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Parity games are games that are played on directed graphs whose vertices are labeled by natural numbers, called priorities. The players push a token along the edges of the digraph. The winner is determined by the parity of the greatest…

计算机科学与博弈论 · 计算机科学 2015-03-20 Christoph Dittmann , Stephan Kreutzer , Alexandru I. Tomescu

We study turn-based quantitative games of infinite duration opposing two antagonistic players and played over graphs. This model is widely accepted as providing the adequate framework for formalizing the synthesis question for reactive…

计算机科学与博弈论 · 计算机科学 2023-06-22 Pierre Ohlmann

We consider a class of distributed submodular maximization problems in which each agent must choose a single strategy from its strategy set. The global objective is to maximize a submodular function of the strategies chosen by each agent.…

数据结构与算法 · 计算机科学 2017-06-14 Bahman Gharesifard , Stephen L. Smith

Random delays weaken the temporal correspondence between actions and subsequent state feedback, making it difficult for agents to identify the true propagation process of action effects. In cross-task scenarios, changes in task objectives…

机器学习 · 计算机科学 2026-05-13 Chenran Zhao , Dianxi Shi , Yaowen Zhang , Chunping Qiu , Shaowu Yang

One of the widely used cyber deception techniques is decoying, where defenders create fictitious machines (i.e., honeypots) to lure attackers. Honeypots are deployed to entice attackers, but their effectiveness depends on their…

密码学与安全 · 计算机科学 2021-08-26 Palvi Aggarwal , Yinuo Du , Kuldeep Singh , Cleotilde Gonzalez

Collaboration may be understood as the execution of coordinated tasks (in the most general sense) by groups of users, who cooperate for achieving a common goal. Collaboration is a fundamental assumption and requirement for the correct…

计算机科学与博弈论 · 计算机科学 2012-07-26 Agustín Santos Méndez , Antonio Fernández Anta , Luis López Fernández

This abstract proposes an approach towards goal-oriented modeling of the detection and modeling complex social phenomena in multiparty discourse in an online political strategy game. We developed a two-tier approach that first encodes…

计算与语言 · 计算机科学 2022-01-05 Hansin Ahuja , Lynnette Hui Xian Ng , Kokil Jaidka

This paper investigates the strategic concealment of environment representations used by players in competitive games. We consider a defense scenario in which one player (the Defender) seeks to infer and exploit the representation used by…

多智能体系统 · 计算机科学 2026-03-04 Yue Guan , Dipankar Maity , Panagiotis Tsiotras

Game-theoretical approach to the analysis of parallel algorithms is proposed. The approach is based on presentation of the parallel computing as a congestion game. In the game processes compete for resources such as core of a central…

分布式、并行与集群计算 · 计算机科学 2018-04-25 O. A. Malafeyev , S. A. Nemnyugin

Adversarial attacks can affect the performance of existing deep learning models. With the increased interest in graph based machine learning techniques, there have been investigations which suggest that these models are also vulnerable to…

机器学习 · 计算机科学 2020-07-15 Florence Regol , Soumyasundar Pal , Mark Coates

Evaluating defensive performance in soccer remains challenging, as effective defending is often expressed not through visible on-ball actions such as interceptions and tackles, but through preventing dangerous opportunities before they…

机器学习 · 计算机科学 2025-12-12 Hyunsung Kim , Sangwoo Seo , Hoyoung Choi , Tom Boomstra , Jinsung Yoon , Chanyoung Park

We consider the problem of finding decentralized strategies for multi-agent perimeter defense games. In this work, we design a graph neural network-based learning framework to learn a mapping from defenders' local perceptions and the…

多智能体系统 · 计算机科学 2022-11-04 Elijah S. Lee , Lifeng Zhou , Alejandro Ribeiro , Vijay Kumar

We study a target coverage problem in which a team of sensing agents, operating under limited communication, must collaboratively monitor targets that may be adaptively repositioned by an attacker. We model this interaction as a zero-sum…

系统与控制 · 电气工程与系统科学 2026-03-19 Jayanth Bhargav , Zirui Xu , Vasileios Tzoumas , Mahsa Ghasemi , Shreyas Sundaram

This paper studies a language-based opacity enforcement in a two-player, zero-sum game on a graph. In this game, player 1 (P1) wins if it can achieve a secret temporal goal described by the language of a finite automaton, no matter what…

系统与控制 · 电气工程与系统科学 2023-04-05 Chongyang Shi , Abhishek N. Kulkarni , Hazhar Rahmani , Jie Fu

We consider the problem of decentralized optimization in networks with communication delays. To accommodate delays, we need decentralized optimization algorithms that work on directed graphs. Existing approaches require nodes to know their…

最优化与控制 · 数学 2024-12-31 Tomas Ortega , Hamid Jafarkhani

We consider control of heterogeneous players repeatedly playing an anti-coordination network game. In an anti-coordination game, each player has an incentive to differentiate its action from its neighbors. At each round of play, players…

系统与控制 · 计算机科学 2018-12-13 Ceyhun Eksin , Keith Paarporn

Most reinforcement learning algorithms implicitly assume strong synchrony. We present novel attacks targeting Q-learning that exploit a vulnerability entailed by this assumption by delaying the reward signal for a limited time period. We…

机器学习 · 计算机科学 2022-09-09 Anindya Sarkar , Jiarui Feng , Yevgeniy Vorobeychik , Christopher Gill , Ning Zhang

Coding theory plays a crucial role in ensuring data integrity and reliability across various domains, from communication to computation and storage systems. However, its reliance on trust assumptions for data recovery, which requires the…

信息论 · 计算机科学 2026-01-15 Hanzaleh Akbari Nodehi , Viveck R. Cadambe , Mohammad Ali Maddah-Ali

The goal of agents in multi-agent environments is to maximize total reward against the opposing agents that are encountered. Following a game-theoretic solution concept, such as Nash equilibrium, may obtain a strong performance in some…

计算机科学与博弈论 · 计算机科学 2026-01-05 Sam Ganzfried

We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to employ encoder-decoder neural networks for this task, and…