中文
相关论文

相关论文: MarioMix: Creating Aligned Playstyles for Bots wit…

200 篇论文

The socially-aware navigation system has evolved to adeptly avoid various obstacles while performing multiple tasks, such as point-to-point navigation, human-following, and -guiding. However, a prominent gap persists: in Human-Robot…

机器人学 · 计算机科学 2024-03-22 Weiqin Zu , Wenbin Song , Ruiqing Chen , Ze Guo , Fanglei Sun , Zheng Tian , Wei Pan , Jun Wang

Imitation learning is a popular approach for teaching motor skills to robots. However, most approaches focus on extracting policy parameters from execution traces alone (i.e., motion trajectories and perceptual data). No adequate…

机器人学 · 计算机科学 2020-10-26 Simon Stepputtis , Joseph Campbell , Mariano Phielipp , Stefan Lee , Chitta Baral , Heni Ben Amor

Describing skills in natural language has the potential to provide an accessible way to inject human knowledge about decision-making into an AI system. We present MaestroMotif, a method for AI-assisted skill design, which yields…

Shaping in humans and animals has been shown to be a powerful tool for learning complex tasks as compared to learning in a randomized fashion. This makes the problem less complex and enables one to solve the easier sub task at hand first.…

机器学习 · 计算机科学 2019-05-20 Manan Tomar , Akhil Sathuluri , Balaraman Ravindran

In the case of the two-person zero-sum stochastic game with a central controller, this paper proposes a best collaborative behavior search and selection algorithm based on reinforcement learning, in response to how to choose the best…

机器人学 · 计算机科学 2019-10-01 Yunkai Wang , Shenhan Jia , Zexi Chen , Zheyuan Huang , Rong Xiong

Interacting with human agents in complex scenarios presents a significant challenge for robotic navigation, particularly in environments that necessitate both collision avoidance and collaborative interaction, such as indoor spaces. Unlike…

机器人学 · 计算机科学 2024-11-07 Lingfeng Sun , Yixiao Wang , Pin-Yun Hung , Changhao Wang , Xiang Zhang , Zhuo Xu , Masayoshi Tomizuka

The monotonous nature of repetitive cognitive training may cause losing interest in it and dropping out by older adults. This study introduces an adaptive technique that enables a Socially Assistive Robot (SAR) to select the most…

机器人学 · 计算机科学 2023-05-03 Eleonora Zedda , Marco Manca , Fabio Paterno , Carmen Santoro

Reinforcement learning (RL), large language models (LLMs), and vision-language models (VLMs) have been widely studied in isolation. However, existing infrastructure lacks the ability to deploy agents from different decision-making paradigms…

Recent work has described neural-network-based agents that are trained with reinforcement learning (RL) to execute language-like commands in simulated worlds, as a step towards an intelligent agent or robot that can be instructed by human…

计算与语言 · 计算机科学 2020-05-20 Felix Hill , Sona Mokra , Nathaniel Wong , Tim Harley

Model-free reinforcement learning algorithms have exhibited great potential in solving single-task sequential decision-making problems with high-dimensional observations and long horizons, but are known to be hard to generalize across…

机器学习 · 计算机科学 2023-05-30 Boyuan Chen , Chuning Zhu , Pulkit Agrawal , Kaiqing Zhang , Abhishek Gupta

Reinforcement learning (RL) is a powerful machine learning technique that has been successfully applied to a wide variety of problems. However, it can be unpredictable and produce suboptimal results in complicated learning environments.…

多智能体系统 · 计算机科学 2024-11-19 Brian Mintz , Feng Fu

We propose a set of communicative gestures and develop a gesture recognition system with the aim of facilitating more intuitive Human-Robot Interaction (HRI) through gestures. First, we propose a set of commands commonly used for…

机器人学 · 计算机科学 2021-09-22 Jia Chuan A. Tan , Wesley P. Chan , Nicole L. Robinson , Elizabeth A. Croft , Dana Kulic

When limited by their own morphologies, humans and some species of animals have the remarkable ability to use objects from the environment toward accomplishing otherwise impossible tasks. Robots might similarly unlock a range of additional…

机器人学 · 计算机科学 2023-11-03 Ziang Liu , Stephen Tian , Michelle Guo , C. Karen Liu , Jiajun Wu

Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed…

人工智能 · 计算机科学 2019-12-02 Vishal Jain , William Fedus , Hugo Larochelle , Doina Precup , Marc G. Bellemare

Compared to traditional imitation learning methods such as DAgger and DART, intervention-based imitation offers a more convenient and sample efficient data collection process to users. In this paper, we introduce Reinforced…

机器人学 · 计算机科学 2022-03-30 Rom Parnichkun , Matthew N. Dailey , Atsushi Yamashita

Evaluating human-robot social interactions in a rigorous manner is notoriously difficult: studies are either conducted in labs with constrained protocols to allow for robust measurements and a degree of replicability, but at the cost of…

机器人学 · 计算机科学 2017-12-08 Séverin Lemaignan , Charlotte Edmunds , Emmanuel Senft , Tony Belpaeme

One of the main goals of robotics and intelligent agent research is to enable natural communication with humans in physically situated settings. While recent work has focused on verbal modes such as language and speech, non-verbal…

机器人学 · 计算机科学 2025-09-17 Anna Deichler , Siyang Wang , Simon Alexanderson , Jonas Beskow

Personalization in social robots refers to the ability of the robot to meet the needs and/or preferences of an individual user. Existing approaches typically rely on large language models (LLMs) to generate context-aware responses based on…

机器人学 · 计算机科学 2026-01-28 Jin Huang , Fethiye Irmak Doğan , Hatice Gunes

This paper describes a framework for multi-robot coordination and motion planning with emphasis on inter-agent interactions. We focus on the characterization of inter-agent interactions with sufficient level of abstraction so as to allow…

多智能体系统 · 计算机科学 2015-09-17 Yancy Diaz-Mercado , Magnus Egerstedt

We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…

人工智能 · 计算机科学 2016-03-10 Matthew Guzdial , Mark Riedl