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Herein, we generate pseudo-features based on the multivariate probability distributions obtained from the feature maps in layers of trained deep neural networks. Further, we augment the minor-class data based on these generated…

机器学习 · 计算机科学 2019-10-15 Tomohiko Konno , Michiaki Iwazume

Recent progress in reinforcement learning (RL) has started producing generally capable agents that can solve a distribution of complex environments. These agents are typically tested on fixed, human-authored environments. On the other hand,…

人工智能 · 计算机科学 2022-10-13 Varun Bhatt , Bryon Tjanaka , Matthew C. Fontaine , Stefanos Nikolaidis

The advent of noisy intermediate-scale quantum computers has put the search for possible applications to the forefront of quantum information science. One area where hopes for an advantage through near-term quantum computers are high is…

量子物理 · 物理学 2023-09-11 Franz J. Schreiber , Jens Eisert , Johannes Jakob Meyer

Many real-world decisions are made under uncertainty by solving optimization problems using predicted quantities. This predict-then-optimize paradigm has motivated decision-focused learning, which trains models with awareness of how the…

机器学习 · 计算机科学 2025-11-10 Paula Rodriguez-Diaz , Kirk Bansak Elisabeth Paulson

The creation of fictional stories is a very complex task that usually implies a creative process where the author has to combine characters, conflicts and plots to create an engaging narrative. This work presents a simulated environment…

人工智能 · 计算机科学 2014-03-14 R. H. García-Ortega , P. García-Sánchez , J. J. Merelo

Interactions between people are often governed by their relationships. On the flip side, social relationships are built upon several interactions. Two strangers are more likely to greet and introduce themselves while becoming friends over…

计算机视觉与模式识别 · 计算机科学 2020-03-31 Anna Kukleva , Makarand Tapaswi , Ivan Laptev

The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels. In this paper, we propose an architecture for automated balancing of…

机器学习 · 计算机科学 2024-04-08 Florian Rupp , Manuel Eberhardinger , Kai Eckert

We introduce a class of learning problems where the agent is presented with a series of tasks. Intuitively, if there is relation among those tasks, then the information gained during execution of one task has value for the execution of…

机器学习 · 计算机科学 2012-09-06 Christos Dimitrakakis

Class imbalance is a long-standing problem relevant to a number of real-world applications of deep learning. Oversampling techniques, which are effective for handling class imbalance in classical learning systems, can not be directly…

计算机视觉与模式识别 · 计算机科学 2020-08-28 Sankha Subhra Mullick , Shounak Datta , Swagatam Das

Learning fine-grained image similarity is a challenging task. It needs to capture between-class and within-class image differences. This paper proposes a deep ranking model that employs deep learning techniques to learn similarity metric…

计算机视觉与模式识别 · 计算机科学 2014-04-21 Jiang Wang , Yang song , Thomas Leung , Chuck Rosenberg , Jinbin Wang , James Philbin , Bo Chen , Ying Wu

We introduce the concept of a generative infinite game, a video game that transcends the traditional boundaries of finite, hard-coded systems by using generative models. Inspired by James P. Carse's distinction between finite and infinite…

计算机视觉与模式识别 · 计算机科学 2024-10-31 Jialu Li , Yuanzhen Li , Neal Wadhwa , Yael Pritch , David E. Jacobs , Michael Rubinstein , Mohit Bansal , Nataniel Ruiz

Recent years, there has been growing interests in experience-driven procedural level generation. Various metrics have been formulated to model player experience and help generate personalised levels. In this work, we question whether…

人工智能 · 计算机科学 2022-07-06 Keyuan Zhang , Jiayu Bai , Jialin Liu

Synthesizing multi-character interactions is a challenging task due to the complex and varied interactions between the characters. In particular, precise spatiotemporal alignment between characters is required in generating close…

图形学 · 计算机科学 2022-08-05 Aman Goel , Qianhui Men , Edmond S. L. Ho

To solve a text-based game, an agent needs to formulate valid text commands for a given context and find the ones that lead to success. Recent attempts at solving text-based games with deep reinforcement learning have focused on the latter,…

机器学习 · 计算机科学 2018-12-04 Ruo Yu Tao , Marc-Alexandre Côté , Xingdi Yuan , Layla El Asri

Creating visual 3D sensing characters that interact with AI peers and virtual environments can be a difficult task for those with less experience in using learning algorithms or creating visual environments to execute an agent-based…

图形学 · 计算机科学 2023-01-06 João Rodrigues , Rui Nóbrega

Generative adversarial network (GAN) is among the most popular deep learning models for learning complex data distributions. However, training a GAN is known to be a challenging task. This is often attributed to the lack of correlation…

机器学习 · 计算机科学 2020-12-15 Sahil Sidheekh , Aroof Aimen , Vineet Madan , Narayanan C. Krishnan

In this paper, we investigate a novel deep-model reusing task. Our goal is to train a lightweight and versatile student model, without human-labelled annotations, that amalgamates the knowledge and masters the expertise of two pretrained…

计算机视觉与模式识别 · 计算机科学 2019-04-24 Jingwen Ye , Yixin Ji , Xinchao Wang , Kairi Ou , Dapeng Tao , Mingli Song

Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For certain measures these approaches have shown success at…

人工智能 · 计算机科学 2018-09-26 Matthew Guzdial , Nicholas Liao , Mark Riedl

In this paper I present several algorithmic techniques for improving the decision process of multiple types of agents behaving in environments where their interests are in conflict. The interactions between the agents are modelled by using…

计算机科学与博弈论 · 计算机科学 2009-08-04 Mugurel Ionut Andreica

Evolutionary illumination is a recent technique that allows producing many diverse, optimal solutions in a map of manually defined features. To support the large amount of objective function evaluations, surrogate model assistance was…

神经与进化计算 · 计算机科学 2017-03-30 Alexander Hagg