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相关论文: Deceptive Level Generation for Angry Birds

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Game-based learning (GBL) is widely adopted in mathematics education. It enhances learners' engagement and critical thinking throughout the mathematics learning process. However, enabling players to learn intrinsically through mathematical…

机器学习 · 计算机科学 2026-03-30 Jie Gao , Adam K. Dubé

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

神经与进化计算 · 计算机科学 2014-06-03 Zahid Halim

In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level"…

机器学习 · 计算机科学 2022-11-08 Emily Halina , Matthew Guzdial

As LLM-based agents increasingly operate in multi-agent systems, understanding adversarial manipulation becomes critical for defensive design. We present a systematic study of intentional deception as an engineered capability, using…

人工智能 · 计算机科学 2026-03-10 Jason Starace , Terence Soule

Recent works have illustrated that modern NLP models trained for diverse tasks ranging from sentiment analysis to language generation succumb to universal adversarial attacks, a class of input-agnostic attacks where a common trigger…

计算与语言 · 计算机科学 2026-05-19 Benedict Florance Arockiaraj , Alexander Feng , Jianxiong Cai , Xiaoyu Cheng

We applied Generative Adversarial Networks (GANs) to learn a model of DOOM levels from human-designed content. Initially, we analysed the levels and extracted several topological features. Then, for each level, we extracted a set of images…

机器学习 · 计算机科学 2026-04-16 Edoardo Giacomello , Pier Luca Lanzi , Daniele Loiacono

This paper studies how a domain-independent planner and combinatorial search can be employed to play Angry Birds, a well established AI challenge problem. To model the game, we use PDDL+, a planning language for mixed discrete/continuous…

人工智能 · 计算机科学 2023-03-31 Wiktor Piotrowski , Yoni Sher , Sachin Grover , Roni Stern , Shiwali Mohan

Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…

人工智能 · 计算机科学 2024-07-01 Davor Hafnar , Jure Demšar

The Werewolf game is a social deduction game based on free natural language communication, in which players try to deceive others in order to survive. An important feature of this game is that a large portion of the conversations are false…

人工智能 · 计算机科学 2023-02-22 Hisaichi Shibata , Soichiro Miki , Yuta Nakamura

Multiple-choice questions (MCQs) are commonly used across all levels of math education since they can be deployed and graded at a large scale. A critical component of MCQs is the distractors, i.e., incorrect answers crafted to reflect…

计算机与社会 · 计算机科学 2024-05-15 Alexander Scarlatos , Wanyong Feng , Digory Smith , Simon Woodhead , Andrew Lan

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…

人机交互 · 计算机科学 2025-03-20 Thomas Volden , Djordje Grbic , Paolo Burelli

Adversarial examples in NLP are receiving increasing research attention. One line of investigation is the generation of word-level adversarial examples against fine-tuned Transformer models that preserve naturalness and grammaticality.…

计算与语言 · 计算机科学 2022-10-24 Maximilian Mozes , Bennett Kleinberg , Lewis D. Griffin

When making everyday decisions, people are guided by their conscience, an internal sense of right and wrong. By contrast, artificial agents are currently not endowed with a moral sense. As a consequence, they may learn to behave immorally…

机器学习 · 计算机科学 2022-02-09 Dan Hendrycks , Mantas Mazeika , Andy Zou , Sahil Patel , Christine Zhu , Jesus Navarro , Dawn Song , Bo Li , Jacob Steinhardt

Game agents such as opponents, non-player characters, and teammates are central to player experiences in many modern games. As the landscape of AI techniques used in the games industry evolves to adopt machine learning (ML) more widely, it…

人工智能 · 计算机科学 2020-09-02 Mikhail Jacob , Sam Devlin , Katja Hofmann

Generative Adversarial Networks (GANs) have recently attracted considerable attention in the AI community due to its ability to generate high-quality data of significant statistical resemblance to real data. Fundamentally, GAN is a game…

Large Language Models (LLMs) have demonstrated impressive fluency and reasoning capabilities, but their potential for misuse has raised growing concern. In this paper, we present ScamAgent, an autonomous multi-turn agent built on top of…

密码学与安全 · 计算机科学 2026-01-15 Sanket Badhe

Generative Adversarial Networks (GANs) have shown im-pressive results for image generation. However, GANs facechallenges in generating contents with certain types of con-straints, such as game levels. Specifically, it is difficult…

神经与进化计算 · 计算机科学 2019-10-04 Ruben Rodriguez Torrado , Ahmed Khalifa , Michael Cerny Green , Niels Justesen , Sebastian Risi , Julian Togelius

Agent-based models play an important role in simulating complex emergent phenomena and supporting critical decisions. In this context, a software fault may result in poorly informed decisions that lead to disastrous consequences. The…

软件工程 · 计算机科学 2021-03-19 Andrew G. Clark , Neil Walkinshaw , Robert M. Hierons

In this paper, we introduce a new type of bionic AI that enhances decision-making unpredictability by incorporating responses from a living fly. Traditional AI systems, while reliable and predictable, lack nuanced and sometimes unseasoned…

神经与进化计算 · 计算机科学 2024-10-18 Denys J. C. Matthies , Ruben Schlonsak , Hanzhi Zhuang , Rui Song

We present RLSS: a reinforcement learning algorithm for sequential scene generation. This is based on employing the proximal policy optimization (PPO) algorithm for generative problems. In particular, we consider how to effectively reduce…

计算机视觉与模式识别 · 计算机科学 2022-06-07 Azimkhon Ostonov , Peter Wonka , Dominik L. Michels