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Interference, a key concept in causal inference, extends the reward modeling process by accounting for the impact of one unit's actions on the rewards of others. In contextual bandit (CB) settings, where multiple units are present in the…

机器学习 · 计算机科学 2024-09-25 Yang Xu , Wenbin Lu , Rui Song

The multi-armed bandit (MAB) problem is a foundational framework in sequential decision-making under uncertainty, extensively studied for its applications in areas such as clinical trials, online advertising, and resource allocation.…

机器学习 · 计算机科学 2024-10-28 Ali Baheri

We consider the combinatorial bandits problem with semi-bandit feedback under finite sampling budget constraints, in which the learner can carry out its action only for a limited number of times specified by an overall budget. The action is…

机器学习 · 计算机科学 2022-10-17 Jasmin Brandt , Viktor Bengs , Björn Haddenhorst , Eyke Hüllermeier

Intrinsic rewards play a central role in handling the exploration-exploitation trade-off when designing sequential decision-making algorithms, in both foundational theory and state-of-the-art deep reinforcement learning. The LinUCB…

机器学习 · 计算机科学 2022-04-13 Jordan T. Ash , Cyril Zhang , Surbhi Goel , Akshay Krishnamurthy , Sham Kakade

We develop a general theory to optimize the frequentist regret for sequential learning problems, where efficient bandit and reinforcement learning algorithms can be derived from unified Bayesian principles. We propose a novel optimization…

机器学习 · 计算机科学 2024-02-12 Yunbei Xu , Assaf Zeevi

In this work, we study sequential choice bandits with feedback. We propose bandit algorithms for a platform that personalizes users' experience to maximize its rewards. For each action directed to a given user, the platform is given a…

机器学习 · 统计学 2021-01-06 Anshuka Rangi , Massimo Franceschetti , Long Tran-Thanh

This paper considers an online multi-player resource-sharing game with bandit feedback. Multiple players choose from a finite collection of resources in a time slotted system. In each time slot, each resource brings a random reward that is…

计算机科学与博弈论 · 计算机科学 2025-02-18 Mevan Wijewardena , Michael. J Neely

We consider a budgeted combinatorial multi-armed bandit setting where, in every round, the algorithm selects a super-arm consisting of one or more arms. The goal is to minimize the total expected regret after all rounds within a limited…

机器学习 · 计算机科学 2022-02-17 Debojit Das , Shweta Jain , Sujit Gujar

Sequential design of experiments for optimizing a reward function in causal systems can be effectively modeled by the sequential design of interventions in causal bandits (CBs). In the existing literature on CBs, a critical assumption is…

机器学习 · 统计学 2024-03-06 Zirui Yan , Arpan Mukherjee , Burak Varıcı , Ali Tajer

We study budget-constrained contextual bandits with adversarial contexts, where each action yields a random reward and incurs a random cost. We adopt the standard realizability assumption: conditioned on the observed context, rewards and…

机器学习 · 计算机科学 2026-05-08 Dhruv Sarkar , Abhishek Sinha

A matching platform is a system that matches different types of participants, such as companies and job-seekers. In such a platform, merely maximizing the number of matches can result in matches being concentrated on highly popular…

机器学习 · 计算机科学 2026-03-10 Yuki Shibukawa , Koichi Tanaka , Yuta Saito , Shinji Ito

Sequential decision-making under uncertainty often involves multiple agents learning which actions (arms) yield the highest rewards through repeated interaction with a stochastic environment. This setting is commonly modeled by cooperative…

系统与控制 · 电气工程与系统科学 2026-03-25 Evagoras Makridis , Themistoklis Charalambous

Online learning to rank sequentially recommends a small list of items to users from a large candidate set and receives the users' click feedback. In many real-world scenarios, users browse the recommended list in order and click the first…

机器学习 · 计算机科学 2025-02-13 Jize Xie , Cheng Chen , Zhiyong Wang , Shuai Li

A search engine recommends to the user a list of web pages. The user examines this list, from the first page to the last, and clicks on all attractive pages until the user is satisfied. This behavior of the user can be described by the…

机器学习 · 计算机科学 2016-06-02 Sumeet Katariya , Branislav Kveton , Csaba Szepesvári , Zheng Wen

We study Contextual Multi-Armed Bandits (CMABs) for non-episodic sequential decision making problems where the context includes both textual and numerical information (e.g., recommendation systems, dynamic portfolio adjustments, offer…

人工智能 · 计算机科学 2026-04-08 Uljad Berdica , Fernando Acero , Anton Ipsen , Parisa Zehtabi , Michael Cashmore , Manuela Veloso

Continuously learning and leveraging the knowledge accumulated from prior tasks in order to improve future performance is a long standing machine learning problem. In this paper, we study the problem in the multi-armed bandit framework with…

机器学习 · 计算机科学 2020-12-29 Matthieu Jedor , Jonathan Louëdec , Vianney Perchet

In this paper, we introduce the constrained best mixed arm identification (CBMAI) problem with a fixed budget. This is a pure exploration problem in a stochastic finite armed bandit model. Each arm is associated with a reward and multiple…

机器学习 · 计算机科学 2024-05-27 Dengwang Tang , Rahul Jain , Ashutosh Nayyar , Pierluigi Nuzzo

We consider a stochastic multi-armed bandit setting where reward must be actively queried for it to be observed. We provide tight lower and upper problem-dependent guarantees on both the regret and the number of queries. Interestingly, we…

机器学习 · 计算机科学 2022-10-28 Nadav Merlis , Yonathan Efroni , Shie Mannor

We study the linear contextual bandit problem in the presence of adversarial corruption, where the reward at each round is corrupted by an adversary, and the corruption level (i.e., the sum of corruption magnitudes over the horizon) is…

机器学习 · 计算机科学 2022-07-12 Jiafan He , Dongruo Zhou , Tong Zhang , Quanquan Gu

We study the problem of online learning in adversarial bandit problems under a partial observability model called off-policy feedback. In this sequential decision making problem, the learner cannot directly observe its rewards, but instead…

机器学习 · 计算机科学 2022-07-20 Germano Gabbianelli , Matteo Papini , Gergely Neu