相关论文: Temporally Guided Music-to-Body-Movement Generatio…
Automatic choreography generation is a challenging task because it often requires an understanding of two abstract concepts - music and dance - which are realized in the two different modalities, namely audio and video, respectively. In…
Automatically generating realistic musical performance motion can greatly enhance digital media production, often involving collaboration between professionals and musicians. However, capturing the intricate body, hand, and finger movements…
Synthesize human motions from music, i.e., music to dance, is appealing and attracts lots of research interests in recent years. It is challenging due to not only the requirement of realistic and complex human motions for dance, but more…
Recent deep learning approaches have achieved impressive performance on visual sound separation tasks. However, these approaches are mostly built on appearance and optical flow like motion feature representations, which exhibit limited…
This paper proposes a framework which is able to generate a sequence of three-dimensional human dance poses for a given music. The proposed framework consists of three components: a music feature encoder, a pose generator, and a music genre…
We present a method that gets as input an audio of violin or piano playing, and outputs a video of skeleton predictions which are further used to animate an avatar. The key idea is to create an animation of an avatar that moves their hands…
We propose a novel Transformer-based architecture for the task of generative modelling of 3D human motion. Previous work commonly relies on RNN-based models considering shorter forecast horizons reaching a stationary and often implausible…
In this paper, we propose a Bayesian switching dynamical model for segmentation of 3D pose data over time that uncovers interpretable patterns in the data and is generative. Our model decomposes highly correlated skeleton data into a set of…
We present a model for capturing musical features and creating novel sequences of music, called the Convolutional Variational Recurrent Neural Network. To generate sequential data, the model uses an encoder-decoder architecture with latent…
In this paper, we propose a novel approach to convert given speech audio to a photo-realistic speaking video of a specific person, where the output video has synchronized, realistic, and expressive rich body dynamics. We achieve this by…
Virtual musicians have become a remarkable phenomenon in the contemporary multimedia arts. However, most of the virtual musicians nowadays have not been endowed with abilities to create their own behaviors, or to perform music with human…
Skeleton-based human action recognition is a powerful approach for understanding human behaviour from pose data, but collecting large-scale, diverse, and well-annotated 3D skeleton datasets is both expensive and labor-intensive. To address…
In this paper, we introduce a MusIc conditioned 3D Dance GEneraTion model, named MIDGET based on Dance motion Vector Quantised Variational AutoEncoder (VQ-VAE) model and Motion Generative Pre-Training (GPT) model to generate vibrant and…
Inferring future activity information based on observed activity data is a crucial step to improve the accuracy of early activity prediction. Traditional methods based on generative adversarial networks(GAN) or joint learning frameworks can…
This paper presents an Exploratory 3D Dance generation framework, E3D2, designed to address the exploration capability deficiency in existing music-conditioned 3D dance generation models. Current models often generate monotonous and…
The seamless integration of music with dance movements is essential for communicating the artistic intent of a dance piece. This alignment also significantly improves the immersive quality of gaming experiences and animation productions.…
We propose a framework to learn a structured latent space to represent 4D human body motion, where each latent vector encodes a full motion of the whole 3D human shape. On one hand several data-driven skeletal animation models exist…
Gesture-driven music generation is an emerging human-computer interaction paradigm for touch-free and expressive musical interaction. However, many existing approaches treat the task as isolated gesture classification or map gestures to…
Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck…
Sound and movement are closely coupled, particularly in dance. Certain audio features have been found to affect the way we move to music. Is this relationship between sound and movement something which can be modelled using machine…