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相关论文: Automatic Classification of Games using Support Ve…

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Video game genre classification based on its cover and textual description would be utterly beneficial to many modern identification, collocation, and retrieval systems. At the same time, it is also an extremely challenging task due to the…

计算机视觉与模式识别 · 计算机科学 2020-11-25 Yuhang Jiang , Lukun Zheng

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

软件工程 · 计算机科学 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

This paper uses category theory to develop an entirely new approach to approximate game theory. Game theory is the study of how different agents within a multi-agent system take decisions. At its core, game theory asks what an optimal…

计算机科学与博弈论 · 计算机科学 2025-09-26 Neil Ghani

This paper presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are…

人工智能 · 计算机科学 2017-04-07 Rocco Tripodi , Marcello Pelillo

Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…

机器学习 · 统计学 2018-11-29 Paul Bertens , Anna Guitart , Pei Pei Chen , África Periáñez

In this paper we present the results of an experiment aimed to use machine learning methods to obtain models that can be used for the automatic classification of products. In order to apply automatic classification methods, we transformed…

计算与语言 · 计算机科学 2025-02-28 Bogdan Oancea

In this paper, a novel approach for the optimal combination of binary classifiers is proposed. The classifier combination problem is approached from a Game Theory perspective. The proposed framework of adapted weighted majority rules (WMR)…

机器学习 · 计算机科学 2013-02-05 Harris V. Georgiou , Michael E. Mavroforakis

Vector similarity search plays a pivotal role in modern information retrieval systems, especially when powered by transformer-based embeddings. However, the scalability and efficiency of such systems are often hindered by the high…

信息检索 · 计算机科学 2026-02-03 Kushagra Agrawal , Nisharg Nargund , Oishani Banerjee

To solve a text-based game, an agent needs to formulate valid text commands for a given context and find the ones that lead to success. Recent attempts at solving text-based games with deep reinforcement learning have focused on the latter,…

机器学习 · 计算机科学 2018-12-04 Ruo Yu Tao , Marc-Alexandre Côté , Xingdi Yuan , Layla El Asri

In recent years, the use of machine learning classifiers is of great value in solving a variety of problems in text classification. Sentiment mining is a kind of text classification in which, messages are classified according to sentiment…

机器学习 · 计算机科学 2014-02-18 Vinodhini G Chandrasekaran RM

Text categorization is the task of assigning labels to documents written in a natural language, and it has numerous real-world applications including sentiment analysis as well as traditional topic assignment tasks. In this paper, we…

计算与语言 · 计算机科学 2020-03-05 Changzeng Fu , Chaoran Liu , Carlos Toshinori Ishi , Yuichiro Yoshikawa , Hiroshi Ishiguro

Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of…

计算机科学中的逻辑 · 计算机科学 2017-11-30 Clovis Eberhart , Tom Hirschowitz

As a novel and fast-changing field, the video game industry does not have a fixed and well-defined vocabulary. In particular, game genres are of interest: No two experts seem to agree on what they are and how they relate to each other. We…

人机交互 · 计算机科学 2023-03-14 Nicolas Grelier , Stéphane Kaufmann

Supervised text classification is a classical and active area of ML research. In large enterprise, solutions to this problem has significant importance. This is specifically true in ticketing systems where prediction of the type and subtype…

信息检索 · 计算机科学 2020-12-02 Nabarun Mondal , Mrunal Lohia

Product classification is the task of automatically predicting a taxonomy path for a product in a predefined taxonomy hierarchy given a textual product description or title. For efficient product classification we require a suitable…

人工智能 · 计算机科学 2016-07-26 Vivek Gupta , Harish Karnick , Ashendra Bansal , Pradhuman Jhala

Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…

编程语言 · 计算机科学 2017-12-04 Dan R. Ghica , Khulood Alyahya

In an online shopping platform, a detailed classification of the products facilitates user navigation. It also helps online retailers keep track of the price fluctuations in a certain industry or special discounts on a specific product…

信息检索 · 计算机科学 2021-09-07 Hadi Jahanshahi , Ozan Ozyegen , Mucahit Cevik , Beste Bulut , Deniz Yigit , Fahrettin F. Gonen , Ayşe Başar

Support vector machines (SVM) and other kernel techniques represent a family of powerful statistical classification methods with high accuracy and broad applicability. Because they use all or a significant portion of the training data,…

机器学习 · 统计学 2023-01-31 Peter Mills

We apply text analysis approaches for a specialized search engine for 3D CAD models and associated products. The main goals are to distinguish between actual product descriptions and other text on a website, as well as to decide whether a…

信息检索 · 计算机科学 2019-04-30 Thomas Köllmer , Jens Hasselbach , Patrick Aichroth

Game development has become an extremely competitive multi-billion-dollar industry. Many games fail even after years of development efforts because of game-breaking bugs that disrupt the game-play and ruin the player experience. The goal of…

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