相关论文: Towards High Fidelity Monocular Face Reconstructio…
Reconstructing the shape and appearance of real-world objects using measured 2D images has been a long-standing problem in computer vision. In this paper, we introduce a new analysis-by-synthesis technique capable of producing high-quality…
Neural Radiance Fields (NeRFs) typically struggle to reconstruct and render highly specular objects, whose appearance varies quickly with changes in viewpoint. Recent works have improved NeRF's ability to render detailed specular appearance…
Single-image human relighting aims to relight a target human under new lighting conditions by decomposing the input image into albedo, shape and lighting. Although plausible relighting results can be achieved, previous methods suffer from…
Existing self-supervised monocular depth estimation methods can get rid of expensive annotations and achieve promising results. However, these methods suffer from severe performance degradation when directly adopting a model trained on a…
In recent years, Neural Radiance Fields (NeRF) have achieved remarkable progress in dynamic human reconstruction and rendering. Part-based rendering paradigms, guided by human segmentation, allow for flexible parameter allocation based on…
Intrinsic image decomposition, which is an essential task in computer vision, aims to infer the reflectance and shading of the scene. It is challenging since it needs to separate one image into two components. To tackle this, conventional…
Reconstructing high-fidelity 3D facial texture from a single image is a quite challenging task due to the lack of complete face information and the domain gap between the 3D face and 2D image. Further, obtaining re-renderable 3D faces has…
Visual SLAM (Simultaneous Localization and Mapping) methods typically rely on handcrafted visual features or raw RGB values for establishing correspondences between images. These features, while suitable for sparse mapping, often lead to…
Image of a scene captured through a piece of transparent and reflective material, such as glass, is often spoiled by a superimposed layer of reflection image. While separating the reflection from a familiar object in an image is mentally…
2D face analysis techniques, such as face landmarking, face recognition and face verification, are reasonably dependent on illumination conditions which are usually uncontrolled and unpredictable in the real world. An illumination robust…
We present a new approach for representing and reconstructing multidimensional magnetic resonance imaging (MRI) data. Our method builds on a novel, learned feature-based image representation that disentangles different types of features,…
Recent advances in differentiable rendering have enabled high-quality reconstruction of 3D scenes from multi-view images. Most methods rely on simple rendering algorithms: pre-filtered direct lighting or learned representations of…
Existing face relighting methods often struggle with two problems: maintaining the local facial details of the subject and accurately removing and synthesizing shadows in the relit image, especially hard shadows. We propose a novel deep…
Accurate depth estimation is at the core of many applications in computer graphics, vision, and robotics. Current state-of-the-art monocular depth estimators, trained on extensive datasets, generalize well but lack 3D consistency needed for…
Depth estimation from a single image is an active research topic in computer vision. The most accurate approaches are based on fully supervised learning models, which rely on a large amount of dense and high-resolution (HR) ground-truth…
Self-supervised contrastive learning is an effective approach for addressing the challenge of limited labelled data. This study builds upon the previously established two-stage patch-level, multi-label classification method for…
Indoor scene reconstruction from monocular images has long been sought after by augmented reality and robotics developers. Recent advances in neural field representations and monocular priors have led to remarkable results in scene-level…
This paper presents a method for riggable 3D face reconstruction from monocular images, which jointly estimates a personalized face rig and per-image parameters including expressions, poses, and illuminations. To achieve this goal, we…
Blind face restoration is a highly ill-posed problem due to the lack of necessary context. Although existing methods produce high-quality outputs, they often fail to faithfully preserve the individual's identity. In this paper, we propose a…
Recent neural rendering methods have demonstrated accurate view interpolation by predicting volumetric density and color with a neural network. Although such volumetric representations can be supervised on static and dynamic scenes,…