相关论文: Unified Quality Assessment of In-the-Wild Videos w…
Automatic video summarization is still an unsolved problem due to several challenges. The currently available datasets either have very short videos or have few long videos of only a particular type. We introduce a new benchmarking video…
Subjective video quality assessment is crucial for optimizing streaming and compression, yet traditional protocols face limitations in capturing nuanced perceptual differences and ensuring reliable user input. We propose an integrated…
Although many effective models and real-world datasets have been presented for blind image quality assessment (BIQA), recent BIQA models usually tend to fit specific training set. Hence, it is still difficult to accurately and robustly…
Recently, we have observed an exponential increase of user-generated content (UGC) videos. The distinguished characteristic of UGC videos originates from the video production and delivery chain, as they are usually acquired and processed by…
Quality assessment and aesthetics assessment aim to evaluate the perceived quality and aesthetics of visual content. Current learning-based methods suffer greatly from the scarcity of labeled data and usually perform sub-optimally in terms…
Based on the Just-Noticeable-Difference (JND) criterion, a subjective video quality assessment (VQA) dataset, called the VideoSet, was constructed recently. In this work, we propose a JND-based VQA model using a probabilistic framework to…
Despite recent advances in sparse novel view synthesis (NVS) applied to object-centric scenes, scene-level NVS remains a challenge. A central issue is the lack of available clean multi-view training data, beyond manually curated datasets…
We present the outcomes of a recent large-scale subjective study of Mobile Cloud Gaming Video Quality Assessment (MCG-VQA) on a diverse set of gaming videos. Rapid advancements in cloud services, faster video encoding technologies, and…
Significant progress has been made in detecting synthetic images, however most existing approaches operate on a single image instance and overlook a key characteristic of real-world dissemination: as viral images circulate on the web,…
We present a new dataset for Visual Question Answering (VQA) on document images called DocVQA. The dataset consists of 50,000 questions defined on 12,000+ document images. Detailed analysis of the dataset in comparison with similar datasets…
In the video coding process, the perceived quality of a compressed video is evaluated by full-reference quality evaluation metrics. However, it is difficult to obtain reference videos with perfect quality. To solve this problem, it is…
The Third Perception Test challenge was organised as a full-day workshop alongside the IEEE/CVF International Conference on Computer Vision (ICCV) 2025. Its primary goal is to benchmark state-of-the-art video models and measure the progress…
In response to the rising prominence of the Metaverse, omnidirectional videos (ODVs) have garnered notable interest, gradually shifting from professional-generated content (PGC) to user-generated content (UGC). However, the study of…
Visual Question Answering (VQA) entails answering questions about images. We introduce the first VQA dataset in which all contents originate from an authentic use case. Sourced from online question answering community forums, we call it…
In recent years, with the vigorous development of the video game industry, the proportion of gaming videos on major video websites like YouTube has dramatically increased. However, relatively little research has been done on the automatic…
We consider the problem of capturing distortions arising from changes in frame rate as part of Video Quality Assessment (VQA). Variable frame rate (VFR) videos have become much more common, and streamed videos commonly range from 30 frames…
Tracking-by-detection methods have demonstrated competitive performance in recent years. In these approaches, the tracking model heavily relies on the quality of the training set. Due to the limited amount of labeled training data,…
There is an emerging line of research on multimodal instruction tuning, and a line of benchmarks has been proposed for evaluating these models recently. Instead of evaluating the models directly, in this paper, we try to evaluate the…
Recent Multimodal Large Language Models (MLLMs) excel on benchmark vision-language tasks, yet little is known about how input visual quality shapes their responses. Does higher perceptual quality of images already translate to better MLLM…
Omnidirectional video enables spherical stimuli with the $360 \times 180^ \circ$ viewing range. Meanwhile, only the viewport region of omnidirectional video can be seen by the observer through head movement (HM), and an even smaller region…