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In data-mining applications, we are frequently faced with a large fraction of missing entries in the data matrix, which is problematic for most discriminant machine learning algorithms. A solution that we explore in this paper is the use of…

机器学习 · 计算机科学 2018-01-09 Olivier Delalleau , Aaron Courville , Yoshua Bengio

In inference, open-set classification is to either classify a sample into a known class from training or reject it as an unknown class. Existing deep open-set classifiers train explicit closed-set classifiers, in some cases disjointly…

机器学习 · 计算机科学 2020-06-04 Alexander Cao , Yuan Luo , Diego Klabjan

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design…

人工智能 · 计算机科学 2016-02-26 Matthew Guzdial , Mark Riedl

In this paper, we propose a novel generative model that utilizes a conditional Energy-Based Model (EBM) for enhancing Variational Autoencoder (VAE), termed Energy-Calibrated VAE (EC-VAE). Specifically, VAEs often suffer from blurry…

计算机视觉与模式识别 · 计算机科学 2024-07-19 Yihong Luo , Siya Qiu , Xingjian Tao , Yujun Cai , Jing Tang

In this paper, we introduce ControlVAE, a novel model-based framework for learning generative motion control policies based on variational autoencoders (VAE). Our framework can learn a rich and flexible latent representation of skills and a…

图形学 · 计算机科学 2022-10-13 Heyuan Yao , Zhenhua Song , Baoquan Chen , Libin Liu

Deep generative models are attracting great attention as a new promising approach for molecular design. All models reported so far are based on either variational autoencoder (VAE) or generative adversarial network (GAN). Here we propose a…

化学物理 · 物理学 2019-12-13 Seung Hwan Hong , Jaechang Lim , Seongok Ryu , Woo Youn Kim

Recent advancements in procedural content generation via machine learning enable the generation of video-game levels that are aesthetically similar to human-authored examples. However, the generated levels are often unplayable without…

Generative Adversarial Networks (GANs) can generate levels for a variety of games. This paper focuses on combining GAN-generated segments in a snaking pattern to create levels for Mega Man. Adjacent segments in such levels can be…

神经与进化计算 · 计算机科学 2021-04-14 Benjamin Capps , Jacob Schrum

While generative models have shown great success in generating high-dimensional samples conditional on low-dimensional descriptors (learning e.g. stroke thickness in MNIST, hair color in CelebA, or speaker identity in Wavenet), their…

机器学习 · 计算机科学 2019-10-31 Mohammad Lotfollahi , Mohsen Naghipourfar , Fabian J. Theis , F. Alexander Wolf

The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated so that constraints are satisfied and/or objectives…

人工智能 · 计算机科学 2019-04-22 Ahmed Khalifa , Michael Cerny Green , Gabriella Barros , Julian Togelius

Training robust supervised deep learning models for many geospatial applications of computer vision is difficult due to dearth of class-balanced and diverse training data. Conversely, obtaining enough training data for many applications is…

计算机视觉与模式识别 · 计算机科学 2021-09-14 Xuerong Xiao , Swetava Ganguli , Vipul Pandey

An important task in quantum generative machine learning is to model the probability distribution of measurements of many-body quantum systems. Classical generative models, such as generative adversarial networks (GANs) and variational…

量子物理 · 物理学 2023-05-19 Anantha Rao , Dhiraj Madan , Anupama Ray , Dhinakaran Vinayagamurthy , M. S. Santhanam

Clustering using deep neural network models have been extensively studied in recent years. Among the most popular frameworks are the VAE and GAN frameworks, which learns latent feature representations of data through encoder / decoder…

机器学习 · 计算机科学 2021-05-14 Adam Lindhe , Carl Ringqvist , Henrik Hult

We present a method of generating diverse collections of neural cellular automata (NCA) to design video game levels. While NCAs have so far only been trained via supervised learning, we present a quality diversity (QD) approach to…

神经与进化计算 · 计算机科学 2022-02-21 Sam Earle , Justin Snider , Matthew C. Fontaine , Stefanos Nikolaidis , Julian Togelius

Procedural content generation via machine learning (PCGML) is the process of procedurally generating game content using models trained on existing game content. PCGML methods can struggle to capture the true variance present in underlying…

机器学习 · 计算机科学 2021-07-28 Bowei Li , Ruohan Chen , Yuqing Xue , Ricky Wang , Wenwen Li , Matthew Guzdial

While cloud-resolving models can explicitly simulate the details of small-scale storm formation and morphology, these details are often ignored by climate models for lack of computational resources. Here, we explore the potential of…

大气与海洋物理 · 物理学 2020-10-27 Griffin Mooers , Jens Tuyls , Stephan Mandt , Michael Pritchard , Tom Beucler

Variational Autoencoders (VAEs) provide a theoretically-backed and popular framework for deep generative models. However, learning a VAE from data poses still unanswered theoretical questions and considerable practical challenges. In this…

机器学习 · 计算机科学 2020-06-01 Partha Ghosh , Mehdi S. M. Sajjadi , Antonio Vergari , Michael Black , Bernhard Schölkopf

Multimodal Variational Autoencoders (VAEs) represent a promising group of generative models that facilitate the construction of a tractable posterior within the latent space given multiple modalities. Previous studies have shown that as the…

机器学习 · 计算机科学 2024-12-11 Daniel Wesego , Pedram Rooshenas

Large language model-based explainable recommendation (LLM-based ER) systems show promise in generating human-like explanations for recommendations. However, they face challenges in modeling user-item collaborative preferences,…

信息检索 · 计算机科学 2025-03-05 Fei Tang , Yongliang Shen , Hang Zhang , Zeqi Tan , Wenqi Zhang , Zhibiao Huang , Kaitao Song , Weiming Lu , Yueting Zhuang

Identifying customer segments in retail banking portfolios with different risk profiles can improve the accuracy of credit scoring. The Variational Autoencoder (VAE) has shown promising results in different research domains, and it has been…

计算工程、金融与科学 · 计算机科学 2018-06-08 Rogelio Andrade Mancisidor , Michael Kampffmeyer , Kjersti Aas , Robert Jenssen