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The framework outlined in [arXiv:2010.13024] provides an approximation algorithm for computing Nash equilibria of normal form games. Since NASH is a well-known PPAD-complete problem, this framework has potential applications to other $PPAD$…

计算机科学与博弈论 · 计算机科学 2021-10-27 Aadesh Salecha

We present a polynomial-time algorithm that always finds an (approximate) Nash equilibrium for repeated two-player stochastic games. The algorithm exploits the folk theorem to derive a strategy profile that forms an equilibrium by…

计算机科学与博弈论 · 计算机科学 2012-06-18 Enrique Munoz de Cote , Michael L. Littman

In this paper, we examine the Nash equilibrium convergence properties of no-regret learning in general N-player games. For concreteness, we focus on the archetypal follow the regularized leader (FTRL) family of algorithms, and we consider…

计算机科学与博弈论 · 计算机科学 2021-02-05 Angeliki Giannou , Emmanouil-Vasileios Vlatakis-Gkaragkounis , Panayotis Mertikopoulos

In this dissertation we provide mathematical evidence that the concept of learning can be used to give a new and intuitive computational semantics of classical proofs in various fragments of Predicative Arithmetic. First, we extend Kreisel…

逻辑 · 数学 2015-03-17 Federico Aschieri

This paper examines the convergence of no-regret learning in games with continuous action sets. For concreteness, we focus on learning via "dual averaging", a widely used class of no-regret learning schemes where players take small steps…

最优化与控制 · 数学 2018-01-17 Panayotis Mertikopoulos , Zhengyuan Zhou

A recent body of experimental literature has studied empirical game-theoretical analysis, in which we have partial knowledge of a game, consisting of observations of a subset of the pure-strategy profiles and their associated payoffs to…

计算机科学与博弈论 · 计算机科学 2014-02-13 John Fearnley , Martin Gairing , Paul Goldberg , Rahul Savani

In this work we are interested in the problems of supervised learning and variable selection when the input-output dependence is described by a nonlinear function depending on a few variables. Our goal is to consider a sparse nonparametric…

机器学习 · 统计学 2012-08-14 Lorenzo Rosasco , Silvia Villa , Sofia Mosci , Matteo Santoro , Alessandro verri

We demonstrate that the primal-dual witness proof method may be used to establish variable selection consistency and $\ell_\infty$-bounds for sparse regression problems, even when the loss function and/or regularizer are nonconvex. Using…

统计理论 · 数学 2014-12-19 Po-Ling Loh , Martin J. Wainwright

We consider payoff-based learning of a generalized Nash equilibrium (GNE) in multi-agent systems. Our focus is on games with jointly convex constraints of a linear structure and strongly monotone pseudo-gradients. We present a convergent…

最优化与控制 · 数学 2025-07-18 Tatiana Tatarenko , Maryam Kamgarpour

Reinforcement-based learning has attracted considerable attention both in modeling human behavior as well as in engineering, for designing measurement- or payoff-based optimization schemes. Such learning schemes exhibit several advantages,…

机器学习 · 计算机科学 2025-11-26 Georgios C. Chasparis

In this work, we present a novel characterization of approximate Nash equilibria in a class of convex games over the simplex. To achieve this, we regularize the utility functions using the Shannon entropy term, connect the solutions to the…

最优化与控制 · 数学 2025-07-18 Tatiana Tatarenko , S. Rasoul Etesami

Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesis of stochastic reactive processes, the traditional model is perfect-information stochastic games, where some transitions of the game graph…

计算机科学中的逻辑 · 计算机科学 2016-04-22 Krishnendu Chatterjee , Laurent Doyen

In this paper, we consider stochastic monotone Nash games where each player's strategy set is characterized by possibly a large number of explicit convex constraint inequalities. Notably, the functional constraints of each player may depend…

最优化与控制 · 数学 2023-08-25 Zeinab Alizadeh , Afrooz Jalilzadeh , Farzad Yousefian

We describe two nonconventional algorithms for linear regression, called GAME and CLASH. The salient characteristics of these approaches is that they exploit the convex $\ell_1$-ball and non-convex $\ell_0$-sparsity constraints jointly in…

信息论 · 计算机科学 2015-07-21 Volkan Cevher , Sina Jafarpour , Anastasios Kyrillidis

This paper investigates the challenge of learning in black-box games, where the underlying utility function is unknown to any of the agents. While there is an extensive body of literature on the theoretical analysis of algorithms for…

机器学习 · 计算机科学 2024-11-15 Minbiao Han , Fengxue Zhang , Yuxin Chen

We study the problem of learning the utility functions of no-regret learning agents in a repeated normal-form game. Differing from most prior literature, we introduce a principal with the power to observe the agents playing the game, send…

计算机科学与博弈论 · 计算机科学 2026-05-13 Brian Hu Zhang , Tao Lin , Yiling Chen , Tuomas Sandholm

In a network game, players interact over a network and the utility of each player depends on his own action and on an aggregate of his neighbours' actions. Many real world networks of interest are asymmetric and involve a large number of…

计算机科学与博弈论 · 计算机科学 2025-08-12 Kiran Rokade , Adit Jain , Francesca Parise , Vikram Krishnamurthy , Eva Tardos

We consider two classes of constrained finite state-action stochastic games. First, we consider a two player nonzero sum single controller constrained stochastic game with both average and discounted cost criterion. We consider the same…

最优化与控制 · 数学 2012-06-11 Vikas Vikram Singh , N. Hemachandra

We establish finite-time last-iterate guarantees for vanilla stochastic gradient descent in co-coercive games under noisy feedback. This is a broad class of games that is more general than strongly monotone games, allows for multiple Nash…

计算机科学与博弈论 · 计算机科学 2026-04-22 Siddharth Chandak , Ramanan Tamizholi , Nicholas Bambos

Hyperproperties generalize traditional trace properties by relating multiple execution traces rather than reasoning about individual runs in isolation. They provide a unified way to express important requirements such as information flow…

计算机科学中的逻辑 · 计算机科学 2025-10-07 Raven Beutner , Bernd Finkbeiner