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Classification algorithms based on Artificial Intelligence (AI) are nowadays applied in high-stakes decisions in finance, healthcare, criminal justice, or education. Individuals can strategically adapt to the information gathered about…

计算机科学与博弈论 · 计算机科学 2025-08-14 Marta C. Couto , Flavia Barsotti , Fernando P. Santos

We introduce the concept of budget games. Players choose a set of tasks and each task has a certain demand on every resource in the game. Each resource has a budget. If the budget is not enough to satisfy the sum of all demands, it has to…

计算机科学与博弈论 · 计算机科学 2014-07-14 Maximilian Drees , Sören Riechers , Alexander Skopalik

In this paper, we discuss a class of two-stage hierarchical games with multiple leaders and followers, which is called Nash-Stackelberg-Nash (N-S-N) games. Particularly, we consider N-S-N games under decision-dependent uncertainties (DDUs).…

计算机科学与博弈论 · 计算机科学 2022-02-25 Yunfan Zhang , Feng Liu , Zhaojian Wang , Yue Chen , Shuanglei Feng , Qiuwei Wu , Yunhe Hou

In strategic scenarios where decision-makers operate at different hierarchical levels, traditional optimization methods are often inadequate for handling uncertainties from incomplete information or unpredictable external factors. To fill…

系统与控制 · 电气工程与系统科学 2025-11-10 Jiachen Shen , Jian Shi , Lei Fan , Chenye Wu , Dan Wang , Choong Seon Hong , Zhu Han

In this paper, we propose a hierarchical game approach to model the energy efficiency maximization problem where transmitters individually choose their channel assignment and power control. We conduct a thorough analysis of the existence,…

信息论 · 计算机科学 2016-11-15 Majed Haddad , Piotr Wiecek , Oussama Habachi , Yezekael Hayel

We design and analyze a multi-level game-theoretic model of hierarchical policy interventions for epidemic control, such as those in response to the COVID-19 pandemic. Our model captures the potentially mismatched priorities among a…

计算机科学与博弈论 · 计算机科学 2022-08-05 Feiran Jia , Aditya Mate , Zun Li , Shahin Jabbari , Mithun Chakraborty , Milind Tambe , Michael Wellman , Yevgeniy Vorobeychik

In the framework of transferable utility coalitional games, a scoring (characteristic) function determines the value of any subset/coalition of agents. Agents decide on both which coalitions to form and the allocations of the values of the…

计算机科学与博弈论 · 计算机科学 2023-11-29 Aya Hamed , Jeff S. Shamma

An active line of research has considered games played on networks in which payoffs depend on both a player's individual decision and also the decisions of her neighbors. Such games have been used to model issues including the formation of…

计算机科学与博弈论 · 计算机科学 2013-05-01 Flavio Chierichetti , Jon Kleinberg , Sigal Oren

A key feature of wireless communications is the spatial reuse. However, the spatial aspect is not yet well understood for the purpose of designing efficient spectrum sharing mechanisms. In this paper, we propose a framework of spatial…

网络与互联网体系结构 · 计算机科学 2014-05-19 Xu Chen , Jianwei Huang

We provide a compositional coalgebraic semantics for strategic games. In our framework, like in the semantics of functional programming languages, coalgebras represent the observable behaviour of systems derived from the behaviour of the…

计算机科学与博弈论 · 计算机科学 2017-12-25 Achim Blumensath , Viktor Winschel

Recent advances in Deep Reinforcement Learning (DRL) have largely focused on improving the performance of agents with the aim of replacing humans in known and well-defined environments. The use of these techniques as a game design tool for…

机器学习 · 计算机科学 2020-12-08 Alessandro Sestini , Alexander Kuhnle , Andrew D. Bagdanov

We study model-based and model-free policy optimization in a class of nonzero-sum stochastic dynamic games called linear quadratic (LQ) deep structured games. In such games, players interact with each other through a set of weighted…

计算机科学与博弈论 · 计算机科学 2020-12-15 Masoud Roudneshin , Jalal Arabneydi , Amir G. Aghdam

This paper studies the performative policy learning problem, where agents adjust their features in response to a released policy to improve their potential outcomes, inducing an endogenous distribution shift. There has been growing interest…

机器学习 · 计算机科学 2025-02-25 Qianyi Chen , Ying Chen , Bo Li

Deep learning has revolutionized many areas of machine learning, from computer vision to natural language processing, but these high-performance models are generally "black box." Explaining such models would improve transparency and trust…

机器学习 · 计算机科学 2023-05-18 Daniel Lundstrom , Meisam Razaviyayn

This paper studies cooperative control of noncooperative double-integrator multi-agent systems (MASs) with input delay on connected directed graphs in the context of a differential graphical game (DGG). In the distributed DGG, each agent…

系统与控制 · 电气工程与系统科学 2024-03-04 Hossein B. Jond

We present a policy iteration algorithm for the infinite-horizon N-player general-sum deterministic linear quadratic dynamic games and compare it to policy gradient methods. We demonstrate that the proposed policy iteration algorithm is…

最优化与控制 · 数学 2024-10-07 Yuxiang Guan , Giulio Salizzoni , Maryam Kamgarpour , Tyler H. Summers

High fidelity simulation of large-sized complex networks can be realized on a distributed computing platform that leverages the combined resources of multiple processors or machines. In a discrete event driven simulation, the assignment of…

分布式、并行与集群计算 · 计算机科学 2012-10-16 Aditya Kurve , Christopher Griffin , David J. Miller , George Kesidis

For robotic vehicles to navigate robustly and safely in unseen environments, it is crucial to decide the most suitable navigation policy. However, most existing deep reinforcement learning based navigation policies are trained with a…

机器人学 · 计算机科学 2023-10-31 Kyowoon Lee , Seongun Kim , Jaesik Choi

Infinite games with imperfect information are known to be undecidable unless the information flow is severely restricted. One fundamental decidable case occurs when there is a total ordering among players, such that each player has access…

计算机科学与博弈论 · 计算机科学 2016-07-19 Dietmar Berwanger , Anup Basil Mathew , Marie van den Bogaard

We are concerned with a distributed approach to solve multi-cluster games arising in multi-agent systems. In such games, agents are separated into distinct clusters. The agents belonging to the same cluster cooperate with each other to…

系统与控制 · 电气工程与系统科学 2022-03-14 Jan Zimmermann , Tatiana Tatarenko , Volker Willert , Jürgen Adamy