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We study dueling bandits with weak utility-based regret when preferences over arms have a total order and carry observable feature vectors. The order is assumed to be determined by these feature vectors, an unknown preference vector, and a…

机器学习 · 计算机科学 2017-06-16 Bangrui Chen , Peter I. Frazier

We tackle a fundamental problem in empirical game-theoretic analysis (EGTA), that of learning equilibria of simulation-based games. Such games cannot be described in analytical form; instead, a black-box simulator can be queried to obtain…

计算机科学与博弈论 · 计算机科学 2019-06-03 Enrique Areyan Viqueira , Cyrus Cousins , Eli Upfal , Amy Greenwald

We consider Bandits with Knapsacks (henceforth, BwK), a general model for multi-armed bandits under supply/budget constraints. In particular, a bandit algorithm needs to solve a well-known knapsack problem: find an optimal packing of items…

数据结构与算法 · 计算机科学 2023-03-08 Nicole Immorlica , Karthik Abinav Sankararaman , Robert Schapire , Aleksandrs Slivkins

With much longer optimization time than that of untargeted attacks notwithstanding, the transferability of targeted attacks is still far from satisfactory. Recent studies reveal that fine-tuning an existing adversarial example (AE) in…

计算机视觉与模式识别 · 计算机科学 2024-12-31 Hui Zeng , Sanshuai Cui , Biwei Chen , Anjie Peng

The Competing Bandits framework is a recently emerging area that integrates multi-armed bandits in online learning with stable matching in game theory. While conventional models assume that all players and arms are constantly available, in…

机器学习 · 计算机科学 2026-03-23 Shinnosuke Uba , Yutaro Yamaguchi

Exploration policies in Bayesian bandits maximize the average reward over problem instances drawn from some distribution $\mathcal{P}$. In this work, we learn such policies for an unknown distribution $\mathcal{P}$ using samples from…

机器学习 · 计算机科学 2020-06-11 Craig Boutilier , Chih-Wei Hsu , Branislav Kveton , Martin Mladenov , Csaba Szepesvari , Manzil Zaheer

We study the problem of regret minimization in a multi-armed bandit setup where the agent is allowed to play multiple arms at each round by spreading the resources usually allocated to only one arm. At each iteration the agent selects a…

机器学习 · 计算机科学 2021-06-01 Matias I. Müller , Cristian R. Rojas

We propose the study of computing the Shapley value for a new class of cooperative games that we call budgeted games, and investigate in particular knapsack budgeted games, a version modeled after the classical knapsack problem. In these…

计算机科学与博弈论 · 计算机科学 2014-09-19 Smriti Bhagat , Anthony Kim , S. Muthukrishnan , Udi Weinsberg

The Elo rating system is widely adopted to evaluate the skills of (chess) game and sports players. Recently it has been also integrated into machine learning algorithms in evaluating the performance of computerised AI agents. However, an…

机器学习 · 计算机科学 2022-01-21 Xue Yan , Yali Du , Binxin Ru , Jun Wang , Haifeng Zhang , Xu Chen

Sequential neural posterior estimation (SNPE) techniques have been recently proposed for dealing with simulation-based models with intractable likelihoods. Unlike approximate Bayesian computation, SNPE techniques learn the posterior from…

机器学习 · 统计学 2025-01-17 Yifei Xiong , Xiliang Yang , Sanguo Zhang , Zhijian He

Ensuring high accuracy and efficiency of predictive models is paramount in the aerospace industry, particularly in the context of multidisciplinary design and optimization processes. These processes often require numerous evaluations of…

机器学习 · 计算机科学 2025-03-26 James M. Shihua , Paul Saves , Rhea P. Liem , Joseph Morlier

Much work in the parimutuel betting literature has discussed estimating event outcome probabilities or developing optimal wagering strategies, particularly for horse race betting. Some betting pools, however, involve betting not just on a…

计算机科学与博弈论 · 计算机科学 2024-07-24 Ryan S. Brill , Abraham J. Wyner , Ian J. Barnett

Collecting human preference feedback is often expensive, leading recent works to develop principled algorithms to select them more efficiently. However, these works assume that the underlying reward function is linear, an assumption that…

机器学习 · 计算机科学 2025-07-18 Arun Verma , Xiaoqiang Lin , Zhongxiang Dai , Daniela Rus , Bryan Kian Hsiang Low

Learning ensembles by bagging can substantially improve the generalization performance of low-bias, high-variance estimators, including those evolved by Genetic Programming (GP). To be efficient, modern GP algorithms for evolving (bagging)…

神经与进化计算 · 计算机科学 2021-02-08 Marco Virgolin

The running-time analysis of evolutionary combinatorial optimization is a fundamental topic in evolutionary computation. However, theoretical results regarding the $(\mu+\lambda)$ evolutionary algorithm (EA) for combinatorial optimization…

神经与进化计算 · 计算机科学 2025-07-04 Min Huang , Pengxiang Chen , Han Huang , Tongli He , Yushan Zhang , Zhifeng Hao

Evolutionary algorithms (EA) have been widely accepted as efficient solvers for complex real world optimization problems, including engineering optimization. However, real world optimization problems often involve uncertain environment…

神经与进化计算 · 计算机科学 2016-11-17 Maumita Bhattacharya , R. Islam , A. Mahmood

Contextual bandits are a rich model for sequential decision making given side information, with important applications, e.g., in recommender systems. We propose novel algorithms for contextual bandits harnessing neural networks to…

机器学习 · 统计学 2022-03-01 Parnian Kassraie , Andreas Krause

In nonstandard testing environments, researchers often derive ad hoc tests with correct (asymptotic) size, but their optimality properties are typically unknown a priori and difficult to assess. This paper develops a numerical framework for…

计量经济学 · 经济学 2025-12-24 Philipp Ketz , Adam McCloskey , Jan Scherer

Evaluating the pedagogical quality of AI tutors remains challenging: standard NLG metrics do not determine whether responses identify mistakes, scaffold reasoning, or avoid revealing the answers. For the task of mistake remediation, we…

计算与语言 · 计算机科学 2026-03-26 Kseniia Petukhova , Ekaterina Kochmar

We investigate the use of bootstrapping in the bandit setting. We first show that the commonly used non-parametric bootstrapping (NPB) procedure can be provably inefficient and establish a near-linear lower bound on the regret incurred by…

机器学习 · 计算机科学 2018-05-25 Sharan Vaswani , Branislav Kveton , Zheng Wen , Anup Rao , Mark Schmidt , Yasin Abbasi-Yadkori