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Big data is gaining overwhelming attention since the last decade. Almost all the fields of science and technology have experienced a considerable impact from it. The cloud computing paradigm has been targeted for big data processing and…

分布式、并行与集群计算 · 计算机科学 2021-04-27 Hrishav Bakul Barua , Kartick Chandra Mondal

The Gamer's Private Network (GPN) is a client/server technology created by WTFast for making the network performance of online games faster and more reliable. GPN s use middle-mile servers and proprietary algorithms to better connect online…

分布式、并行与集群计算 · 计算机科学 2020-12-14 Chris Mazur , Jesse Ayers , Gaetan Hains , Youry Khmelevsky

The recent research advances in deep learning have led to the development of small and powerful Convolutional Neural Network (CNN) architectures. Meanwhile Field Programmable Gate Arrays (FPGAs) has become a popular hardware target choice…

图像与视频处理 · 电气工程与系统科学 2020-06-17 Nazariy K. Shaydyuk , Eugene B. John

Massive data sets have radically changed our understanding of how to design efficient algorithms; the streaming paradigm, whether it in terms of number of passes of an external memory algorithm, or the single pass and limited memory of a…

图形学 · 计算机科学 2007-05-23 Suresh Venkatasubramanian

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

多媒体 · 计算机科学 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

Cloud computing is the latest effort in delivering computing resources as a service. It represents a shift away from computing as a product that is purchased, to computing as a service that is delivered to consumers over the internet from…

分布式、并行与集群计算 · 计算机科学 2010-01-20 Ilango Sriram , Ali Khajeh-Hosseini

Crowdsourced live video streaming (livecast) services such as Facebook Live, YouNow, Douyu and Twitch are gaining more momentum recently. Allocating the limited resources in a cost-effective manner while maximizing the Quality of Service…

网络与互联网体系结构 · 计算机科学 2021-06-07 Emna Baccour , Fatima Haouari , Aiman Erbad , Amr Mohamed , Kashif Bilal , Mohsen Guizani , Mounir Hamdi

Education today is becoming completely associated with the Information Technology on the content delivery, communication and collaboration. The need for servers, storage and software are highly demanding in the universities, colleges and…

计算机与社会 · 计算机科学 2013-05-14 Ramkumar Lakshminarayanan , Binod Kumar , M. Raju

Multimedia conferencing is the real-time exchange of multimedia content between multiple parties. It is the basis of a wide range of applications (e.g., multimedia multiplayer game). Cloud-based provisioning of the conferencing services on…

网络与互联网体系结构 · 计算机科学 2016-11-17 Ahmad F. B. Alam , Abbas Soltanian , Sami Yangui , Mohammad A. Salahuddin , Roch Glitho , Halima Elbiaze

Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…

图像与视频处理 · 电气工程与系统科学 2026-05-13 Yaru Liu , Joseph G. March , Rafal K. Mantiuk

Recently, distributed GNN training frameworks, such as DistDGL and PyG, have been developed to enable training GNN models on large graphs by leveraging multiple GPUs in a distributed manner. Despite these advances, their memory requirements…

机器学习 · 计算机科学 2025-12-09 Xin Huang , Weipeng Zhuo , Minh Phu Vuong , Shiju Li , Jongryool Kim , Bradley Rees , Chul-Ho Lee

Gamers Private Network (GPN) is a client/server technology that guarantees a connection for online video games that is more reliable and lower latency than a standard internet connection. Users of the GPN technology benefit from a stable…

网络与互联网体系结构 · 计算机科学 2021-07-05 Albert Wong , Chun Yin Chiu , Gaétan Hains , Jack Humphrey , Hans Fuhrmann , Youry Khmelevsky , Chris Mazur

The significant increase of the transmission of multimedia content over Internet are demanded new delivery strategies to assure a good quality of experience of the users. Transmission of video over packet networks is not an easy task due to…

网络与互联网体系结构 · 计算机科学 2021-01-14 Wilder Castellanos

The new era of computing called Cloud Computing allows the user to access the cloud services dynamically over the Internet wherever and whenever needed. Cloud consists of data and resources; and the cloud services include the delivery of…

分布式、并行与集群计算 · 计算机科学 2012-06-27 A. Anasuya Threse Innocent

The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR products, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. One of the main applications of virtual reality…

多媒体 · 计算机科学 2017-05-16 Tarek El-Ganainy

As billions of devices get connected to the Internet, it will not be sustainable to use the cloud as a centralised server. The way forward is to decentralise computations away from the cloud towards the edge of the network closer to the…

分布式、并行与集群计算 · 计算机科学 2017-01-20 Blesson Varghese , Nan Wang , Dimitrios S. Nikolopoulos , Rajkumar Buyya

This research investigates how CDNs (Content Delivery Networks) can improve the digital experience, as consumers increasingly expect fast, efficient, and effortless access to online resources. CDNs play a crucial role in reducing latency,…

网络与互联网体系结构 · 计算机科学 2025-01-14 Anuj Tyagi

The rapid adoption of AI and convenience offered by cloud services have resulted in the growing demands for GPUs in the cloud. Generally, GPUs are physically attached to host servers as PCIe devices. However, the fixed assembly combination…

分布式、并行与集群计算 · 计算机科学 2023-10-10 Bowen He , Xiao Zheng , Yuan Chen , Weinan Li , Yajin Zhou , Xin Long , Pengcheng Zhang , Xiaowei Lu , Linquan Jiang , Qiang Liu , Dennis Cai , Xiantao Zhang

HTTP-based video streaming is a key application on the Internet today, comprising the majority of Internet traffic today. Yet customers remain dissatisfied with video quality, resulting in lost revenue for content providers. Recent studies…

网络与互联网体系结构 · 计算机科学 2019-01-03 Matvey Arye , Siddhartha Sen , Michael J. Freedman

We introduce a novel algorithm to perform graph clustering in the edge streaming setting. In this model, the graph is presented as a sequence of edges that can be processed strictly once. Our streaming algorithm has an extremely low memory…

机器学习 · 计算机科学 2017-12-13 Alexandre Hollocou , Julien Maudet , Thomas Bonald , Marc Lelarge