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Contextual dueling bandit is used to model the bandit problems, where a learner's goal is to find the best arm for a given context using observed noisy human preference feedback over the selected arms for the past contexts. However,…

机器学习 · 计算机科学 2025-04-17 Arun Verma , Zhongxiang Dai , Xiaoqiang Lin , Patrick Jaillet , Bryan Kian Hsiang Low

Decision-making problems often feature uncertainty stemming from heterogeneous and context-dependent human preferences. To address this, we propose a sequential learning-and-optimization pipeline to learn preference distributions and…

机器学习 · 计算机科学 2026-03-19 Benjamin Hudson , Laurent Charlin , Emma Frejinger

Applying neural network (NN) methods in games can lead to various new and exciting game dynamics not previously possible. However, they also lead to new challenges such as the lack of large, clean datasets, varying player skill levels, and…

机器学习 · 计算机科学 2021-07-06 Mathias Löwe , Jennifer Villareale , Evan Freed , Aleksanteri Sladek , Jichen Zhu , Sebastian Risi

Achieving cooperation among self-interested agents remains a fundamental challenge in multi-agent reinforcement learning. Recent work showed that mutual cooperation can be induced between "learning-aware" agents that account for and shape…

Decentralized learning offers a promising approach to crowdsource data consumptions and computational workloads across geographically distributed compute interconnected through peer-to-peer networks, accommodating the exponentially…

机器学习 · 计算机科学 2025-07-10 Tongtian Zhu , Wenhao Li , Can Wang , Fengxiang He

We present an algorithm that identifies the reasoning patterns of agents in a game, by iteratively examining the graph structure of its Multi-Agent Influence Diagram (MAID) representation. If the decision of an agent participates in no…

计算机科学与博弈论 · 计算机科学 2012-06-18 Dimitrios Antos , Avi Pfeffer

Interactions among individuals in natural populations often occur in a dynamically changing environment. Understanding the role of environmental variation in population dynamics has long been a central topic in theoretical ecology and…

种群与进化 · 定量生物学 2021-05-18 Feng Huang , Ming Cao , Long Wang

Using mobile phone records and information theory measures, our daily lives have been recently shown to follow strict statistical regularities, and our movement patterns are to a large extent predictable. Here, we apply entropy and…

物理与社会 · 物理学 2014-01-17 Roberta Sinatra , Michael Szell

Digital games have become a key player in the entertainment industry, attracting millions of new players each year. In spite of that, novice players may have a hard time when playing certain types of games, such as MOBAs and MMORPGs, due to…

人工智能 · 计算机科学 2017-06-12 Victor do Nascimento Silva , Luiz Chaimowicz

Good communication is indubitably the foundation of effective teamwork. Over time teams develop their own communication styles and often exhibit entrainment, a conversational phenomena in which humans synchronize their linguistic choices.…

计算与语言 · 计算机科学 2021-01-26 Ayesha Enayet , Gita Sukthankar

Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct…

计算与语言 · 计算机科学 2026-04-14 Yunzhe Wang , Runhui Xu , Kexin Zheng , Tianyi Zhang , Jayavibhav Niranjan Kogundi , Soham Hans , Volkan Ustun

This study proposes a method to improve the performance of Werewolf agents by switching between predefined strategies based on the attitudes of other players and the context of conversations. While prior works of Werewolf agents using…

计算与语言 · 计算机科学 2025-07-18 Fuya Nakamori , Yin Jou Huang , Fei Cheng

This paper introduces an innovative application of Large Event Models (LEMs), akin to Large Language Models, to the domain of soccer analytics. By learning the language of soccer - predicting variables for subsequent events rather than…

机器学习 · 计算机科学 2024-04-29 Tiago Mendes-Neves , Luís Meireles , João Mendes-Moreira

Multiplayer Online Battle Arena (MOBA) games have received increasing worldwide popularity recently. In such games, players compete in teams against each other by controlling selected game avatars, each of which is designed with different…

社会与信息网络 · 计算机科学 2018-06-27 Zhengxing Chen , Yuyu Xu , Truong-Huy D. Nguyen , Yizhou Sun , Magy Seif El-Nasr

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

机器学习 · 统计学 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

We study the quality of outcomes in repeated games when the population of players is dynamically changing and participants use learning algorithms to adapt to the changing environment. Game theory classically considers Nash equilibria of…

计算机科学与博弈论 · 计算机科学 2020-05-25 Thodoris Lykouris , Vasilis Syrgkanis , Eva Tardos

Modeling and analysis for event series generated by users of heterogeneous behavioral patterns are closely involved in our daily lives, including credit card fraud detection, online platform user recommendation, and social network analysis.…

统计方法学 · 统计学 2025-04-07 Henry Shaowu Yuchi , Shixiang Zhu , Li Dong , Yigit M. Arisoy , Matthew C. Spencer

Achieving human-AI alignment in complex multi-agent games is crucial for creating trustworthy AI agents that enhance gameplay. We propose a method to evaluate this alignment using an interpretable task-sets framework, focusing on high-level…

In recommender systems, the patterns of user behaviors (e.g., purchase, click) may vary greatly in different contexts (e.g., time and location). This is because user behavior is jointly determined by two types of factors: intrinsic factors,…

信息检索 · 计算机科学 2025-03-18 Yixin Su , Wei Jiang , Fangquan Lin , Cheng Yang , Sarah M. Erfani , Junhao Gan , Yunxiang Zhao , Ruixuan Li , Rui Zhang

We study data-driven assistants that provide congestion forecasts to users of shared facilities (roads, cafeterias, etc.), to support coordination between them, and increase efficiency of such collective systems. Key questions are: (1) when…

计算机科学与博弈论 · 计算机科学 2021-07-30 Philipp Geiger , Michel Besserve , Justus Winkelmann , Claudius Proissl , Bernhard Schölkopf