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Model-based reinforcement learning (MBRL) has recently gained immense interest due to its potential for sample efficiency and ability to incorporate off-policy data. However, designing stable and efficient MBRL algorithms using rich…

机器学习 · 计算机科学 2021-03-12 Aravind Rajeswaran , Igor Mordatch , Vikash Kumar

The paper studies the highly prototypical Fictitious Play (FP) algorithm, as well as a broad class of learning processes based on best-response dynamics, that we refer to as FP-type algorithms. A well-known shortcoming of FP is that, while…

最优化与控制 · 数学 2015-04-21 Brian Swenson , Soummya Kar , Joao Xavier

Fictitious play (FP) is a canonical game-theoretic learning algorithm which has been deployed extensively in decentralized control scenarios. However standard treatments of FP, and of many other game-theoretic models, assume rather…

最优化与控制 · 数学 2016-09-29 Brian Swenson , Soummya Kar , João Xavier , David S. Leslie

We improve the informativeness of models for conditional text generation using techniques from computational pragmatics. These techniques formulate language production as a game between speakers and listeners, in which a speaker should…

计算与语言 · 计算机科学 2019-04-05 Sheng Shen , Daniel Fried , Jacob Andreas , Dan Klein

Modern video games pose significant challenges for traditional automated testing algorithms, yet intensive testing is crucial to ensure game quality. To address these challenges, researchers designed gaming agents using Reinforcement…

软件工程 · 计算机科学 2026-02-23 Yifei Chen , Sarra Habchi , Lili Wei

In recent years, agents have become capable of communicating seamlessly via natural language and navigating in environments that involve cooperation and competition, a fact that can introduce social dilemmas. Due to the interleaving of…

人工智能 · 计算机科学 2025-01-28 Maayan Orner , Oleg Maksimov , Akiva Kleinerman , Charles Ortiz , Sarit Kraus

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

计算机科学与博弈论 · 计算机科学 2026-02-04 Melih İşeri , Erhan Bayraktar

Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements.…

Machine reading comprehension (MRC) aims to teach machines to read and comprehend human languages, which is a long-standing goal of natural language processing (NLP). With the burst of deep neural networks and the evolution of…

计算与语言 · 计算机科学 2020-05-14 Zhuosheng Zhang , Hai Zhao , Rui Wang

Saturation is a fundamental game-semantic property satisfied by strategies that interpret higher-order concurrent programs. It states that the strategy must be closed under certain rearrangements of moves, and corresponds to the intuition…

编程语言 · 计算机科学 2024-02-14 Alex Dixon , Andrzej S. Murawski

Large Language Models (LLMs) demonstrate remarkable capabilities across diverse applications. However, concerns regarding their security, particularly the vulnerability to jailbreak attacks, persist. Drawing inspiration from adversarial…

机器学习 · 计算机科学 2025-02-25 Yujun Zhou , Yufei Han , Haomin Zhuang , Kehan Guo , Zhenwen Liang , Hongyan Bao , Xiangliang Zhang

While image captioning through machines requires structured learning and basis for interpretation, improvement requires multiple context understanding and processing in a meaningful way. This research will provide a novel concept for…

机器学习 · 计算机科学 2020-02-18 Chiranjib Sur

Game theory is a powerful framework for reasoning about strategic interactions, with applications in domains ranging from day-to-day life to international politics. However, applying formal reasoning tools in such contexts is challenging,…

人工智能 · 计算机科学 2024-10-15 Agnieszka Mensfelt , Kostas Stathis , Vince Trencsenyi

Humans spontaneously use increasingly efficient language as interactions progress, by adapting and forming ad-hoc conventions. This phenomenon has been studied extensively using reference games, showing properties of human language that go…

计算与语言 · 计算机科学 2024-08-05 Yilun Hua , Yoav Artzi

Interactive behavior modeling of multiple agents is an essential challenge in simulation, especially in scenarios when agents need to avoid collisions and cooperate at the same time. Humans can interact with others without explicit…

机器人学 · 计算机科学 2023-10-04 Lingfeng Sun , Pin-Yun Hung , Changhao Wang , Masayoshi Tomizuka , Zhuo Xu

Active perception approaches select future viewpoints by using some estimate of the information gain. An inaccurate estimate can be detrimental in critical situations, e.g., locating a person in distress. However the true information gained…

机器人学 · 计算机科学 2026-04-17 Siming He , Yuezhan Tao , Igor Spasojevic , Vijay Kumar , Pratik Chaudhari

Many approaches to Natural Language Processing (NLP) tasks often treat them as single-step problems, where an agent receives an instruction, executes it, and is evaluated based on the final outcome. However, human language is inherently…

计算与语言 · 计算机科学 2024-02-07 Nikhil Mehta , Milagro Teruel , Patricio Figueroa Sanz , Xin Deng , Ahmed Hassan Awadallah , Julia Kiseleva

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model…

计算与语言 · 计算机科学 2025-09-04 Haonan Wang , Mingjia Zhao , Junfeng Sun , Wei Liu

It is now well known that decentralised optimisation can be formulated as a potential game, and game-theoretical learning algorithms can be used to find an optimum. One of the most common learning techniques in game theory is fictitious…

机器学习 · 统计学 2011-12-13 Michalis Smyrnakis , David S. Leslie

Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by the need to make games replayable, as well as to reduce…

人工智能 · 计算机科学 2020-03-18 Sebastian Risi , Julian Togelius