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Despite strong evidence for peer effects, little is known about how individuals balance intrinsic preferences and social learning in different choice environments. Using a combination of experiments and discrete choice modeling, we show…

综合经济学 · 经济学 2024-02-29 Fabian Dvorak , Urs Fischbacher

Interactive online learning environments, represented by Massive AI-empowered Courses (MAIC), leverage LLM-driven multi-agent systems to transform passive MOOCs into dynamic, text-based platforms, enhancing interactivity through LLMs. This…

This study examines whether including more contextual information in data analysis could improve our ability to identify the relation between students' online learning behavior and overall performance in an introductory physics course. We…

物理教育 · 物理学 2020-07-01 Zhongzhou Chen , Mengyu Xu , Geoffrey Garrido , Matthew W. Guthrie

Each year, roughly 30% of first-year students at US baccalaureate institutions do not return for their second year and over $9 billion is spent educating these students. Yet, little quantitative research has analyzed the causes and possible…

机器学习 · 统计学 2017-03-09 Lovenoor Aulck , Nishant Velagapudi , Joshua Blumenstock , Jevin West

Academic performance of any individual is dependent upon numerous aspects regarding the day to day life of the individual under consideration. Academic performance is measured in terms of the grade point average or GPA as it is called.…

计算机与社会 · 计算机科学 2018-06-11 Leena Khanna , Shailendra Narayan Singh , Mansaf Alam

The effect of large language models (LLMs) in education is debated: Previous research shows that LLMs can help as well as hurt learning. In two pre-registered and incentivized laboratory experiments, we find no effect of LLMs on overall…

计算机与社会 · 计算机科学 2025-03-11 Matthias Lehmann , Philipp B. Cornelius , Fabian J. Sting

The prediction of academic dropout, with the aim of preventing it, is one of the current challenges of higher education institutions. Machine learning techniques are a great ally in this task. However, attention is needed in the way that…

机器学习 · 计算机科学 2023-05-16 Bruno de M. Barros , Hugo A. D. do Nascimento , Raphael Guedes , Sandro E. Monsueto

The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages of using gamification in classroom are both discussed to offer a clearer view on the impact of using…

计算机与社会 · 计算机科学 2017-08-31 Iulian Furdu , Cosmin Tomozei , Utku Kose

Massive Open Online Courses (MOOC) are seen as a next step in distance online learning. In the MOOC vision, large numbers of students can access the course content over the Internet and complete courses at their own pace while interacting…

计算机与社会 · 计算机科学 2018-10-19 Markus Harju , Teemu Leppänen , Ilkka Virtanen

In this work, we investigate how two factors, metacognitive skills and motivation, would impact student learning across domains. More specifically, our primary goal is to identify the critical, yet robust, interaction patterns of these two…

人机交互 · 计算机科学 2023-03-27 Mark Abdelshiheed , Guojing Zhou , Mehak Maniktala , Tiffany Barnes , Min Chi

While Massive Open Online Course (MOOCs) platforms provide knowledge in a new and unique way, the very high number of dropouts is a significant drawback. Several features are considered to contribute towards learner attrition or lack of…

Physics is considered as one of the most prevailing and problematic subjects by the students in the realm of science. Students perceived physics as a difficult subject during high school days and become more evasive when they reach college.…

物理教育 · 物理学 2018-05-08 Ryan Manuel D. Guido

The lack of an engaging pedagogy and the highly competitive atmosphere in introductory science courses tend to discourage students from pursuing science, technology, engineering, and mathematics (STEM) majors. Once in a STEM field, academic…

物理教育 · 物理学 2018-09-05 Justyna P. Zwolak , Michael Zwolak , Eric Brewe

Massive Open Online Courses (MOOCs) are attracting the attention of people all over the world. Regardless the platform, numbers of registrants for online courses are impressive but in the same time, completion rates are disappointing.…

信息检索 · 计算机科学 2017-10-11 Tom Rolandus Hagedoorn , Gerasimos Spanakis

Early identification of college dropouts can provide tremendous value for improving student success and institutional effectiveness, and predictive analytics are increasingly used for this purpose. However, ethical concerns have emerged…

计算机与社会 · 计算机科学 2021-04-20 Renzhe Yu , Hansol Lee , René F. Kizilcec

Many studies in educational data mining address specific learner groups, such as first-in-family to attend Higher Education, or focus on differences in characteristics such as gender or ethnicity, with the aim of predicting performance and…

计算机与社会 · 计算机科学 2022-12-23 Robert D. Macredie , Martin Shepperd , Tommaso Turchi , Terry Young

Students' learning orientation, as applied towards learning problem solving, may be differentiated into learning a problem solving framework for its own sake, learning for the sake of doing well in the course, and non-goal-related…

物理教育 · 物理学 2017-11-30 Charles A. Bertram , Andrew J. Mason

Preventing student dropout is a major challenge in higher education and it is difficult to predict prior to enrolment which students are likely to drop out and which students are likely to succeed. High School GPA is a strong predictor of…

计算机与社会 · 计算机科学 2025-09-23 K. F. B. Soppe , A. Bagheri , S. Nadi , I. G. Klugkist , T. Wubbels , L. D. N. V. Wijngaards-De Meij

A fundamental component in the theoretical school choice literature is the problem a student faces in deciding which schools to apply to. Recent models have considered a set of schools of different selectiveness and a student who is unsure…

计算机科学与博弈论 · 计算机科学 2024-03-08 Jon Kleinberg , Sigal Oren , Emily Ryu , Éva Tardos

Students' perception of excessive difficulty in STEM degrees lowers their motivation and therefore affects their performance. According to prior research, the use of gamification techniques promote engagement, motivation and fun when…

计算机与社会 · 计算机科学 2023-07-18 Raúl Lara-Cabrera , Fernando Ortega , Edgar Talavera , Daniel López-Fernández