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Monte-Carlo tree search (MCTS) is an effective anytime algorithm with a vast amount of applications. It strategically allocates computational resources to focus on promising segments of the search tree, making it a very attractive search…

人工智能 · 计算机科学 2024-02-14 Cedric Derstroff , Jannis Brugger , Jannis Blüml , Mira Mezini , Stefan Kramer , Kristian Kersting

One of the most important AI research questions is to trade off computation versus performance since ``perfect rationality" exists in theory but is impossible to achieve in practice. Recently, Monte-Carlo tree search (MCTS) has attracted…

人工智能 · 计算机科学 2022-10-25 Weirui Ye , Pieter Abbeel , Yang Gao

A novel method called mixed variable system Monte Carlo tree search (MVSMCTS) formulation is presented for optimization problems considering various types of variables with single and mixed continuous-discrete system. This method utilizes a…

最优化与控制 · 数学 2024-10-31 Fu-Yao Ko , Katsuyuki Suzuki , Kazuo Yonekura

Computational Intelligence (CI) in computer games plays an important role that could simulate various aspects of real-life problems. CI in real-time decision-making games can provide a platform for the examination of tree search algorithms.…

人机交互 · 计算机科学 2018-04-30 Shabnam Sadeghi Esfahlani , George Wilson

We present an extension of Monte Carlo Tree Search (MCTS) that strongly increases its efficiency for trees with asymmetry and/or loops. Asymmetric termination of search trees introduces a type of uncertainty for which the standard upper…

机器学习 · 统计学 2018-05-24 Thomas M. Moerland , Joost Broekens , Aske Plaat , Catholijn M. Jonker

We propose Monte Carlo Permutation Search (MCPS), a general-purpose Monte Carlo Tree Search (MCTS) algorithm that improves upon the GRAVE algorithm. MCPS is relevant when deep reinforcement learning is not an option or when the computing…

机器学习 · 计算机科学 2026-05-27 Tristan Cazenave

Deep Neural Network guided Monte-Carlo Tree Search (DNN-MCTS) is a powerful class of AI algorithms. In DNN-MCTS, a Deep Neural Network model is trained collaboratively with a dynamic Monte-Carlo search tree to guide the agent towards…

性能 · 计算机科学 2023-10-10 Yuan Meng , Qian Wang , Tianxin Zu , Viktor Prasanna

We consider a deterministic game with alternate moves and complete information, of which the issue is always the victory of one of the two opponents. We assume that this game is the realization of a random model enjoying some independence…

概率论 · 数学 2018-01-25 Sylvain Delattre , Nicolas Fournier

In this work, we consider the popular tree-based search strategy within the framework of reinforcement learning, the Monte Carlo Tree Search (MCTS), in the context of infinite-horizon discounted cost Markov Decision Process (MDP). While…

机器学习 · 统计学 2020-01-14 Devavrat Shah , Qiaomin Xie , Zhi Xu

Recent progress in reinforcement learning (RL) using self-game-play has shown remarkable performance on several board games (e.g., Chess and Go) as well as video games (e.g., Atari games and Dota2). It is plausible to consider that RL,…

人工智能 · 计算机科学 2019-05-10 Ruiyang Xu , Karl Lieberherr

Monte Carlo Tree Search (MCTS) has proven to be capable of solving challenging tasks in domains such as Go, chess and Atari. Previous research has developed parallel versions of MCTS, exploiting today's multiprocessing architectures. These…

机器学习 · 计算机科学 2020-04-01 Karl Kurzer , Christoph Hörtnagl , J. Marius Zöllner

This paper proposes a novel reinforcement learning (RL) algorithm using improved Monte Carlo tree search (IMCTS) formulation for discrete optimum design of truss structures. IMCTS with multiple root nodes includes update process, the best…

人工智能 · 计算机科学 2024-08-08 Fu-Yao Ko , Katsuyuki Suzuki , Kazuo Yonekura

Advances in intelligent game playing agents have led to successes in perfect information games like Go and imperfect information games like Poker. The Information Set Monte Carlo Tree Search (ISMCTS) family of algorithms outperforms…

人工智能 · 计算机科学 2020-05-15 Jack Reinhardt

Decentralized online planning can be an attractive paradigm for cooperative multi-agent systems, due to improved scalability and robustness. A key difficulty of such approach lies in making accurate predictions about the decisions of other…

人工智能 · 计算机科学 2020-11-11 Aleksander Czechowski , Frans A. Oliehoek

Decentralized Monte Carlo Tree Search (Dec-MCTS) is widely used for cooperative multi-agent planning but struggles in sparse or skewed reward environments. We introduce Coordinated Boltzmann MCTS (CB-MCTS), which replaces deterministic UCT…

多智能体系统 · 计算机科学 2026-03-11 Nhat D. A. Nguyen , Duong D. Nguyen , Gianluca Rizzo , Hung X. Nguyen

Monte-Carlo tree search (MCTS) has driven many recent breakthroughs in deep reinforcement learning (RL). However, scaling MCTS to parallel compute has proven challenging in practice which has motivated alternative planners like sequential…

机器学习 · 计算机科学 2025-07-09 Joery A. de Vries , Jinke He , Yaniv Oren , Matthijs T. J. Spaan

The combination of deep learning and Monte Carlo Tree Search (MCTS) has shown to be effective in various domains, such as board and video games. AlphaGo represented a significant step forward in our ability to learn complex board games, and…

机器学习 · 计算机科学 2021-04-29 Alexandre Borges , Arlindo Oliveira

In large domains, Monte-Carlo tree search (MCTS) is required to estimate the values of the states as efficiently and accurately as possible. However, the standard update rule in backpropagation assumes a stationary distribution for the…

机器学习 · 计算机科学 2020-01-28 Yueqin Li , Nengli Lim

Sequential decision-making under uncertainty is present in many important problems. Two popular approaches for tackling such problems are reinforcement learning and online search (e.g., Monte Carlo tree search). While the former learns a…

人工智能 · 计算机科学 2024-01-23 Ava Pettet , Yunuo Zhang , Baiting Luo , Kyle Wray , Hendrik Baier , Aron Laszka , Abhishek Dubey , Ayan Mukhopadhyay

We study Monte Carlo tree search (MCTS) in zero-sum extensive-form games with perfect information and simultaneous moves. We present a general template of MCTS algorithms for these games, which can be instantiated by various selection…

计算机科学与博弈论 · 计算机科学 2013-12-16 Viliam Lisý , Vojtěch Kovařík , Marc Lanctot , Branislav Bošanský