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相关论文: Waiting Times for Ties in Random Competitions

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Balanced knockout tournaments are ubiquitous in sports competitions and are also used in decision-making and elections. The traditional computational question, that asks to compute a draw (optimal draw) that maximizes the winning…

计算机科学与博弈论 · 计算机科学 2016-04-19 Krishnendu Chatterjee , Rasmus Ibsen-Jensen , Josef Tkadlec

We show the existence and effective computability of optimal winning strategies for request-response games in case the quality of a play is measured by the limit superior of the mean accumulated waiting times between requests and their…

形式语言与自动机理论 · 计算机科学 2014-06-19 Florian Horn , Wolfgang Thomas , Nico Wallmeier , Martin Zimmermann

In this paper, we propose a neural architecture and a set of training methods for ordering events by predicting temporal relations. Our proposed models receive a pair of events within a span of text as input and they identify temporal…

Routing games are used to to understand the impact of individual users' decisions on network efficiency. Most prior work on routing games uses a simplified model of network flow where all flow exists simultaneously, and users care about…

计算机科学与博弈论 · 计算机科学 2015-03-17 Umang Bhaskar , Lisa Fleischer , Elliot Anshelevich

Three notions of random stopping times exist in the literature. We introduce two concepts of equivalence of random stopping times, motivated by optimal stopping problems and stopping games respectively. We prove that these two concepts…

概率论 · 数学 2012-11-27 Eilon Solan , Boris Tsirelson , Nicolas Vieille

In competitive resource allocation formulations multiple agents compete over different contests by committing their limited resources in them. For these settings, contest games offer a game-theoretic foundation to analyze how players can…

计算机科学与博弈论 · 计算机科学 2024-08-05 Gilberto Diaz-Garcia , Francesco Bullo , Jason R. Marden

This paper considers the problem of ranking objects based on their latent merits using data from pairwise interactions. We allow for incomplete observation of these interactions and study what can be inferred about rankings in such…

计量经济学 · 经济学 2025-09-23 Federico Crippa , Danil Fedchenko

We present a simple game model where agents with different memory lengths compete for finite resources. We show by simulation and analytically that an instability exists at a critical memory length, and as a result, different memory lengths…

适应与自组织系统 · 物理学 2015-05-12 James Burridge , Yu Gao , Yong Mao

We consider two-player contests with the possibility of ties and study the effect of different tie-breaking rules on effort. For ratio-form and difference-form contests that admit pure-strategy Nash equilibrium, we find that the effort of…

理论经济学 · 经济学 2024-02-05 Sumit Goel , Amit Goyal

With an exploding global market and the recent introduction of online cash prize tournaments, fantasy sports contests are quickly becoming a central part of the social gaming and sports industries. For sports fans and online media…

数据结构与算法 · 计算机科学 2016-11-07 Christopher Musco , Maxim Sviridenko , Justin Thaler

Standard algorithms for reachability analysis of timed automata are sensitive to the order in which the transitions of the automata are taken. To tackle this problem, we propose a ranking system and a waiting strategy. This paper discusses…

计算机科学中的逻辑 · 计算机科学 2015-06-24 Frédéric Herbreteau , Thanh-Tung Tran

Interleaving is an online evaluation approach for information retrieval systems that compares the effectiveness of ranking functions in interpreting the users' implicit feedback. Previous work such as Hofmann et al (2011) has evaluated the…

信息检索 · 计算机科学 2023-03-20 Alessandro Benedetti , Anna Ruggero

High performance machine learning models have become highly dependent on the availability of large quantity and quality of training data. To achieve this, various central agencies such as the government have suggested for different data…

机器学习 · 计算机科学 2019-11-27 Zhiliang Chen

Paired comparison models, such as the Bradley-Terry (1952) model and its variants, are commonly used to measure competitor strength in games and sports. Extensions have been proposed to account for order effects (e.g., home-field advantage)…

统计方法学 · 统计学 2025-06-02 Mark E. Glickman

This paper explores a novel extension of dynamic matching theory by analyzing a three-way matching problem involving agents from three distinct populations, each with two possible types. Unlike traditional static or two-way dynamic models,…

理论经济学 · 经济学 2025-07-09 Souvik Roy , Agamani Saha

In this study, basketball teams are conceptualized as complex adaptive systems to examine their (re)organizational processes in response the time remaining to shoot. Using temporal passing networks to model team behavior, the focus is on…

离散数学 · 计算机科学 2025-06-06 Quentin Bourgeais , Rodolphe Charrier , Eric Sanlaville , Ludovic Seifert

Using methods from the statistical mechanics of disordered systems we analyze the properties of bimatrix games with random payoffs in the limit where the number of pure strategies of each player tends to infinity. We analytically calculate…

无序系统与神经网络 · 物理学 2009-10-31 Johannes Berg

In collaborative data sharing and machine learning, multiple parties aggregate their data resources to train a machine learning model with better model performance. However, as the parties incur data collection costs, they are only willing…

We consider learning outcomes in games with carryover effects between rounds: when outcomes in the present round affect the game in the future. An important example of such systems is routers in networking, as they use simple learning…

计算机科学与博弈论 · 计算机科学 2025-07-22 Ariana Abel , Yoav Kolumbus , Jeronimo Martin Duque , Cristian Palma Foster , Eva Tardos

This paper studies competitions with rank-based reward among a large number of teams. Within each sizable team, we consider a mean-field contribution game in which each team member contributes to the jump intensity of a common Poisson…

计算机科学与博弈论 · 计算机科学 2021-05-18 Xiang Yu , Yuchong Zhang , Zhou Zhou