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Esport games comprise a sizeable fraction of the global games market, and is the fastest growing segment in games. This has given rise to the domain of esports analytics, which uses telemetry data from games to inform players, coaches,…

机器学习 · 计算机科学 2024-01-08 Alan Pedrassoli Chitayat , Florian Block , James Walker , Anders Drachen

Quantitative analysis of Game User eXperience (GUX) is important to the game industry. Different from the typical questionnaire analysis, this paper focuses on the computational analysis of GUX. We aim to analyze the relationship between…

人机交互 · 计算机科学 2021-12-23 Zhitao Liu , Ning Xie , Guobiao Yang , Jiale Dou , Lanxiao Huang , Guang Yang , Lin Yuan

Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address…

人机交互 · 计算机科学 2019-10-16 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

As deep reinforcement learning (RL) is applied to more tasks, there is a need to visualize and understand the behavior of learned agents. Saliency maps explain agent behavior by highlighting the features of the input state that are most…

计算机视觉与模式识别 · 计算机科学 2020-04-07 Nikaash Puri , Sukriti Verma , Piyush Gupta , Dhruv Kayastha , Shripad Deshmukh , Balaji Krishnamurthy , Sameer Singh

This work addresses the problem of Social Activity Recognition (SAR), a critical component in real-world tasks like surveillance and assistive robotics. Unlike traditional event understanding approaches, SAR necessitates modeling individual…

计算机视觉与模式识别 · 计算机科学 2024-06-21 Shubham Trehan , Sathyanarayanan N. Aakur

Activity analysis in which multiple people interact across a large space is challenging due to the interplay of individual actions and collective group dynamics. We propose an end-to-end approach for learning person trajectory…

计算机视觉与模式识别 · 计算机科学 2017-06-06 Nazanin Mehrasa , Yatao Zhong , Frederick Tung , Luke Bornn , Greg Mori

Recent years, multimodal models have made remarkable strides and pave the way for intelligent browser use agents. However, when solving tasks on real world webpages in multi-turn, long-horizon trajectories, current agents still suffer from…

人工智能 · 计算机科学 2025-09-26 Kaiwen He , Zhiwei Wang , Chenyi Zhuang , Jinjie Gu

Industry standard frameworks are now widespread for labeling the high-level stages and granular actions of attacker and defender behavior in cyberspace. While these labels are used for atomic actions, and to some extent for sequences of…

密码学与安全 · 计算机科学 2023-07-21 Georgel Savin , Ammar Asseri , Josiah Dykstra , Jonathan Goohs , Anthony Melarano , William Casey

We define a game semantics for second order classical arithmetic PA2 (with quantifiers over predicates on integers and full comprehension axiom). Our semantics is effective: moves are described by a finite amount of information and whenever…

计算机科学中的逻辑 · 计算机科学 2016-10-28 Stefano Berardi

This paper focuses on building personalized player models solely from player behavior in the context of adaptive games. We present two main contributions: The first is a novel approach to player modeling based on multi-armed bandits (MABs).…

人工智能 · 计算机科学 2021-02-11 Robert C. Gray , Jichen Zhu , Dannielle Arigo , Evan Forman , Santiago Ontañón

We present a comprehensive examination of learning methodologies employed for the structural identification of dynamical systems. These techniques are designed to elucidate emergent phenomena within intricate systems of interacting agents.…

机器学习 · 计算机科学 2024-04-08 Jinchao Feng , Ming Zhong

The understanding of visual analytics process can benefit visualization researchers from multiple aspects, including improving visual designs and developing advanced interaction functions. However, the log files of user behaviors are still…

人机交互 · 计算机科学 2023-12-05 Zekun Wu , Shahin Doroudian , Aidong Lu

Understanding the movement behaviours of individuals and the way they react to the external world is a key component of any problem that involves the modelling of human dynamics at a physical level. In particular, it is crucial to capture…

计算机视觉与模式识别 · 计算机科学 2025-12-09 Gabriele Galatolo , Mirco Nanni

Artificial intelligence and robotic competitions are accompanied by a class of game paradigms in which each player privately commits a strategy to a game system which simulates the game using the collected joint strategy and then returns…

计算机科学与博弈论 · 计算机科学 2022-04-28 Rui Yan , Weixian Zhang , Ruiliang Deng , Xiaoming Duan , Zongying Shi , Yisheng Zhong

We integrate dual-process theories of human cognition with evolutionary game theory to study the evolution of automatic and controlled decision-making processes. We introduce a model where agents who make decisions using either automatic or…

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers…

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

机器学习 · 计算机科学 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

Language models are increasingly deployed in interactive online environments, from personal chat assistants to domain-specific agents, raising questions about their cooperative and competitive behavior in multi-party settings. While prior…

人工智能 · 计算机科学 2025-09-08 Mukul Singh , Arjun Radhakrishna , Sumit Gulwani

Understanding procedural text requires tracking entities, actions and effects as the narrative unfolds. We focus on the challenging real-world problem of action-graph extraction from material science papers, where language is highly…

机器学习 · 计算机科学 2019-04-09 Ronen Tamari , Hiroyuki Shindo , Dafna Shahaf , Yuji Matsumoto

This study introduces a novel method for revealing human internal attention patterns (decision-relevant attention) from gameplay data alone, leveraging offline attention techniques from reinforcement learning (RL). We propose…

机器学习 · 计算机科学 2026-03-27 Henrik Krauss , Takehisa Yairi