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The organisers of major sports competitions use different policies with respect to constraints in the group draw. Our paper aims to rationalise these choices by analysing the trade-off between attractiveness (the number of games played by…

最优化与控制 · 数学 2026-04-23 László Csató

This paper addresses the challenge of dynamic multi-objective optimization problems (DMOPs) by introducing novel approaches for accelerating prediction strategies within the evolutionary algorithm framework. Since the objectives of DMOPs…

神经与进化计算 · 计算机科学 2024-11-14 Ru Lei , Lin Li , Rustam Stolkin , Bin Feng

We propose a planning-based method to teach an agent to manage portfolio from scratch. Our approach combines deep reinforcement learning techniques with search techniques like AlphaGo. By uniting the advantages in A* search algorithm with…

人工智能 · 计算机科学 2019-02-19 Xiaojie Gao , Shikui Tu , Lei Xu

his paper presents two novel approaches to solving the classic board game mastermind, including a variant of simulated annealing (SA) and a technique we term maximum expected reduction in consistency (MERC). In addition, we compare search…

人工智能 · 计算机科学 2019-08-20 Anthony D. Rhodes

This paper introduces a dual-based algorithm framework for solving the regularized online resource allocation problems, which have potentially non-concave cumulative rewards, hard resource constraints, and a non-separable regularizer. Under…

机器学习 · 计算机科学 2023-07-18 Wanteng Ma , Ying Cao , Danny H. K. Tsang , Dong Xia

The strategy improvement algorithm for mean payoff games and parity games is a local improvement algorithm, just like the simplex algorithm for linear programs. Their similarity has turned out very useful: many lower bounds on running time…

计算机科学与博弈论 · 计算机科学 2025-09-22 Matthew Maat

This paper introduces a novel metaheuristic algorithm, known as the efficient multiplayer battle game optimizer (EMBGO), specifically designed for addressing complex numerical optimization tasks. The motivation behind this research stems…

神经与进化计算 · 计算机科学 2024-03-18 Rui Zhong , Yuefeng Xu , Chao Zhang , Jun Yu

Once-for-All (OFA) is a Neural Architecture Search (NAS) framework designed to address the problem of searching efficient architectures for devices with different resources constraints by decoupling the training and the searching stages.…

神经与进化计算 · 计算机科学 2023-03-27 Rafael C. Ito , Fernando J. Von Zuben

We propose Monte Carlo Permutation Search (MCPS), a general-purpose Monte Carlo Tree Search (MCTS) algorithm that improves upon the GRAVE algorithm. MCPS is relevant when deep reinforcement learning is not an option or when the computing…

机器学习 · 计算机科学 2026-05-27 Tristan Cazenave

This paper proposes a unified framework for the global optimization of a continuous function in a bounded rectangular domain. Specifically, we show that: (1) under the optimal strategy for a two-armed decision model, the sample mean…

最优化与控制 · 数学 2025-11-11 Xiaohong Chen , Zengjing Chen , Wayne Yuan Gao , Xiaodong Yan , Guodong Zhang

Algorithmic fairness seeks to identify and correct sources of bias in machine learning algorithms. Confoundingly, ensuring fairness often comes at the cost of accuracy. We provide formal tools in this work for reconciling this fundamental…

机器学习 · 计算机科学 2021-11-22 Susan Wei , Marc Niethammer

The problem of solving a parity game is at the core of many problems in model checking, satisfiability checking and program synthesis. Some of the best algorithms for solving parity game are strategy improvement algorithms. These are global…

计算机科学与博弈论 · 计算机科学 2010-06-09 Oliver Friedmann , Martin Lange

We revisit the problem of solving two-player zero-sum games in the decentralized setting. We propose a simple algorithmic framework that simultaneously achieves the best rates for honest regret as well as adversarial regret, and in addition…

计算机科学与博弈论 · 计算机科学 2018-06-07 Ehsan Asadi Kangarshahi , Ya-Ping Hsieh , Mehmet Fatih Sahin , Volkan Cevher

In this paper, we extend the Descent framework, which enables learning and planning in the context of two-player games with perfect information, to the framework of stochastic games. We propose two ways of doing this, the first way…

人工智能 · 计算机科学 2023-02-10 Quentin Cohen-Solal , Tristan Cazenave

Aligning large language models (LLMs) with human preferences is critical for real-world deployment, yet existing methods like RLHF face computational and stability challenges. While DPO establishes an offline paradigm with single…

机器学习 · 计算机科学 2025-10-28 Junkang Wu , Kexin Huang , Xue Wang , Jinyang Gao , Bolin Ding , Jiancan Wu , Xiangnan He , Xiang Wang

We present a Monte-Carlo simulation algorithm for real-time policy improvement of an adaptive controller. In the Monte-Carlo simulation, the long-term expected reward of each possible action is statistically measured, using the initial…

机器学习 · 计算机科学 2025-04-07 Gerald Tesauro , Gregory R. Galperin

We consider online planning in Markov decision processes (MDPs). In online planning, the agent focuses on its current state only, deliberates about the set of possible policies from that state onwards and, when interrupted, uses the outcome…

人工智能 · 计算机科学 2012-12-20 Zohar Feldman , Carmel Domshlak

The study of online algorithms with machine-learned predictions has gained considerable prominence in recent years. One of the common objectives in the design and analysis of such algorithms is to attain (Pareto) optimal tradeoffs between…

机器学习 · 计算机科学 2024-08-09 Spyros Angelopoulos , Christoph Dürr , Alex Elenter , Yanni Lefki

Strategy improvement is a widely-used and well-studied class of algorithms for solving graph-based infinite games. These algorithms are parameterized by a switching rule, and one of the most natural rules is "all switches" which switches as…

数据结构与算法 · 计算机科学 2023-06-22 John Fearnley , Rahul Savani

We propose a general technique for improving alternating optimization (AO) of nonconvex functions. Starting from the solution given by AO, we conduct another sequence of searches over subspaces that are both meaningful to the optimization…

统计计算 · 统计学 2014-12-16 W. James Murdoch , Mu Zhu