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相关论文: Warm-Start AlphaZero Self-Play Search Enhancements

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The combination of deep reinforcement learning and search at both training and test time is a powerful paradigm that has led to a number of successes in single-agent settings and perfect-information games, best exemplified by AlphaZero.…

计算机科学与博弈论 · 计算机科学 2020-12-01 Noam Brown , Anton Bakhtin , Adam Lerer , Qucheng Gong

Adversarial self-play in two-player games has delivered impressive results when used with reinforcement learning algorithms that combine deep neural networks and tree search. Algorithms like AlphaZero and Expert Iteration learn tabula-rasa,…

The landmark achievements of AlphaGo Zero have created great research interest into self-play in reinforcement learning. In self-play, Monte Carlo Tree Search is used to train a deep neural network, that is then used in tree searches.…

机器学习 · 计算机科学 2020-03-16 Hui Wang , Michael Emmerich , Mike Preuss , Aske Plaat

AlphaZero has been very successful in many games. Unfortunately, it still consumes a huge amount of computing resources, the majority of which is spent in self-play. Hyperparameter tuning exacerbates the training cost since each…

人工智能 · 计算机科学 2020-03-16 Ti-Rong Wu , Ting-Han Wei , I-Chen Wu

Artificial intelligence (AI) has achieved superhuman performance in board games such as Go, chess, and Othello (Reversi). In other words, the AI system surpasses the level of a strong human expert player in such games. In this context, it…

机器学习 · 计算机科学 2022-09-21 Kazuhisa Fujita

In the past few years, AlphaZero's exceptional capability in mastering intricate board games has garnered considerable interest. Initially designed for the game of Go, this revolutionary algorithm merges deep learning techniques with the…

人工智能 · 计算机科学 2023-09-06 Wen Liang , Chao Yu , Brian Whiteaker , Inyoung Huh , Hua Shao , Youzhi Liang

Humans tend to learn complex abstract concepts faster if examples are presented in a structured manner. For instance, when learning how to play a board game, usually one of the first concepts learned is how the game ends, i.e. the actions…

机器学习 · 计算机科学 2019-06-11 Joseph West , Frederic Maire , Cameron Browne , Simon Denman

Since AlphaGo and AlphaGo Zero have achieved breakground successes in the game of Go, the programs have been generalized to solve other tasks. Subsequently, AlphaZero was developed to play Go, Chess and Shogi. In the literature, the…

机器学习 · 计算机科学 2019-03-20 Hui Wang , Michael Emmerich , Mike Preuss , Aske Plaat

It is non-trivial to design engaging and balanced sets of game rules. Modern chess has evolved over centuries, but without a similar recourse to history, the consequences of rule changes to game dynamics are difficult to predict. AlphaZero…

人工智能 · 计算机科学 2020-09-16 Nenad Tomašev , Ulrich Paquet , Demis Hassabis , Vladimir Kramnik

Reinforcement learning with verifiable rewards (RLVR) has shown promise in enhancing the reasoning capabilities of large language models by learning directly from outcome-based rewards. Recent RLVR works that operate under the zero setting…

机器学习 · 计算机科学 2025-10-17 Andrew Zhao , Yiran Wu , Yang Yue , Tong Wu , Quentin Xu , Yang Yue , Matthieu Lin , Shenzhi Wang , Qingyun Wu , Zilong Zheng , Gao Huang

In this work, we adapt a training approach inspired by the original AlphaGo system to play the imperfect information game of Reconnaissance Blind Chess. Using only the observations instead of a full description of the game state, we first…

人工智能 · 计算机科学 2022-08-04 Timo Bertram , Johannes Fürnkranz , Martin Müller

Reinforcement learning (RL) agents achieve remarkable performance but remain far less learning-efficient than humans. While RL agents require extensive self-play games to extract useful signals, humans often need only a few games, improving…

机器学习 · 计算机科学 2026-02-25 Yun-Jui Tsai , Wei-Yu Chen , Yan-Ru Ju , Yu-Hung Chang , Ti-Rong Wu

Self-play has enabled large language models to autonomously improve through self-generated challenges. However, existing self-play methods for vision-language models rely on passive interaction with static image collections, resulting in…

计算机视觉与模式识别 · 计算机科学 2026-02-13 Jinghan He , Junfeng Fang , Feng Xiong , Zijun Yao , Fei Shen , Haiyun Guo , Jinqiao Wang , Tat-Seng Chua

Large-scale AI systems that combine search and learning have reached super-human levels of performance in game-playing, but have also been shown to fail in surprising ways. The brittleness of such models limits their efficacy and…

人工智能 · 计算机科学 2023-02-07 Niko A. Grupen , Michael Hanlon , Alexis Hao , Daniel D. Lee , Bart Selman

The AlphaZero algorithm has been successfully applied in a range of discrete domains, most notably board games. It utilizes a neural network, that learns a value and policy function to guide the exploration in a Monte-Carlo Tree Search.…

人工智能 · 计算机科学 2020-12-22 Johannes Czech , Patrick Korus , Kristian Kersting

In this paper, we explore and compare multiple algorithms for solving the complex strategy game of Terra Mystica, hereafter abbreviated as TM. Previous work in the area of super-human game-play using AI has proven effective, with recent…

多智能体系统 · 计算机科学 2021-02-23 Luis Perez

Reinforcement learning has exceeded human-level performance in game playing AI with deep learning methods according to the experiments from DeepMind on Go and Atari games. Deep learning solves high dimension input problems which stop the…

机器学习 · 计算机科学 2019-09-12 Yue Zheng

Simultaneous AlphaZero extends the AlphaZero framework to multistep, two-player zero-sum deterministic Markov games with simultaneous actions. At each decision point, joint action selection is resolved via matrix games whose payoffs…

计算机科学与博弈论 · 计算机科学 2025-12-16 Tyler Becker , Zachary Sunberg

Recently, the seminal algorithms AlphaGo and AlphaZero have started a new era in game learning and deep reinforcement learning. While the achievements of AlphaGo and AlphaZero - playing Go and other complex games at super human level - are…

机器学习 · 计算机科学 2022-09-27 Johannes Scheiermann , Wolfgang Konen

The combination of deep learning and Monte Carlo Tree Search (MCTS) has shown to be effective in various domains, such as board and video games. AlphaGo represented a significant step forward in our ability to learn complex board games, and…

机器学习 · 计算机科学 2021-04-29 Alexandre Borges , Arlindo Oliveira