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相关论文: Visualization of Technical and Tactical Characteri…

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Fencing is a sport where athletes engage in diverse yet strategically logical motions. While most motions fall into a few high-level actions (e.g. step, lunge, parry), the execution can vary widely-fast vs. slow, large vs. small, offensive…

计算机视觉与模式识别 · 计算机科学 2025-07-02 Zhiyin Lin , Purvi Goel , Joy Yun , C. Karen Liu , Joao Pedro Araujo

Classifying fine-grained actions in fast-paced, close-combat sports such as fencing and boxing presents unique challenges due to the complexity, speed, and nuance of movements. Traditional methods reliant on pose estimation or fancy sensor…

计算机视觉与模式识别 · 计算机科学 2024-12-24 Christopher Lai , Jason Mo , Haotian Xia , Yuan-fang Wang

The immense popularity of racket sports has fueled substantial demand in tactical analysis with broadcast videos. However, existing manual methods require laborious annotation, and recent attempts leveraging video perception models are…

计算机视觉与模式识别 · 计算机科学 2024-02-27 Yuchen He , Zeqing Yuan , Yihong Wu , Liqi Cheng , Dazhen Deng , Yingcai Wu

In soccer, passing is the most frequent interaction between players and plays a significant role in creating scoring chances. Experts are interested in analyzing players' passing behavior to learn passing tactics, i.e., how players build up…

人机交互 · 计算机科学 2020-09-08 Xiao Xie , Jiachen Wang , Hongye Liang , Dazhen Deng , Shoubin Cheng , Hui Zhang , Wei Chen , Yingcai Wu

The popularity of racket sports (e.g., tennis and table tennis) leads to high demands for data analysis, such as notational analysis, on player performance. While sports videos offer many benefits for such analysis, retrieving accurate…

人机交互 · 计算机科学 2021-05-21 Dazhen Deng , Jiang Wu , Jiachen Wang , Yihong Wu , Xiao Xie , Zheng Zhou , Hui Zhang , Xiaolong Zhang , Yingcai Wu

Dynamic graph visualization attracts researchers' concentration as it represents time-varying relationships between entities in multiple domains (e.g., social media analysis, academic cooperation analysis, team sports analysis). Integrating…

人机交互 · 计算机科学 2022-06-13 Baofeng Chang , Sujia Zhu , Qi Jiang , Wang Xia , Jingwei Tang , Lvhan Pan , Ronghua Liang , Guodao Sun

Current data analysis for the Canadian Olympic fencing team is primarily done manually by coaches and analysts. Due to the highly repetitive, yet dynamic and subtle movements in fencing, manual data analysis can be inefficient and…

计算机视觉与模式识别 · 计算机科学 2022-04-21 Kevin Zhu , Alexander Wong , John McPhee

This paper proposes a web-based visual graph analytics platform for interactive graph mining, visualization, and real-time exploration of networks. GraphVis is fast, intuitive, and flexible, combining interactive visualizations with…

社会与信息网络 · 计算机科学 2015-02-03 Nesreen K. Ahmed , Ryan A. Rossi

Sports visualization has developed into an active research field over the last decades. Many approaches focus on analyzing movement data recorded from unstructured situations, such as soccer. For the analysis of choreographed activities…

Constructing latent vector representation for nodes in a network through embedding models has shown its practicality in many graph analysis applications, such as node classification, clustering, and link prediction. However, despite the…

人机交互 · 计算机科学 2018-08-29 Quan Li , Kristanto Sean Njotoprawiro , Hammad Haleem , Qiaoan Chen , Chris Yi , Xiaojuan Ma

Recent developments in video analysis of sports and computer vision techniques have achieved significant improvements to enable a variety of critical operations. To provide enhanced information, such as detailed complex analysis in sports…

计算机视觉与模式识别 · 计算机科学 2022-05-02 Banoth Thulasya Naik , Mohammad Farukh Hashmi , Neeraj Dhanraj Bokde

Understanding player strategies is a key question when analyzing player behavior both for academic researchers and industry practitioners. For game designers and game user researchers, it is important to gauge the distance between intended…

人机交互 · 计算机科学 2021-06-28 Truong-Huy Dinh Nguyen , Magy Seif El-Nasr , Alessandro Canossa

Sports analysis and viewing play a pivotal role in the current sports domain, offering significant value not only to coaches and athletes but also to fans and the media. In recent years, the rapid development of virtual reality (VR) and…

计算机视觉与模式识别 · 计算机科学 2024-05-03 Wenxuan Guo , Zhiyu Pan , Ziheng Xi , Alapati Tuerxun , Jianjiang Feng , Jie Zhou

With the increasingly detailed investigation of game play and tactics in invasive team sports such as soccer, it becomes ever more important to present causes, actions and findings in a meaningful manner. Visualizations, especially when…

计算机视觉与模式识别 · 计算机科学 2021-05-12 Maximilian T. Fischer , Daniel A. Keim , Manuel Stein

Event sequence data is increasingly available. Many business operations are supported by information systems that record transactions, events, state changes, message exchanges, and so forth. This observation is equally valid for various…

人机交互 · 计算机科学 2022-02-17 Anton Yeshchenko , Jan Mendling

While esports organizations are increasingly adopting practices of conventional sports teams, such as dedicated analysts and data-driven decision-making, video-based game review is still the primary mode of game analysis. In conventional…

人机交互 · 计算机科学 2022-07-29 Peter Xenopoulos , Joao Rulff , Claudio Silva

Stacking (or stacked generalization) is an ensemble learning method with one main distinctiveness from the rest: even though several base models are trained on the original data set, their predictions are further used as input data for one…

机器学习 · 计算机科学 2024-04-19 Ilya Ploshchik , Angelos Chatzimparmpas , Andreas Kerren

Injury prevention in sports requires understanding how bio-mechanical risks emerge from movement patterns captured in real-world scenarios. However, identifying and interpreting injury prone events from raw video remains difficult and…

人机交互 · 计算机科学 2025-12-22 Chunggi Lee , Ut Gong , Tica Lin , Stefanie Zollmann , Scott A Epsley , Adam Petway , Hanspeter Pfister

In an era dominated by video content, understanding its structure and dynamics has become increasingly important. This paper presents a hybrid framework that combines a distributed multi-GPU inference system with an interactive…

计算机视觉与模式识别 · 计算机科学 2025-10-07 Doğanay Demir , İlknur Durgar Elkahlout

Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…

人机交互 · 计算机科学 2025-07-03 Braden Roper , William Thompson , Chris Weaver
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