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相关论文: On AO*, Proof Number Search and Minimax Search

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In this paper we compare search and inference in graphical models through the new framework of AND/OR search. Specifically, we compare Variable Elimination (VE) and memoryintensive AND/OR Search (AO) and place algorithms such as graph-based…

人工智能 · 计算机科学 2012-07-09 Robert Mateescu , Rina Dechter

Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth minimax tree-search algorithm traversing a uniform tree must explore, the so-called minimal tree. Since real-life minimax trees are not…

人工智能 · 计算机科学 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

We consider a deterministic game with alternate moves and complete information, of which the issue is always the victory of one of the two opponents. We assume that this game is the realization of a random model enjoying some independence…

概率论 · 数学 2018-01-25 Sylvain Delattre , Nicolas Fournier

This paper introduces a new paradigm for minimax game-tree search algo- rithms. MT is a memory-enhanced version of Pearls Test procedure. By changing the way MT is called, a number of best-first game-tree search algorithms can be simply and…

人工智能 · 计算机科学 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

We study a generalized binary search problem on the line and general trees. On the line (e.g., a sorted array), binary search finds a target node in $O(\log n)$ queries in the worst case, where $n$ is the number of nodes. In situations with…

数据结构与算法 · 计算机科学 2024-06-19 Agustín Caracci , Christoph Dürr , José Verschae

We give an O(sqrt n log n)-query quantum algorithm for evaluating size-n AND-OR formulas. Its running time is poly-logarithmically greater after efficient preprocessing. Unlike previous approaches, the algorithm is based on a quantum walk…

量子物理 · 物理学 2011-10-11 Ben W. Reichardt

We consider the problem of computing a lightest derivation of a global structure using a set of weighted rules. A large variety of inference problems in AI can be formulated in this framework. We generalize A* search and heuristics derived…

人工智能 · 计算机科学 2011-10-12 P. F. Felzenszwalb , D. McAllester

In this article, we generalize Unbounded Minimax, the state-of-the-art search algorithm for zero sums two-player games with perfect information to the framework of multiplayer games with perfect information. We experimentally show that this…

计算机科学与博弈论 · 计算机科学 2026-04-21 Quentin Cohen-Solal

Consider the following generalization of the classic binary search problem: A searcher is required to find a hidden target vertex $x$ in a graph $G$. To do so, they iteratively perform queries to an oracle, each about a chosen vertex $v$.…

数据结构与算法 · 计算机科学 2026-03-17 Michał Szyfelbein

Proof-Number Search is a best-first search algorithm with many successful applications, especially in game solving. As large-scale computing clusters become increasingly accessible, parallelization is a natural way to accelerate…

人工智能 · 计算机科学 2026-02-10 Tomáš Čížek , Martin Balko , Martin Schmid

Proof nets are a graph theoretical representation of proofs in various fragments of type-logical grammar. In spite of this basis in graph theory, there has been relatively little attention to the use of graph theoretic algorithms for…

计算与语言 · 计算机科学 2008-12-18 Richard Moot

Game tree search algorithms such as minimax have been used with enormous success in turn-based adversarial games such as Chess or Checkers. However, such algorithms cannot be directly applied to real-time strategy (RTS) games because a…

人工智能 · 计算机科学 2012-08-14 Santiago Ontanon

The paper introduces mixed networks, a new framework for expressing and reasoning with probabilistic and deterministic information. The framework combines belief networks with constraint networks, defining the semantics and graphical…

人工智能 · 计算机科学 2012-07-19 Rina Dechter , Robert Mateescu

This paper proposes a new game-search algorithm, PN-MCTS, which combines Monte-Carlo Tree Search (MCTS) and Proof-Number Search (PNS). These two algorithms have been successfully applied for decision making in a range of domains. We define…

人工智能 · 计算机科学 2024-05-30 Jakub Kowalski , Elliot Doe , Mark H. M. Winands , Daniel Górski , Dennis J. N. J. Soemers

In the field of Artificial Intelligence, traditional approaches to choosing moves in games involve the we of the minimax algorithm. However, recent research results indicate that minimizing may not always be the best approach. In this paper…

人工智能 · 计算机科学 2013-04-15 Dana Nau , Paul Purdom , Chun-Hung Tzeng

Search in cyclic AND/OR graphs was traditionally known to be an unsolved problem. In the recent past several important studies have been reported in this domain. In this paper, we have taken a fresh look at the problem. First, a new and…

人工智能 · 计算机科学 2007-05-23 Ambuj Mahanti , Supriyo Ghose , Samir K. Sadhukhan

This paper presents Generalized Proof-Number Monte-Carlo Tree Search: a generalization of recently proposed combinations of Proof-Number Search (PNS) with Monte-Carlo Tree Search (MCTS), which use (dis)proof numbers to bias UCB1-based…

人工智能 · 计算机科学 2025-06-17 Jakub Kowalski , Dennis J. N. J. Soemers , Szymon Kosakowski , Mark H. M. Winands

In this paper we compare two solution concepts for general multicriteria zero-sum matrix games: minimax and Pareto-optimal security payoff vectors. We characterize the two criteria based on properties similar to the ones that have been used…

最优化与控制 · 数学 2014-12-31 Justo Puerto , Federico Perea

Adversarial training, a special case of multi-objective optimization, is an increasingly prevalent machine learning technique: some of its most notable applications include GAN-based generative modeling and self-play techniques in…

The computation of the global minimum energy conformation (GMEC) is an important and challenging topic in structure-based computational protein design. In this paper, we propose a new protein design algorithm based on the AND/OR…

人工智能 · 计算机科学 2015-01-16 Yichao Zhou , Yuexin Wu , Jianyang Zeng
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