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Software model optimization is the task of automatically generate design alternatives, usually to improve quality aspects of software that are quantifiable, like performance and reliability. In this context, multi-objective optimization…

软件工程 · 计算机科学 2024-01-31 Daniele Di Pompeo , Michele Tucci

Procedural Content Generation via Reinforcement Learning (PCGRL) foregoes the need for large human-authored data-sets and allows agents to train explicitly on functional constraints, using computable, user-defined measures of quality…

人工智能 · 计算机科学 2022-08-16 Zehua Jiang , Sam Earle , Michael Cerny Green , Julian Togelius

Generating molecules that satisfy precise numeric constraints over multiple physicochemical properties is critical and challenging. Although large language models (LLMs) are expressive, they struggle with precise multi-objective control and…

人工智能 · 计算机科学 2026-01-19 Yizhan Li , Florence Cloutier , Sifan Wu , Ali Parviz , Boris Knyazev , Yan Zhang , Glen Berseth , Bang Liu

Procedural Content Generation via Machine Learning (PCGML) faces a significant hurdle that sets it apart from other fields, such as image or text generation, which is limited annotated data. Many existing methods for procedural level…

计算机视觉与模式识别 · 计算机科学 2023-06-30 Negar Mirgati , Matthew Guzdial

Despite recent advances, goal-directed generation of structured discrete data remains challenging. For problems such as program synthesis (generating source code) and materials design (generating molecules), finding examples which satisfy…

机器学习 · 计算机科学 2020-10-26 Amina Mollaysa , Brooks Paige , Alexandros Kalousis

This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example. Based on a 3D Generative Adversarial Network (GAN) architecture, we are able to…

机器学习 · 计算机科学 2021-06-21 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated so that constraints are satisfied and/or objectives…

人工智能 · 计算机科学 2019-04-22 Ahmed Khalifa , Michael Cerny Green , Gabriella Barros , Julian Togelius

Algorithms developed for scheduling applications on heterogeneous multiprocessor system focus on asingle objective such as execution time, cost or total data transmission time. However, if more than oneobjective (e.g. execution cost and…

分布式、并行与集群计算 · 计算机科学 2014-04-11 M. Rathna Devi , A. Anju

Recent work suggests that large language models may implicitly learn world models. How should we assess this possibility? We formalize this question for the case where the underlying reality is governed by a deterministic finite automaton.…

计算与语言 · 计算机科学 2024-11-12 Keyon Vafa , Justin Y. Chen , Ashesh Rambachan , Jon Kleinberg , Sendhil Mullainathan

State-of-the-art multilingual models depend on vocabularies that cover all of the languages the model will expect to see at inference time, but the standard methods for generating those vocabularies are not ideal for massively multilingual…

计算与语言 · 计算机科学 2020-10-27 Hyung Won Chung , Dan Garrette , Kiat Chuan Tan , Jason Riesa

Bilevel programming can be used to formulate many problems in the field of power systems, such as strategic bidding. However, common reformulations of bilevel problems to mixed-integer linear programs make solving such problems hard, which…

最优化与控制 · 数学 2022-07-11 Eléa Prat , Spyros Chatzivasileiadis

Rationalization is to employ a generator and a predictor to construct a self-explaining NLP model in which the generator selects a subset of human-intelligible pieces of the input text to the following predictor. However, rationalization…

机器学习 · 计算机科学 2023-07-25 Wei Liu , Haozhao Wang , Jun Wang , Ruixuan Li , Xinyang Li , Yuankai Zhang , Yang Qiu

Text-to-image generation advancements have been predominantly English-centric, creating barriers for non-English speakers and perpetuating digital inequities. While existing systems rely on translation pipelines, these introduce semantic…

计算与语言 · 计算机科学 2025-07-09 Mohammad Mahdi Derakhshani , Dheeraj Varghese , Marzieh Fadaee , Cees G. M. Snoek

Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation. However, recent attempts mainly focus on level generation for specific games with defined game rules such as Super…

人工智能 · 计算机科学 2024-05-31 Chengpeng Hu , Yunlong Zhao , Jialin Liu

Software systems nowadays are complex and difficult to maintain due to continuous changes and bad design choices. To handle the complexity of systems, software products are, in general, decomposed in terms of packages/modules containing…

Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to help create better games at a fraction of the cost of manual creation. However, much of the work in PCG is…

Natural language generation systems (NLG) map non-linguistic representations into strings of words through a number of steps using intermediate representations of various levels of abstraction. Template based systems, by contrast, tend to…

计算与语言 · 计算机科学 2007-05-23 Emanuele Pianta , Lucia M. Tovena

We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition. The problem is, given a game level as input, to generate…

人工智能 · 计算机科学 2019-06-13 Ahmed Khalifa , Michael Cerny Green , Diego Perez-Liebana , Julian Togelius

NSGA-II and NSGA-III are two of the most popular evolutionary multi-objective algorithms used in practice. While NSGA-II is used for few objectives such as 2 and 3, NSGA-III is designed to deal with a larger number of objectives. In a…

神经与进化计算 · 计算机科学 2024-04-19 Andre Opris , Duc-Cuong Dang , Frank Neumann , Dirk Sudholt