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We show that learning algorithms satisfying a $\textit{low approximate regret}$ property experience fast convergence to approximate optimality in a large class of repeated games. Our property, which simply requires that each learner has…

计算机科学与博弈论 · 计算机科学 2016-12-19 Dylan J. Foster , Zhiyuan Li , Thodoris Lykouris , Karthik Sridharan , Eva Tardos

Learners regularly abandon online coding tutorials when they get bored or frustrated, but there are few techniques for anticipating this abandonment to intervene. In this paper, we examine the feasibility of predicting abandonment with…

机器学习 · 计算机科学 2018-02-21 An Yan , Michael J. Lee , Andrew J. Ko

The new method is proposed to monitor the level of current physical load and accumulated fatigue by several objective and subjective characteristics. It was applied to the dataset targeted to estimate the physical load and fatigue by…

计算机与社会 · 计算机科学 2018-01-19 Yuri Gordienko , Sergii Stirenko , Yuriy Kochura , Oleg Alienin , Michail Novotarskiy , Nikita Gordienko

We propose a way of extracting and aggregating per-move evaluations from sets of Go game records. The evaluations capture different aspects of the games such as played patterns or statistic of sente/gote sequences. Using machine learning…

人工智能 · 计算机科学 2015-12-31 Josef Moudřík , Petr Baudiš , Roman Neruda

Emotion detection is a crucial component of Games User Research (GUR), as it allows game developers to gain insights into players' emotional experiences and tailor their games accordingly. However, detecting emotions in Virtual Reality (VR)…

人机交互 · 计算机科学 2023-12-13 Fatemeh Dehghani , Loutfouz Zaman

This study investigates the concept of flexibility within League of Legends, a popular online multiplayer game, focusing on the relationship between user adaptability and team success. Utilizing a dataset encompassing players of varying…

人机交互 · 计算机科学 2026-03-18 Emily Chen , Alexander Bisberg , Emilio Ferrara

We present a practical approach for processing mobile sensor time series data for continual deep learning predictions. The approach comprises data cleaning, normalization, capping, time-based compression, and finally classification with a…

机器学习 · 计算机科学 2017-05-22 Kleomenis Katevas , Ilias Leontiadis , Martin Pielot , Joan Serrà

Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the continuous and intelligent user interaction video games…

软件工程 · 计算机科学 2022-01-19 Rosalia Tufano , Simone Scalabrino , Luca Pascarella , Emad Aghajani , Rocco Oliveto , Gabriele Bavota

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

人工智能 · 计算机科学 2007-05-23 Dimitris Kalles

Fatigue is a loss in cognitive or physical performance due to physiological factors such as insufficient sleep, long work hours, stress, and physical exertion. It adversely affects the human body and can slow reaction times, reduce…

人机交互 · 计算机科学 2022-10-27 Ashish Jaiswal , Mohammad Zaki Zadeh , Aref Hebri , Fillia Makedon

We consider the setting of an agent with a fixed body interacting with an unknown and uncertain external world. We show that models trained to predict proprioceptive information about the agent's body come to represent objects in the…

We aim to ask and answer an essential question "how quickly do we react after observing a displayed visual target?" To this end, we present psychophysical studies that characterize the remarkable disconnect between human saccadic behaviors…

人机交互 · 计算机科学 2022-05-06 Budmonde Duinkharjav , Praneeth Chakravarthula , Rachel Brown , Anjul Patney , Qi Sun

Games are one of the safest source of realizing self-esteem and relaxation at the same time. An online gaming platform typically has massive data coming in, e.g., in-game actions, player moves, clickstreams, transactions etc. It is rather…

人工智能 · 计算机科学 2025-05-02 Rukma Talwadker , Surajit Chakrabarty , Aditya Pareek , Tridib Mukherjee , Deepak Saini

Sports data has become widely available in the recent past. With the improvement of machine learning techniques, there have been attempts to use sports data to analyze not only the outcome of individual games but also to improve insights…

人工智能 · 计算机科学 2020-07-21 Ashwin Vaswani , Rijul Ganguly , Het Shah , Sharan Ranjit S , Shrey Pandit , Samruddhi Bothara

This paper studies two important signal processing aspects of equilibrium behavior in non-cooperative games arising in social networks, namely, reinforcement learning and detection of equilibrium play. The first part of the paper presents a…

计算机科学与博弈论 · 计算机科学 2015-01-07 Omid Namvar Gharehshiran , William Hoiles , Vikram Krishnamurthy

Consider a natural language sentence describing a specific step in a food recipe. In such instructions, recognizing actions (such as press, bake, etc.) and the resulting changes in the state of the ingredients (shape molded, custard cooked,…

计算与语言 · 计算机科学 2020-01-24 Qing Wan , Yoonsuck Choe

In this paper we explore the linguistic components of toxic behavior by using crowdsourced data from over 590 thousand cases of accused toxic players in a popular match-based competition game, League of Legends. We perform a series of…

社会与信息网络 · 计算机科学 2014-10-21 Haewoon Kwak , Jeremy Blackburn

This paper presents a groundbreaking model for forecasting English Premier League (EPL) player performance using convolutional neural networks (CNNs). We evaluate Ridge regression, LightGBM and CNNs on the task of predicting upcoming player…

机器学习 · 计算机科学 2024-05-07 Daniel Frees , Pranav Ravella , Charlie Zhang

Data collection is crucial for learning robust world models in model-based reinforcement learning. The most prevalent strategies are to actively collect trajectories by interacting with the environment during online training or training on…

机器学习 · 计算机科学 2025-09-09 Jiaqi Chen , Ji Shi , Cansu Sancaktar , Jonas Frey , Georg Martius

Recent advances in deep reinforcement learning in the paradigm of locomotion using continuous control have raised the interest of game makers for the potential of digital actors using active ragdoll. Currently, the available options to…

人工智能 · 计算机科学 2019-02-26 Joe Booth , Jackson Booth