-28 Xiaolong Shen , Zongxin Yang , Xiaohan Wang , Jianxin Ma , Chang Zhou , Yi Yang

The ear, as an important part of the human head, has received much less attention compared to the human face in the area of computer vision. Inspired by previous work on monocular 3D face reconstruction using an autoencoder structure to…

计算机视觉与模式识别 · 计算机科学 2020-10-09 Hao Sun , Nick Pears , Hang Dai

A key challenge in the task of human pose and shape estimation is occlusion, including self-occlusions, object-human occlusions, and inter-person occlusions. The lack of diverse and accurate pose and shape training data becomes a major…

计算机视觉与模式识别 · 计算机科学 2022-03-02 Kaibing Yang , Renshu Gu , Maoyu Wang , Masahiro Toyoura , Gang Xu

Estimating 3d human pose from monocular images is a challenging problem due to the variety and complexity of human poses and the inherent ambiguity in recovering depth from the single view. Recent deep learning based methods show promising…

计算机视觉与模式识别 · 计算机科学 2019-05-06 Sandika Biswas , Sanjana Sinha , Kavya Gupta , Brojeshwar Bhowmick

Monocular 3D human pose estimation poses significant challenges due to the inherent depth ambiguities that arise during the reprojection process from 2D to 3D. Conventional approaches that rely on estimating an over-fit projection matrix…

计算机视觉与模式识别 · 计算机科学 2024-01-19 Junkun Jiang , Jie Chen

Recently, deep learning approach has achieved promising results in various fields of computer vision. In this paper, a new framework called Hierarchical Depth Motion Maps (HDMM) + 3 Channel Deep Convolutional Neural Networks (3ConvNets) is…

计算机视觉与模式识别 · 计算机科学 2015-01-21 Pichao Wang , Wanqing Li , Zhimin Gao , Jing Zhang , Chang Tang , Philip Ogunbona

Generalizable neural surface reconstruction techniques have attracted great attention in recent years. However, they encounter limitations of low confidence depth distribution and inaccurate surface reasoning due to the oversimplified…

计算机视觉与模式识别 · 计算机科学 2023-11-03 Yixun Liang , Hao He , Ying-cong Chen

In this study, we focus on the problem of 3D human mesh recovery from a single image under obscured conditions. Most state-of-the-art methods aim to improve 2D alignment technologies, such as spatial averaging and 2D joint sampling.…

计算机视觉与模式识别 · 计算机科学 2023-08-21 Jiahao Li , Zongxin Yang , Xiaohan Wang , Jianxin Ma , Chang Zhou , Yi Yang

Estimating 3D human texture from a single image is essential in graphics and vision. It requires learning a mapping function from input images of humans with diverse poses into the parametric (UV) space and reasonably hallucinating…

计算机视觉与模式识别 · 计算机科学 2023-03-08 Said Fahri Altindis , Adil Meric , Yusuf Dalva , Ugur Gudukbay , Aysegul Dundar

High-quality 3D garment reconstruction plays a crucial role in mitigating the sim-to-real gap in applications such as digital avatars, virtual try-on and robotic manipulation. However, existing garment reconstruction methods typically rely…

计算机视觉与模式识别 · 计算机科学 2026-04-06 Ming Li , Hui Shan , Kai Zheng , Chentao Shen , Siyu Liu , Yanwei Fu , Zhen Chen , Xiangru Huang

Estimating 3D human poses only from a 2D human pose sequence is thoroughly explored in recent years. Yet, prior to this, no such work has attempted to unify 2D and 3D pose representations in the shared feature space. In this paper, we…

计算机视觉与模式识别 · 计算机科学 2024-07-16 Zhenyu Zhang , Wenhao Chai , Zhongyu Jiang , Tian Ye , Mingli Song , Jenq-Neng Hwang , Gaoang Wang

Recent years have witnessed the tremendous progress of 3D GANs for generating view-consistent radiance fields with photo-realism. Yet, high-quality generation of human radiance fields remains challenging, partially due to the limited…

计算机视觉与模式识别 · 计算机科学 2022-12-13 Suyi Jiang , Haoran Jiang , Ziyu Wang , Haimin Luo , Wenzheng Chen , Lan Xu

The 3D shapes of faces are well known to be discriminative. Yet despite this, they are rarely used for face recognition and always under controlled viewing conditions. We claim that this is a symptom of a serious but often overlooked…

计算机视觉与模式识别 · 计算机科学 2016-12-16 Anh Tuan Tran , Tal Hassner , Iacopo Masi , Gerard Medioni

While recent advancements in animatable human rendering have achieved remarkable results, they require test-time optimization for each subject which can be a significant limitation for real-world applications. To address this, we tackle the…

计算机视觉与模式识别 · 计算机科学 2024-04-23 Mana Masuda , Jinhyung Park , Shun Iwase , Rawal Khirodkar , Kris Kitani

We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…

计算机视觉与模式识别 · 计算机科学 2019-05-13 Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Hyeongwoo Kim , Florian Bernard , Marc Habermann , Wenping Wang , Christian Theobalt

Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital human doubles to the VFX industry or offline renderings. To…

计算机视觉与模式识别 · 计算机科学 2025-09-16 Tobias Kirschstein , Javier Romero , Artem Sevastopolsky , Matthias Nießner , Shunsuke Saito

We present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects in less than a second. Our model builds upon the recent…