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Policy gradient methods have become a staple of any single-agent reinforcement learning toolbox, due to their combination of desirable properties: iterate convergence, efficient use of stochastic trajectory feedback, and theoretically-sound…

计算机科学与博弈论 · 计算机科学 2025-07-10 Mingyang Liu , Gabriele Farina , Asuman Ozdaglar

Distributed Nash equilibrium seeking of aggregative games is investigated and a continuous-time algorithm is proposed. The algorithm is designed by virtue of projected gradient play dynamics and distributed average tracking dynamics, and is…

最优化与控制 · 数学 2021-12-07 Shu Liang , Peng Yi , Yiguang Hong , Kaixiang Peng

This paper investigates a fully distributed adaptive Nash equilibrium (NE) seeking algorithm for constrained noncooperative games with prescribed-time stability. On the one hand, prescribed-time stability for the proposed NE seeking…

最优化与控制 · 数学 2024-11-07 Sichen Qian

Last-iterate behaviors of learning algorithms in repeated two-player zero-sum games have been extensively studied due to their wide applications in machine learning and related tasks. Typical algorithms that exhibit the last-iterate…

机器学习 · 计算机科学 2024-06-18 Yi Feng , Ping Li , Ioannis Panageas , Xiao Wang

Extensive-form games are a common model for multiagent interactions with imperfect information. In two-player zero-sum games, the typical solution concept is a Nash equilibrium over the unconstrained strategy set for each player. In many…

计算机科学与博弈论 · 计算机科学 2019-02-07 Trevor Davis , Kevin Waugh , Michael Bowling

We investigate the computation of equilibria in extensive-form games where ex ante correlation is possible, focusing on correlated equilibria requiring the least amount of communication between the players and the mediator. Motivated by the…

计算机科学与博弈论 · 计算机科学 2019-01-21 Andrea Celli , Stefano Coniglio , Nicola Gatti

Solution concepts such as Nash Equilibria, Correlated Equilibria, and Coarse Correlated Equilibria are useful components for many multiagent machine learning algorithms. Unfortunately, solving a normal-form game could take prohibitive or…

机器学习 · 计算机科学 2023-04-18 Luke Marris , Ian Gemp , Thomas Anthony , Andrea Tacchetti , Siqi Liu , Karl Tuyls

Policy Space Response Oracle methods (PSRO) provide a general solution to learn Nash equilibrium in two-player zero-sum games but suffer from two drawbacks: (1) the computation inefficiency due to the need for consistent meta-game…

计算机科学与博弈论 · 计算机科学 2022-06-02 Ming Zhou , Jingxiao Chen , Ying Wen , Weinan Zhang , Yaodong Yang , Yong Yu , Jun Wang

We study the sample complexity of identifying the pure strategy Nash equilibrium (PSNE) in a two-player zero-sum matrix game with noise. Formally, we are given a stochastic model where any learner can sample an entry $(i,j)$ of the input…

机器学习 · 计算机科学 2023-11-29 Arnab Maiti , Ross Boczar , Kevin Jamieson , Lillian J. Ratliff

Inverse Game Theory (IGT) methods based on the entropy-regularized Quantal Response Equilibrium (QRE) offer a tractable approach for competitive settings, but critically assume the agents' rationality parameter (temperature $\tau$) is known…

机器学习 · 计算机科学 2026-02-24 Hamza Virk , Sandro Amaglobeli , Zuhayr Syed

Feedback Nash equilibrium strategies in multi-agent dynamic games require availability of all players' state information to compute control actions. However, in real-world scenarios, sensing and communication limitations between agents make…

计算机科学与博弈论 · 计算机科学 2025-04-10 Xinjie Liu , Jingqi Li , Filippos Fotiadis , Mustafa O. Karabag , Jesse Milzman , David Fridovich-Keil , Ufuk Topcu

Coordination in multiplayer games enables players to avoid the lose-lose outcome that often arises at Nash equilibria. However, designing a coordination mechanism typically requires the consideration of the joint actions of all players,…

计算机科学与博弈论 · 计算机科学 2026-03-23 Jaehan Im , Yue Yu , David Fridovich-Keil , Ufuk Topcu

Regret minimization is a powerful method for finding Nash equilibria in Normal-Form Games (NFGs) and Extensive-Form Games (EFGs), but it typically guarantees convergence only for the average strategy. However, computing the average strategy…

计算机科学与博弈论 · 计算机科学 2025-09-18 Hang Ren , Yulin Wu , Shuhan Qi , Jiajia Zhang , Xiaozhen Sun , Tianzi Ma , Xuan Wang

Dynamic games are powerful tools to model multi-agent decision-making, yet computing Nash (generalized Nash) equilibria remains a central challenge in such settings. Complexity arises from tightly coupled optimality conditions, nested…

计算机科学与博弈论 · 计算机科学 2026-02-06 Mahdis Rabbani , Navid Mojahed , Shima Nazari

We contribute the first provable guarantees of global convergence to Nash equilibria (NE) in two-player zero-sum convex Markov games (cMGs) by using independent policy gradient methods. Convex Markov games, recently defined by Gemp et al.…

计算机科学与博弈论 · 计算机科学 2025-06-23 Fivos Kalogiannis , Emmanouil-Vasileios Vlatakis-Gkaragkounis , Ian Gemp , Georgios Piliouras

This paper investigates closed-loop Nash equilibria for discrete-time linear-quadratic (LQ) stochastic nonzero-sum difference games with random coefficients. Unlike existing works, we consider randomness in both state dynamics and cost…

最优化与控制 · 数学 2025-07-23 Qingxin Meng , Yiwei Wu

Finite-horizon probabilistic multiagent concurrent game systems, also known as finite multiplayer stochastic games, are a well-studied model in computer science due to their ability to represent a wide range of real-world scenarios…

计算机科学与博弈论 · 计算机科学 2026-05-27 Senthil Rajasekaran , Moshe Y. Vardi

We define a class of zero-sum games with combinatorial structure, where the best response problem of one player is to maximize a submodular function. For example, this class includes security games played on networks, as well as the problem…

计算机科学与博弈论 · 计算机科学 2017-12-04 Bryan Wilder

We study the equilibrium computation problem for two classical resource allocation games: atomic splittable congestion games and multimarket Cournot oligopolies. For atomic splittable congestion games with singleton strategies and…

计算机科学与博弈论 · 计算机科学 2022-05-10 Veerle Tan-Timmermans , Tobias Harks

Entropy augmented to reward is known to soften the greedy argmax policy to softmax policy. Entropy augmentation is reformulated and leads to a motivation to introduce an additional entropy term to the objective function in the form of…

机器学习 · 计算机科学 2020-06-08 Donghoon Lee