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相关论文: Monte Carlo Information-Oriented Planning

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Process reward models (PRMs) allow for fine-grained credit assignment in reinforcement learning (RL), and seemingly contrast with outcome reward models (ORMs), which assign a single reward to an entire trajectory. However, we provide…

机器学习 · 计算机科学 2026-05-29 Michael Sullivan , Alexander Koller

In this work, we study the problem of actively classifying the attributes of dynamical systems characterized as a finite set of Markov decision process (MDP) models. We are interested in finding strategies that actively interact with the…

系统与控制 · 电气工程与系统科学 2023-01-06 Bo Wu , Niklas Lauffer , Mohamadreza Ahmadi , Suda Bharadwaj , Zhe Xu , Ufuk Topcu

Partially observable Markov decision processes (POMDPs) provide a modeling framework for a variety of sequential decision making under uncertainty scenarios in artificial intelligence (AI). Since the states are not directly observable in a…

系统与控制 · 计算机科学 2019-05-21 Mohamadreza Ahmadi , Nils Jansen , Bo Wu , Ufuk Topcu

We consider partially observable Markov decision processes (POMDPs) with a set of target states and positive integer costs associated with every transition. The traditional optimization objective (stochastic shortest path) asks to minimize…

人工智能 · 计算机科学 2016-05-12 Tomáš Brázdil , Krishnendu Chatterjee , Martin Chmelík , Anchit Gupta , Petr Novotný

We consider the problem of finding the best memoryless stochastic policy for an infinite-horizon partially observable Markov decision process (POMDP) with finite state and action spaces with respect to either the discounted or mean reward…

最优化与控制 · 数学 2022-05-02 Johannes Müller , Guido Montúfar

Path planning is a crucial algorithmic approach for designing robot behaviors. Sampling-based approaches, like rapidly exploring random trees (RRTs) or probabilistic roadmaps, are prominent algorithmic solutions for path planning problems.…

机器人学 · 计算机科学 2022-08-05 T. Dam , G. Chalvatzaki , J. Peters , J. Pajarinen

Monte Carlo Tree Search (MCTS), most famously used in game-play artificial intelligence (e.g., the game of Go), is a well-known strategy for constructing approximate solutions to sequential decision problems. Its primary innovation is the…

最优化与控制 · 数学 2017-04-21 Daniel R. Jiang , Lina Al-Kanj , Warren B. Powell

We propose MDP-GapE, a new trajectory-based Monte-Carlo Tree Search algorithm for planning in a Markov Decision Process in which transitions have a finite support. We prove an upper bound on the number of calls to the generative models…

We consider a finite-state partially observable Markov decision problem (POMDP) with an infinite horizon and a discounted cost, and we propose a new method for computing a cost function approximation that is based on features and…

系统与控制 · 电气工程与系统科学 2025-07-08 Yuchao Li , Kim Hammar , Dimitri Bertsekas

Partially Observable Monte-Carlo Planning (POMCP) is a powerful online algorithm able to generate approximate policies for large Partially Observable Markov Decision Processes. The online nature of this method supports scalability by…

人工智能 · 计算机科学 2021-04-29 Giulio Mazzi , Alberto Castellini , Alessandro Farinelli

Partially observable Markov decision processes (POMDPs) are a principled planning model for sequential decision-making under uncertainty. Yet, real-world problems with high-dimensional observations, such as camera images, remain intractable…

机器学习 · 计算机科学 2026-02-06 Miriam Schäfers , Merlijn Krale , Thiago D. Simão , Nils Jansen , Maximilian Weininger

We consider the problem of approximate belief-state monitoring using particle filtering for the purposes of implementing a policy for a partially-observable Markov decision process (POMDP). While particle filtering has become a widely-used…

人工智能 · 计算机科学 2013-01-14 Pascal Poupart , Luis E. Ortiz , Craig Boutilier

A tenet of reinforcement learning is that the agent always observes rewards. However, this is not true in many realistic settings, e.g., a human observer may not always be available to provide rewards, sensors may be limited or…

机器学习 · 计算机科学 2026-03-24 Alireza Kazemipour , Simone Parisi , Matthew E. Taylor , Michael Bowling

Recent advances in reasoning with large language models (LLMs) have shown the effectiveness of Monte Carlo Tree Search (MCTS) for generating high quality intermediate trajectories, particularly in math and symbolic domains. Inspired by…

人工智能 · 计算机科学 2025-12-23 Bingning Huang , Tu Nguyen , Matthieu Zimmer

Rather than augmenting rewards with penalties for undesired behavior, Constrained Partially Observable Markov Decision Processes (CPOMDPs) plan safely by imposing inviolable hard constraint value budgets. Previous work performing online…

人工智能 · 计算机科学 2022-12-26 Arec Jamgochian , Anthony Corso , Mykel J. Kochenderfer

We use Monte Carlo techniques to simulate an organized prediction competition between a group of a scientific experts acting under the influence of a ``self-governing'' prediction reward algorithm. Our aim is to illustrate the advantages of…

社会与信息网络 · 计算机科学 2023-05-09 J. O. Gonzalez-Hernandez , Jonathan Marino , Ted Rogers , Brandon Velasco

Purpose: In recent years Monte-Carlo sampling methods, such as Monte Carlo tree search, have achieved tremendous success in model free reinforcement learning. A combination of the so called upper confidence bounds policy to preserve the…

人工智能 · 计算机科学 2011-10-24 Boris Mitavskiy , Jonathan Rowe , Chris Cannings

Standard value function approaches to finding policies for Partially Observable Markov Decision Processes (POMDPs) are generally considered to be intractable for large models. The intractability of these algorithms is to a large extent a…

人工智能 · 计算机科学 2011-10-05 N. Roy , G. Gordon , S. Thrun

We consider the problem belief-state monitoring for the purposes of implementing a policy for a partially-observable Markov decision process (POMDP), specifically how one might approximate the belief state. Other schemes for belief-state…

人工智能 · 计算机科学 2013-01-18 Pascal Poupart , Craig Boutilier

Autonomous vehicles (AVs) need to interact with other traffic participants who can be either cooperative or aggressive, attentive or inattentive. Such different characteristics can lead to quite different interactive behaviors. Hence, to…

机器人学 · 计算机科学 2021-01-18 Jinning Li , Liting Sun , Wei Zhan , Masayoshi Tomizuka